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PostPosted: Thu Jan 27, 2011 11:37 am 
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So, how many of you remember me?
all of two, I'm sure.
Anyways, on another forum I found an interesting pseudofreeform RP game. Based off of maxis's Spore, in this game players dictate the life of a species, starting with a single celled organism, and working their way up to creature, tribe, civilization, and finally space, the final frontier. The catch to the RP is that, there is only one character, and the actions are decided by a majority vote. this means that anyone can play, and jump in and vote, without need to create their own character.

The actual mechanics are simple. You all vote to decide an action, I roll dice based off of any relevant stats, and even numbers succeed. the more even numbers, the greater the degree of success. You have an HP stat and a stomach stat; hp is how much damage you can take, and is restored by sleeping; stomach is how hungry you are, when it's empty you start taking damage, and eating restores it (the stomach, not lost hp).

My own twists: I am running two threads at once. that's two characters, and therefore you can take two different paths. I will update both at the same time. they will start a distance apart (direction and distance undisclosed), although they can, and likely will meet up. You, as the players, can decide if you're going to pit them against eachother, if they'll work together in harmony, or if they'll ignore eachother all together. While it would be polite for players of species A to keep out of the thread for species B, and vice versa, I'm unable to stop anyone, and it doesn't really matter.

Link to Species A, JIK

The game mechanics:
Spoiler: show
The basix:
There are six basic stats defining a creature: Health, Attack, defense, Perception, Intelligence, and speed. At least, normally. I'm adding Consumption, and Gestation.
Health is, of course, your maximum HP and stomach. Attack is how much potential damage you can do, and also covers feats of strength. Defense is how much damage you don't have to worry about, and also covers feats of endurance. Perception is how well you can perceive the world around you. Intelligence is how well you (and you species) can think and communicate, and is important. Speed is how fast you can move. Consumption is how fast you can eat, and gestation is how long you must wait before you can reproduce; to reproduce, you also must have eaten enough food.
When you decide on an action, I'll roll on the relevant stats. The more even numbers, the better you do. you won't see my rolls, but your performance will be a clue.
The roll of DNA and such:
DNA is required to evolve. it's pretty much XP, but you get it from eating enemies, and pretty much anything else. It's earned on a basis of Reward Vs Risk, so the more dangerous or risky the actions that would get it, the more you get. An easily obtained meal (small defenseless grazers, algae, dirt), is worth roughly 2 DNA. A fair challenge (grazers with fair defenses, weak carnivores, electrified algae, volcanic soil) is worth roughly 4 DNA, and truly fine, and incredibly dangerous cuisine (Aggressive carnivores, The Burning Bush, very rare glowing rocks) is worth 6. Certain achievements can also earn you Bonus DNA. Also, I'm adding "golden" DNA into the mix. A rare critter or rock may have a point of this rare material. It is very special.
Evolving:
To get anywhere without dying, you'll need to evolve. You evolve by spending DNA. When you evolve, you'll only have so many evolutions as you've unlocked to choose from. you can unlock an evolution by eating a critter with it, observing a creature with it long enough, or being exposed to a harmful effect to which it is a counter. living in a hot region will unlock Heat Resistance, for example, and being subject to electric shocks could unlock Non-Conductive. A general rule of thumb for evolutions is that something that increases a stat by 1 is worth 4 DNA, and something half as useful is worth 2. If an evolution calls for a Golden DNA, it will generally require eight or so normal DNA, and increase a stat by 4 or so.

Those are the rules. I did NOT invent it, and take no credit for anything but my PERSONAL twists, aka 2 threads, the two extra stats, and rare golden DNA. I got the game from Here, and he didn't invent it either. he pieced it together from a hodgepodge of similar games, with different rules sets, but all with the same general motive, yes, but he does not claim to have invented it, and neither do I.


Your Species (The "Kamira"):
Spoiler: show
Stage: Advanced cellular
Health: 9 (34 max stomach)
Attack: 12
defense: 6 (+2 vs. light attacks)
Perception: 6
Intelligence: 1
Speed: 5
Consumption: 7
Gestation: 4 (Eggs)
-----------
Horn (+1 attack)
Eye (+1 perception)
Depth Perception (+1 perception)
Mouth (+1 consumption)
Larger Mouth (+1 consumption)
Tongue (+1 consumption)
Increased Mass (+1 health)
Improved Enzymes (+1 attack, Increased DNA from food)
Digestive Track (+2 max stomach, use 2 stomach per round)
Brawny Mass (+2 health, +2 attack)
Jaw (+1 consumption, +1 attack w/ teeth)
Teeth (+1 attack)
Chitinous shell (+1 defense, on one side)
Nematocyst (+1 defense, deal damage to attackers)
Thicken membrane (+1 defense, cancels +1 attack from improved enzymes)
Feathered feelers (+1 perception)
Flagellum (+1 speed)
Spikes (+1 attack, deals damage to attackers)
Regenerative (+1 health/round without needing sleep)
Expansive muscle (+2 attack)
Explosive containment (+1 defense)
Spine launcher (Ranged attack)
Produce explosives (they go boom!)
shift organs [explosive containment:spikes] (spikes explode when you launch them)
fur (+1 defense)
static fur (+1 defense, deal damage to attackers)
ears (+1 perception)
Voice box (talk)
Growth (+1 health)
growth (+1 health)
prehensile tentacle (+1 attack, +1 speed, can grasp things)
infared vision (+2 perception)
Store fats (max stomach = 11*1.5 = 17)
Regenerative (again) (+1 health/round without needing sleep) (Now 2)
Improved electricity (Stun attackers)
Super enzymes (max stomach = 17*2 = 34)
Carnivorous enzymes (+50% DNA from cells, -50% from all else)
Protobrain (+1 intelligence)
Prehensile tentacle (+1 attack, +1 speed)
Flagellum (+1 speed)
Flagellum (+1 speed)
Razor spines (+1 attack)
Resist acids (take less damage from acid/enzymes)
Potent explosive [damage] (increases damage dealt by explosives)
Regenerative (+1 health/round without needing sleep) (now 3/round)
Photosynthesis (+1 consumption, automatically get food from light)
Algae net (+1 consumption, automatically eat algae)
accelerated reproduction (+1 gestation)
cold resistance (survive in a cold environment)
tinted eyes (+2 effective defense against light based attacks)
Lay eggs (2 DNA to reproduce, gain 3 back if successful)
Egg shell (egg has a shell to protect it)
multicompartment containment (better accuracy with spine launcher)
Pressurize explosives (more power to spines)
Variable pressure (More accuracy when combined with multicompartment containment)
-----------
Carnivore: +50% DNA from cells, -50% from all else, can still eat most everything.
Senses: Touch, sight, taste, temprature, sound
Explosives: Self Produced, stored in spines, explode when spines are launched
Head: Separate target area from body.


List update upon current egg hatching!

Available Evolutions:
Spoiler: show
Increase Mass (Grow slightly faster than other cells, +1 Health) Costs 4 DNA

Grow Flagellum (Move faster, +1 speed) Cost 4 DNA

Feathered Feelers (Sense much more motion around you, and tell a lot more by taste and temperature, +1 perception), cost 3+2 DNA

Grow Nematocyst (Deals a stinging toxin to attackers, +1 defence) Cost 6+2 DNA

Hermitous (Can use the discarded shells of foes for protection, -1 defense when unarmored, +1 bonus defense beyond 'stolen' armor when armored) Cost 2 DNA

Accelerated Reproduction (+1 gestation) Cost 4+4 DNA

Saber Teeth (Requires teeth, +3 attack [+5 instead if jaw]), 1 GDNA, 7 DNA

Brawny Mass (+2 health, +2 attack, You gain mass at an incredible rate, and develop some sort of muscle ahead of schedule), 1 GDNA, 9+4 DNA

Regenerative (+1 hp per round, without sleep. Requires health 6+) 3 DNA

Reduced consumption (requires 5+ consumption & use of 2 or more stomach/round, -2 consumption, use 1 less stomach/round) 2 DNA

Compound eyes (requires eyes, +1 perception/eye) 4 DNA +2/eye (6 for eye, 8 for depth perception)

Super sized (+3 health, -2 gestation. You grow so much, that reproducing is extremely difficult) 6 DNA

Drain Fluids (requires proboscis. You can drain fluids safely out of other cells, eating them, without damaging or killing them) 6 DNA

Shift Organ (Pick two evolutions or organs. One of them ends up inside or on the other, (Such as an eye on a tentacle, or explosive containment inside a spike), for more versatility) 4 DNA

Prehensile Tentacle (+1 speed, +1 attack, your grow a tentacle capable of grasping things) 10 DNA

Crystallized energy reserves (Requires 8+ health. Can convert 4 DNA into 1 Reserve, can store 1 reserve/ round. Can convert 1 reserve into 1 stomach or 1 hp, can use up to 2 reserve/ round. Cannot store and use reserve in the same round, max 4 reserve) 5 DNA, 1 GDNA

Increased reserves (requires Creystallized energy reserves. Can store an additional 1 reserve/ round, and max reserves increased by 2) 7 DNA

crystalline Fat (requires Store fats, Crystalized energy reserves. Crystallized reserves can be converted into 2 stomach instead) 8 DNA

Glowing Crystals (requires crystallized energy reserves. You glow because of the high energy content of your crystals) 5 DNA

Hardened crystals (requires crystallized energy reserves. You can only use one reserve/ round, as opposed to 2, but can store twice as much. Predators cannot eat your energy reserves) 6 DNA

Heightened reserves (requires crystallized energy reserves. Only costs 2 DNA (as opposed to 4) to convert to reserve) 6 DNA, 1 GDNA

Flash (Requires Glow or Glowing crystals. Ranged attack, +2 attack to creatures with eyes, use 1 stomach/attack) 4 DNA

Protobrain (lesser) (+1 Intelligence, -2 health; You convert much of your mass into a sort of brain, spreading it out over your entire system [rather than concentrating it], leaving no specific weak point, but leaving your body weakened overall) 6 DNA

Potent Explosives (Pick one: Your explosives do potentially more damage OR Explode over a wider area) 6 DNA

Overly Rapid gestation (Requires accellerated reproduction, observation of dynamites. +3 gestation, use +2 stomach used/round, -75% DNA gain) 4 DNA

Secrete Hardening Agent (You can secrete an agent that hardens over time out of specialized glands. Can be manipulated with manipluative organs (such as prehensile tentacle) before it hardens, but you run the risk of it hardening to you, and taking damage when it peals off) 10 DNA

Medical fluids (Requires Regeneration 3+ times. You can secrete a fluid that can help heal damage in other cells. 25% chance of Healing 1 hp each time applied) 8 DNA

Egg shells (Your eggs grow protective shells, meaning you don't have to work so hard to protect them. They essentially gain +1 defense and +1 health. Cannot have this and Womb) 8 DNA

Womb (You carry your eggs inside of you, feeding the developing creature within with your own food. Instead of requiring 2 DNA when created, it takes 1 DNA each round it's developing) 12 DNA

Extend spines (requires grow spines. +1 attack, deal additional damage to attackers) 7 DNA

Spin threads (You can produce thin threads, which you can manipulate to be made into simple forms. Very weak, is not rigid, is not capable of being made into strong structures. If used in tangent with Secrete Hardening Agent, can be coated to make strong "rods", or mounted to various points) 9 DNA

Poison resistance (Pick a species with poison. You take slightly less damage from their toxins, or resist an effect from them) 6 DNA


Previous evolutions:
Spoiler: show
Grow Horn (Gives you a crystalline horn, +1 attack) (4 DNA)

Improve Enzymes (Increase DNA gain, increases attack by 1 if you don't have Thicken Membrane) Costs 8 DNA

Increased mouth size (+1 consumption, requires mouth) Cost 4 DNA

Tongue (+1 consumption, requires mouth) Cost 4 DNA

Grow Eye (Allows you to see stuff, +1 perception) Cost 4 DNA

Depth Perception (Requires Grow Eye, you grow a second eye, +1 perception) Cost 4 DNA

Grow Mouth (+1 consumption) Cost 2 DNA

Digestive Track (+2 max stomach, use 2 stomach per turn) Expel waste 3+ times, cost 4 DNA

Increase Mass (Grow slightly faster than other cells, +1 Health) Costs 4 DNA

Grow Teeth (Requires mouth, +1 attack) Costs 4 DNA

Jaw (requires mouth, +1 consumption, +1 attack if have teeth), 6 DNA

Brawny Mass (+2 health, +2 attack, You gain mass at an incredible rate, and develop some sort of muscle ahead of schedule), 1 GDNA, 9 DNA

Grow chitinous shell (Grants protection to one side, +1 defence) Cost 3 DNA

Grow Nematocyst (Deals a stinging toxin to attackers, +1 defence) Cost 6 DNA

Feathered Feelers (Sense much more motion around you, and tell a lot more by taste and temperature, +1 perception), cost 3 DNA

Grow Flagellum (Move faster, +1 speed) Cost 4 DNA

Thicken Membrane (Thickens your outer membrane, +1 defense, but you can't eat without a mouth) Costs 2 DNA

Grow Spines (Grow crystalline spines, Deals damage to attackers, +1 Attack) Costs 6 DNA

Expansive Muscle (Can push outwards with muscles, requires brawny mass, +2 attack) 9 DNA

Regenerative (+1 hp per round, without sleep. Requires health 6+) 3 DNA

Explosive Containment (+1 defense, You have an organ that can safely hold explosive materials. Requires a source of explosives and a way to get rid of them to be useful) 6 DNA

Spine launcher: (Combines Regenerative, Expansive Muscle, Spines. You can fire your spines at a range, dealing damage. They regrow after a while) 4 DNA

Produce explosives (requires 5+ gestation, 7+ consumption, or 9+ health, without explosive containment, kills you upon taking damage, exploading violently; with explosive containment, need a way to get rid of the explosives) 8 DNA

Fur (+1 defense, grow a thick fur coat) 6 DNA

Static Fur (Your fur grows two different textures, requires fur or similar, deals damage to attackers) 4 DNA

Ears (+1 perception, allows you to hear) 4 DNA

Voice box (Allows you to communicate via speech) 4 DNA

Increase Mass (Grow slightly faster than other cells, +1 Health) Costs 4 DNA

Increase Mass (Grow slightly faster than other cells, +1 Health) Costs 4 DNA

Shift Organ (Pick two evolutions or organs. One of them ends up inside or on the other, (Such as an eye on a tentacle, or explosive containment inside a spike), for more versatility) 4 DNA

Specialized Enzymes (Pick a food source [rock, cells, plants], gain +50% extra DNA from that source, gain 50% less from all others) Cost 0 DNA

Prehensile Tentacle (+1 speed, +1 attack, your grow a tentacle capable of grasping things) 10 DNA

Infrared vision (requires eyes, +2 perception, you can detect heat) 12 DNA

Store Fats (Requires 5+ consumption, 4+ defense. +1 defense. You store fats up, meaning you don't need to eat as often. new Max stomach =1.5 old max stomach, rounded up) 10 DNA

Super Enzymes (x2 Max stomach, use 2 stomach/turn) 1 GDNA, 8 DNA

Regenerative (+1 hp per round, without sleep. Requires health 6+) 3 DNA

Improved Electricity (Requires a source of electricity [such as static fur]. Stuns those damaged by electricity) 4 DNA

Grow Flagellum (Move faster, +1 speed) Cost 4 DNA

Grow Flagellum (Move faster, +1 speed) Cost 4 DNA

Razor Spines (+1 attack, Your spines grow thinner, have sharp edges) 5 DNA

Resist acids (you can resist the effects of acids and being digested easier, though not entirely) 2 DNA

Protobrain (Standard) (+1 Intelligence; You grow a sort of brain, and nerve system. Has weak point) 8 DNA

Potent Explosives (Pick one: Your explosives do potentially more damage OR Explode over a wider area) 6 DNA

Prehensile Tentacle (+1 speed, +1 attack, your grow a tentacle capable of grasping things) 10 DNA

Head (complexity) (Your head is now a seperate area from your body, can be targeted separately. Area effects that hit both targets, deal double damage)

Algae Net (You gain appendages with which you can grab algae from the water. +1 consumption, only works on algae, although automatically) Cost 3 DNA

Regenerative (+1 hp per round, without sleep. Requires health 6+) 3 DNA

Cold Resistance (survive in a cold environment) Cost 2 DNA

Tinted Eyes (+2 effective defense against light based attacks) Cost 4 DNA

Photosynthesis (+1 consumption, Eat light, works automatically) Cost 6 DNA

Accelerated Reproduction (+1 gestation) Cost 4 DNA

Lay Eggs (+1 Gestation. You create nutrient filled sacs that hatch into cells of your species later, although it takes a single gestation period to lay one and another for it to hatch. It takes 2 DNA to lay an egg, but you gain 3 DNA back each time one hatches. You may no longer evolve by splitting, but your offspring may be evolved. You still remain asexual. Eggs essentially have Speed -1, defense+attack 0, and health 1) 12 DNA, 1 GDNA

Egg shells (Your eggs grow protective shells, meaning you don't have to work so hard to protect them. They essentially gain +1 defense and +1 health. Cannot have this and Womb) 8 DNA

Multi-Compartment Container (Your explosive containment splits into several compartments. With your spine launchers, it will allow you to aim your spines easier) 7 DNA

Pressurized Explosives (Your explosives are pressurized, allowing for more distance, and possibly accuracy, as well as penetration) 6 DNA

Variable Pressure (Requires Pressurized Explosives. Lets you pressurize or depressurize your explosives, letting you vary your distance. Should greatly improve accuracy with multi-compartment container.) 4 DNA, 1 GNDA


I intend to update approximately once/day, times may vary. I may occasionally update twice in one day, but not often.

Remember, I got the original rules from This guy, so if you want/need inspiration or examples, there's your place to go. The guys there are approximately one sixth to one half through the cell phase, and have "Used one extra life".

The alien figures clustered around a tank, muttering excitedly amongst themselves in a language that is totally beyond you. This new experiment was predicted to yield great results. They'd finished setting everything up, and moved away, lest they contaminate the experiment and it should fail. They locked the room behind themselves, content that they'd be able to observe it on the monitors from afar. Their feelers twitched rapidly in excitement, partially because of what was predicted, and partially because they'd never thought they'd get the funding to try anything like this again.

In the room behind them, tiny machines released various fluids. One fluid is of particular interest to you. The Yellow fluid floats about randomly for a few moments, and then starts to collect. As it tightens, and draws into a ball, you realize that this fluid is you. you remain inert for several hours, as predicted, growing a skin and arranging yourself. Finally, you become aware of yourself, which should have taken a lot longer, but was predicted to happen quickly.

Your rudimentary sense of touch tells you little. There seems to be wisps of some sort of plant matter really close, and another cell. There also appears to be a few pebbles beneath you, and a soft loam. All of these seem like they would be tasty, although the plant stuff seems pretty thin. There appears to be a bit of a drop off just to your north east, and no real current to speak of. What do you do?

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Last edited by flabort on Tue Apr 12, 2011 1:40 am, edited 37 times in total.

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PostPosted: Fri Jan 28, 2011 12:57 am 
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You sit there doing nothing for a while longer, getting a feel for your surroundings. You appear to be part ways up a mountain of sorts, or maybe just a gradual hill. There are thin wisps of algae, which wouldn't be very nutritious, floating around. The cell you detected has a rough, chitinous shell covering it's top, and several whispy feeler things dangling from it's soft bottom. It seems to be using these feelers to gather the algae, and seems to be the reason there is so little of it around. There is a slight chill, obvoisly coming from above. There are small cracks and crevises in the ground around you. There also apears to be a long snaking cell with a mouth full of teeth moving rapidly around. You may want to avoid ticking him off.

You have 4 health

You have 1 stomach (You are hungry)

You have 0 DNA

(note: Anything you post, at all, will be appreciated. the more posts, with the more options, the better. If you fail to post by update time, you will just float there, taking in your surroundings. Even in a dangerous situation)

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Last edited by flabort on Fri Jan 28, 2011 2:08 am, edited 1 time in total.

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PostPosted: Fri Jan 28, 2011 2:02 am 
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eat the loamy soil. try to grow a horn to attack the armoured cell

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PostPosted: Fri Jan 28, 2011 2:06 am 
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Same as vidboi, it's an algea eater so he can't be that bad. do not go near toothy.

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I think the induction of "LOL" "OMG" and "<3" into the Oxford English Dictionary is a sign of the End Times. Only, instead of a rider on a pale horse, it'll be a gibberish-spewing spastic in a monster truck named "The Dildozer".


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PostPosted: Fri Jan 28, 2011 2:11 am 
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Spore's representation of both biology and evolution is disgustingly inaccurate. This is no better. But I'll take part in it anyway because it might prove entertaining.

Seconding vidboi's suggestion. But smacking kittenpillar on the head. Just because a species is a herbivore, does not mean it is incapable of defending itself. Plenty of herbivorous animals in nature are very dangerous when threatened.

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PostPosted: Fri Jan 28, 2011 10:16 am 
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Yay! you get a second update today!

You settle onto the soil, and start ripping nutrients out of it. It's nothing special, for soil, it seems, but you enjoy it's quality. you gain 4 DNA.
you feel you've eaten enough for a little bit, and split in two, jumbling your DNA like nobody's business. It settles, and you realize that you've ended up with a crystaline horn. You aim it towards the armored cell, preparing to attack. The dangling appendages appear to be for several purposes, including gathering food and defense. You don't know why, but you have the feeling it's evolved to only be able to eat plants.
The snaking toothed cell, which you have arbitrarily named "toothy", (+1 bonus DNA!) glances in your direction with it's eye. You notice that it is moving around by sucking water in through it's mouth, and expelling it out the other end. He also appears to have the beginnings of a skeletal system, judging by the jaw bone.

You have 4 health

you have 1 stomach (Hungry!)

You have 1 DNA

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PostPosted: Fri Jan 28, 2011 11:36 pm 
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Use our brand new horn to cut up the dangly tentacles then stab squidy where it hurts.
afterwards get the cheesepuff outta here by swimming down the hill.

I got us a bonus yay! :D

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I think the induction of "LOL" "OMG" and "<3" into the Oxford English Dictionary is a sign of the End Times. Only, instead of a rider on a pale horse, it'll be a gibberish-spewing spastic in a monster truck named "The Dildozer".


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PostPosted: Sat Jan 29, 2011 12:20 am 
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You charge the cell, now called "squidy" (+1 bonus DNA), ramming into it pretty hard. Actually, hard enough to tear it's membrane asunder and kill it, spilling juicy fluids all over, and leaving it's shell floating there. You do, however, wind up feeling a nasty shock before it's over. You gobble up the fluids, (4 DNA), and then commandeer the shell as temporary armor as you swim down the hill quick as you can.

You have 2 hp

you have 4 stomach (full, for now)

you have 6 DNA

after a short distance down the hill, you feel it's warmed up a bit. you leave the shell for a bit, which you have affectionately named "cheesepuff", for no real reason, and see that the soil here is less loamy, and more gritty. There's a couple more toothies here, actively chasing a few darting cells. you don't know why, but the name "midget" feels appropriate for these small cells. perhaps someone's already named them?
Anyways, you find that the algae is not so thin around here. two or three squidies are feeding on it, and everything seems to be ignoring you for the moment. There's still a ways to go to reach the bottom of the hill, and you can feel a slight current. there is a fairly large hole in the ground here, into which water seems to be drawn at a fair pace.

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PostPosted: Sat Jan 29, 2011 2:36 am 
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when we can evolve increase mass and become hermitous, using "cheesepuff" as a home. for now, concentrate on regaining health and feeding on any algae and midgets around you

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PostPosted: Sat Jan 29, 2011 7:31 am 
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Sleep and when posible increase mass and use the cheesepuff as a home. after that stinging and slap I hurt a bit.

also, examine the hole and how big are we actually?

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I think the induction of "LOL" "OMG" and "<3" into the Oxford English Dictionary is a sign of the End Times. Only, instead of a rider on a pale horse, it'll be a gibberish-spewing spastic in a monster truck named "The Dildozer".


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PostPosted: Sat Jan 29, 2011 11:20 am 
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This isn't an update, just a reply.

you are just about the same size as a squidy, so cheese puff fits you fairly well, or maybe a little snug. doesn't matter, as it only covers half of you.
In other terms, you are about the size of... well, a cold germ. maybe sort of larger. And whenever you evolve, you do grow a bit, but so does everything else, at the same rate. Your an ant, to an ant,... to an ant.

Relative to you, if you're the size of a Lego figurine, the hole is the size of a human's foot.

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PostPosted: Sat Jan 29, 2011 1:16 pm 
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Um a cold germ is actually a virus, and is SMALLER than a single celled organism, I would imagine you mean a standard single cellular organism though, like a Staphylococcus Aureus.


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PostPosted: Sun Jan 30, 2011 1:40 am 
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...yes.

You return to cheesepuff, and curl up inside it best you can. after shifting around a bit, you realize that you are still leaving one side unprotected. So, you float down into a groove beside the large hole. settling down with rack beneath you and cheesepuff above, you take a nap, recovering from your wounds. Once you wake up, you float over to examine the hole. Water is being drawn into it at a fairly good pace, as if it's being used for something. a faint chill emmenates from it, although it's still not as cold as whatever must have been up the mountain. you feel a tiny bit hungry, so you attempt to gore one of the midgets on your horn. Those guys are fast! eventually, though, you give up, unable to catch them. And also for the reason that you ticked off a toothy. He was hunting the midgets, and is upset that you were muscling in on his territory. He licks his teeth with his tongue, preparing to attack you.

You have 4 hp

You have 3 stomach

You have 6 DNA

(I'd recommend fleeing, as you only have one evolution, and he's got... 8. )

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PostPosted: Mon Jan 31, 2011 9:51 am 
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You are unable to decide on anything to do. So you just examine your surroundings, such as the Toothy charging at you. Well, Not only has he got a tongue, but he's got a REALLY large mouth. Lucky for you, you stopped right over the hole, and the suction it created sucked you right down. the toothy was unwilling to follow. eventually the current pushes you into an open cavern in which the current isn't so strong. You see a few things. Three tunnels, including the one you came from, all are pumping a strong current into the side of the cavern. A fourth tunnel pumps water pretty strongly OUT of the cavern.
A small swarm of small cells drifts by on the current, sucking nutrients out of the wall as they pass. They're not so small as the midgets you saw, but they're small. And reproduce quickly. Very. They almost double in numbers AS THEY PASS BY. a few corpses from their group drift out. The fact that they didn't eat them is confusing. You think either they can't, or they won't. One of the corpses bumps a sharp rock, and promptly explodes. You're taken aback, as you've never seen anything explode before. of course, you haven't been around long, either.

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PostPosted: Mon Jan 31, 2011 10:26 am 
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Lieutenant, Junior Grade
Lieutenant, Junior Grade

Joined: Sun Jan 30, 2011 10:57 am
Posts: 14
feathered feelers for 3 dna, Enter the tunnel pumping out

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