Joined: Wed May 28, 2008 1:41 am Posts: 384 Location: unknown to you for privacy
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So, how many of you remember me? all of two, I'm sure. Anyways, on another forum I found an interesting pseudofreeform RP game. Based off of maxis's Spore, in this game players dictate the life of a species, starting with a single celled organism, and working their way up to creature, tribe, civilization, and finally space, the final frontier. The catch to the RP is that, there is only one character, and the actions are decided by a majority vote. this means that anyone can play, and jump in and vote, without need to create their own character. The actual mechanics are simple. You all vote to decide an action, I roll dice based off of any relevant stats, and even numbers succeed. the more even numbers, the greater the degree of success. You have an HP stat and a stomach stat; hp is how much damage you can take, and is restored by sleeping; stomach is how hungry you are, when it's empty you start taking damage, and eating restores it (the stomach, not lost hp). My own twists: I am running two threads at once. that's two characters, and therefore you can take two different paths. I will update both at the same time. they will start a distance apart (direction and distance undisclosed), although they can, and likely will meet up. You, as the players, can decide if you're going to pit them against eachother, if they'll work together in harmony, or if they'll ignore eachother all together. While it would be polite for players of species A to keep out of the thread for species B, and vice versa, I'm unable to stop anyone, and it doesn't really matter. Link to Species A, JIK The game mechanics:The basix:There are six basic stats defining a creature: Health, Attack, defense, Perception, Intelligence, and speed. At least, normally. I'm adding Consumption, and Gestation. Health is, of course, your maximum HP and stomach. Attack is how much potential damage you can do, and also covers feats of strength. Defense is how much damage you don't have to worry about, and also covers feats of endurance. Perception is how well you can perceive the world around you. Intelligence is how well you (and you species) can think and communicate, and is important. Speed is how fast you can move. Consumption is how fast you can eat, and gestation is how long you must wait before you can reproduce; to reproduce, you also must have eaten enough food. When you decide on an action, I'll roll on the relevant stats. The more even numbers, the better you do. you won't see my rolls, but your performance will be a clue. The roll of DNA and such:DNA is required to evolve. it's pretty much XP, but you get it from eating enemies, and pretty much anything else. It's earned on a basis of Reward Vs Risk, so the more dangerous or risky the actions that would get it, the more you get. An easily obtained meal (small defenseless grazers, algae, dirt), is worth roughly 2 DNA. A fair challenge (grazers with fair defenses, weak carnivores, electrified algae, volcanic soil) is worth roughly 4 DNA, and truly fine, and incredibly dangerous cuisine (Aggressive carnivores, The Burning Bush, very rare glowing rocks) is worth 6. Certain achievements can also earn you Bonus DNA. Also, I'm adding "golden" DNA into the mix. A rare critter or rock may have a point of this rare material. It is very special. Evolving:To get anywhere without dying, you'll need to evolve. You evolve by spending DNA. When you evolve, you'll only have so many evolutions as you've unlocked to choose from. you can unlock an evolution by eating a critter with it, observing a creature with it long enough, or being exposed to a harmful effect to which it is a counter. living in a hot region will unlock Heat Resistance, for example, and being subject to electric shocks could unlock Non-Conductive. A general rule of thumb for evolutions is that something that increases a stat by 1 is worth 4 DNA, and something half as useful is worth 2. If an evolution calls for a Golden DNA, it will generally require eight or so normal DNA, and increase a stat by 4 or so. Those are the rules. I did NOT invent it, and take no credit for anything but my PERSONAL twists, aka 2 threads, the two extra stats, and rare golden DNA. I got the game from Here, and he didn't invent it either. he pieced it together from a hodgepodge of similar games, with different rules sets, but all with the same general motive, yes, but he does not claim to have invented it, and neither do I. Your Species (The "Kamira"):Stage: Advanced cellular Health: 9 (34 max stomach) Attack: 12 defense: 6 (+2 vs. light attacks) Perception: 6 Intelligence: 1 Speed: 5 Consumption: 7 Gestation: 4 (Eggs) ----------- Horn (+1 attack) Eye (+1 perception) Depth Perception (+1 perception) Mouth (+1 consumption) Larger Mouth (+1 consumption) Tongue (+1 consumption) Increased Mass (+1 health) Improved Enzymes (+1 attack, Increased DNA from food) Digestive Track (+2 max stomach, use 2 stomach per round) Brawny Mass (+2 health, +2 attack) Jaw (+1 consumption, +1 attack w/ teeth) Teeth (+1 attack) Chitinous shell (+1 defense, on one side) Nematocyst (+1 defense, deal damage to attackers) Thicken membrane (+1 defense, cancels +1 attack from improved enzymes) Feathered feelers (+1 perception) Flagellum (+1 speed) Spikes (+1 attack, deals damage to attackers) Regenerative (+1 health/round without needing sleep) Expansive muscle (+2 attack) Explosive containment (+1 defense) Spine launcher (Ranged attack) Produce explosives (they go boom!) shift organs [explosive containment:spikes] (spikes explode when you launch them) fur (+1 defense) static fur (+1 defense, deal damage to attackers) ears (+1 perception) Voice box (talk) Growth (+1 health) growth (+1 health) prehensile tentacle (+1 attack, +1 speed, can grasp things) infared vision (+2 perception) Store fats (max stomach = 11*1.5 = 17) Regenerative (again) (+1 health/round without needing sleep) (Now 2) Improved electricity (Stun attackers) Super enzymes (max stomach = 17*2 = 34) Carnivorous enzymes (+50% DNA from cells, -50% from all else) Protobrain (+1 intelligence) Prehensile tentacle (+1 attack, +1 speed) Flagellum (+1 speed) Flagellum (+1 speed) Razor spines (+1 attack) Resist acids (take less damage from acid/enzymes) Potent explosive [damage] (increases damage dealt by explosives) Regenerative (+1 health/round without needing sleep) (now 3/round) Photosynthesis (+1 consumption, automatically get food from light) Algae net (+1 consumption, automatically eat algae) accelerated reproduction (+1 gestation) cold resistance (survive in a cold environment) tinted eyes (+2 effective defense against light based attacks) Lay eggs (2 DNA to reproduce, gain 3 back if successful) Egg shell (egg has a shell to protect it) multicompartment containment (better accuracy with spine launcher) Pressurize explosives (more power to spines) Variable pressure (More accuracy when combined with multicompartment containment) ----------- Carnivore: +50% DNA from cells, -50% from all else, can still eat most everything. Senses: Touch, sight, taste, temprature, sound Explosives: Self Produced, stored in spines, explode when spines are launched Head: Separate target area from body. List update upon current egg hatching!Available Evolutions:Increase Mass (Grow slightly faster than other cells, +1 Health) Costs 4 DNA
Grow Flagellum (Move faster, +1 speed) Cost 4 DNA
Feathered Feelers (Sense much more motion around you, and tell a lot more by taste and temperature, +1 perception), cost 3+2 DNA
Grow Nematocyst (Deals a stinging toxin to attackers, +1 defence) Cost 6+2 DNA
Hermitous (Can use the discarded shells of foes for protection, -1 defense when unarmored, +1 bonus defense beyond 'stolen' armor when armored) Cost 2 DNA
Accelerated Reproduction (+1 gestation) Cost 4+4 DNA
Saber Teeth (Requires teeth, +3 attack [+5 instead if jaw]), 1 GDNA, 7 DNA
Brawny Mass (+2 health, +2 attack, You gain mass at an incredible rate, and develop some sort of muscle ahead of schedule), 1 GDNA, 9+4 DNA
Regenerative (+1 hp per round, without sleep. Requires health 6+) 3 DNA
Reduced consumption (requires 5+ consumption & use of 2 or more stomach/round, -2 consumption, use 1 less stomach/round) 2 DNA
Compound eyes (requires eyes, +1 perception/eye) 4 DNA +2/eye (6 for eye, 8 for depth perception)
Super sized (+3 health, -2 gestation. You grow so much, that reproducing is extremely difficult) 6 DNA
Drain Fluids (requires proboscis. You can drain fluids safely out of other cells, eating them, without damaging or killing them) 6 DNA
Shift Organ (Pick two evolutions or organs. One of them ends up inside or on the other, (Such as an eye on a tentacle, or explosive containment inside a spike), for more versatility) 4 DNA
Prehensile Tentacle (+1 speed, +1 attack, your grow a tentacle capable of grasping things) 10 DNA
Crystallized energy reserves (Requires 8+ health. Can convert 4 DNA into 1 Reserve, can store 1 reserve/ round. Can convert 1 reserve into 1 stomach or 1 hp, can use up to 2 reserve/ round. Cannot store and use reserve in the same round, max 4 reserve) 5 DNA, 1 GDNA
Increased reserves (requires Creystallized energy reserves. Can store an additional 1 reserve/ round, and max reserves increased by 2) 7 DNA
crystalline Fat (requires Store fats, Crystalized energy reserves. Crystallized reserves can be converted into 2 stomach instead) 8 DNA
Glowing Crystals (requires crystallized energy reserves. You glow because of the high energy content of your crystals) 5 DNA
Hardened crystals (requires crystallized energy reserves. You can only use one reserve/ round, as opposed to 2, but can store twice as much. Predators cannot eat your energy reserves) 6 DNA
Heightened reserves (requires crystallized energy reserves. Only costs 2 DNA (as opposed to 4) to convert to reserve) 6 DNA, 1 GDNA
Flash (Requires Glow or Glowing crystals. Ranged attack, +2 attack to creatures with eyes, use 1 stomach/attack) 4 DNA
Protobrain (lesser) (+1 Intelligence, -2 health; You convert much of your mass into a sort of brain, spreading it out over your entire system [rather than concentrating it], leaving no specific weak point, but leaving your body weakened overall) 6 DNA
Potent Explosives (Pick one: Your explosives do potentially more damage OR Explode over a wider area) 6 DNA
Overly Rapid gestation (Requires accellerated reproduction, observation of dynamites. +3 gestation, use +2 stomach used/round, -75% DNA gain) 4 DNA
Secrete Hardening Agent (You can secrete an agent that hardens over time out of specialized glands. Can be manipulated with manipluative organs (such as prehensile tentacle) before it hardens, but you run the risk of it hardening to you, and taking damage when it peals off) 10 DNA
Medical fluids (Requires Regeneration 3+ times. You can secrete a fluid that can help heal damage in other cells. 25% chance of Healing 1 hp each time applied) 8 DNA
Egg shells (Your eggs grow protective shells, meaning you don't have to work so hard to protect them. They essentially gain +1 defense and +1 health. Cannot have this and Womb) 8 DNA
Womb (You carry your eggs inside of you, feeding the developing creature within with your own food. Instead of requiring 2 DNA when created, it takes 1 DNA each round it's developing) 12 DNA
Extend spines (requires grow spines. +1 attack, deal additional damage to attackers) 7 DNA
Spin threads (You can produce thin threads, which you can manipulate to be made into simple forms. Very weak, is not rigid, is not capable of being made into strong structures. If used in tangent with Secrete Hardening Agent, can be coated to make strong "rods", or mounted to various points) 9 DNA
Poison resistance (Pick a species with poison. You take slightly less damage from their toxins, or resist an effect from them) 6 DNA Previous evolutions:Grow Horn (Gives you a crystalline horn, +1 attack) (4 DNA)
Improve Enzymes (Increase DNA gain, increases attack by 1 if you don't have Thicken Membrane) Costs 8 DNA
Increased mouth size (+1 consumption, requires mouth) Cost 4 DNA
Tongue (+1 consumption, requires mouth) Cost 4 DNA
Grow Eye (Allows you to see stuff, +1 perception) Cost 4 DNA
Depth Perception (Requires Grow Eye, you grow a second eye, +1 perception) Cost 4 DNA
Grow Mouth (+1 consumption) Cost 2 DNA
Digestive Track (+2 max stomach, use 2 stomach per turn) Expel waste 3+ times, cost 4 DNA
Increase Mass (Grow slightly faster than other cells, +1 Health) Costs 4 DNA
Grow Teeth (Requires mouth, +1 attack) Costs 4 DNA
Jaw (requires mouth, +1 consumption, +1 attack if have teeth), 6 DNA
Brawny Mass (+2 health, +2 attack, You gain mass at an incredible rate, and develop some sort of muscle ahead of schedule), 1 GDNA, 9 DNA
Grow chitinous shell (Grants protection to one side, +1 defence) Cost 3 DNA
Grow Nematocyst (Deals a stinging toxin to attackers, +1 defence) Cost 6 DNA
Feathered Feelers (Sense much more motion around you, and tell a lot more by taste and temperature, +1 perception), cost 3 DNA
Grow Flagellum (Move faster, +1 speed) Cost 4 DNA
Thicken Membrane (Thickens your outer membrane, +1 defense, but you can't eat without a mouth) Costs 2 DNA
Grow Spines (Grow crystalline spines, Deals damage to attackers, +1 Attack) Costs 6 DNA
Expansive Muscle (Can push outwards with muscles, requires brawny mass, +2 attack) 9 DNA
Regenerative (+1 hp per round, without sleep. Requires health 6+) 3 DNA
Explosive Containment (+1 defense, You have an organ that can safely hold explosive materials. Requires a source of explosives and a way to get rid of them to be useful) 6 DNA
Spine launcher: (Combines Regenerative, Expansive Muscle, Spines. You can fire your spines at a range, dealing damage. They regrow after a while) 4 DNA
Produce explosives (requires 5+ gestation, 7+ consumption, or 9+ health, without explosive containment, kills you upon taking damage, exploading violently; with explosive containment, need a way to get rid of the explosives) 8 DNA
Fur (+1 defense, grow a thick fur coat) 6 DNA
Static Fur (Your fur grows two different textures, requires fur or similar, deals damage to attackers) 4 DNA
Ears (+1 perception, allows you to hear) 4 DNA
Voice box (Allows you to communicate via speech) 4 DNA
Increase Mass (Grow slightly faster than other cells, +1 Health) Costs 4 DNA
Increase Mass (Grow slightly faster than other cells, +1 Health) Costs 4 DNA
Shift Organ (Pick two evolutions or organs. One of them ends up inside or on the other, (Such as an eye on a tentacle, or explosive containment inside a spike), for more versatility) 4 DNA
Specialized Enzymes (Pick a food source [rock, cells, plants], gain +50% extra DNA from that source, gain 50% less from all others) Cost 0 DNA
Prehensile Tentacle (+1 speed, +1 attack, your grow a tentacle capable of grasping things) 10 DNA
Infrared vision (requires eyes, +2 perception, you can detect heat) 12 DNA
Store Fats (Requires 5+ consumption, 4+ defense. +1 defense. You store fats up, meaning you don't need to eat as often. new Max stomach =1.5 old max stomach, rounded up) 10 DNA
Super Enzymes (x2 Max stomach, use 2 stomach/turn) 1 GDNA, 8 DNA
Regenerative (+1 hp per round, without sleep. Requires health 6+) 3 DNA
Improved Electricity (Requires a source of electricity [such as static fur]. Stuns those damaged by electricity) 4 DNA
Grow Flagellum (Move faster, +1 speed) Cost 4 DNA
Grow Flagellum (Move faster, +1 speed) Cost 4 DNA
Razor Spines (+1 attack, Your spines grow thinner, have sharp edges) 5 DNA
Resist acids (you can resist the effects of acids and being digested easier, though not entirely) 2 DNA
Protobrain (Standard) (+1 Intelligence; You grow a sort of brain, and nerve system. Has weak point) 8 DNA
Potent Explosives (Pick one: Your explosives do potentially more damage OR Explode over a wider area) 6 DNA
Prehensile Tentacle (+1 speed, +1 attack, your grow a tentacle capable of grasping things) 10 DNA
Head (complexity) (Your head is now a seperate area from your body, can be targeted separately. Area effects that hit both targets, deal double damage)
Algae Net (You gain appendages with which you can grab algae from the water. +1 consumption, only works on algae, although automatically) Cost 3 DNA
Regenerative (+1 hp per round, without sleep. Requires health 6+) 3 DNA
Cold Resistance (survive in a cold environment) Cost 2 DNA
Tinted Eyes (+2 effective defense against light based attacks) Cost 4 DNA
Photosynthesis (+1 consumption, Eat light, works automatically) Cost 6 DNA
Accelerated Reproduction (+1 gestation) Cost 4 DNA
Lay Eggs (+1 Gestation. You create nutrient filled sacs that hatch into cells of your species later, although it takes a single gestation period to lay one and another for it to hatch. It takes 2 DNA to lay an egg, but you gain 3 DNA back each time one hatches. You may no longer evolve by splitting, but your offspring may be evolved. You still remain asexual. Eggs essentially have Speed -1, defense+attack 0, and health 1) 12 DNA, 1 GDNA
Egg shells (Your eggs grow protective shells, meaning you don't have to work so hard to protect them. They essentially gain +1 defense and +1 health. Cannot have this and Womb) 8 DNA
Multi-Compartment Container (Your explosive containment splits into several compartments. With your spine launchers, it will allow you to aim your spines easier) 7 DNA
Pressurized Explosives (Your explosives are pressurized, allowing for more distance, and possibly accuracy, as well as penetration) 6 DNA
Variable Pressure (Requires Pressurized Explosives. Lets you pressurize or depressurize your explosives, letting you vary your distance. Should greatly improve accuracy with multi-compartment container.) 4 DNA, 1 GNDA I intend to update approximately once/day, times may vary. I may occasionally update twice in one day, but not often. Remember, I got the original rules from This guy, so if you want/need inspiration or examples, there's your place to go. The guys there are approximately one sixth to one half through the cell phase, and have "Used one extra life". The alien figures clustered around a tank, muttering excitedly amongst themselves in a language that is totally beyond you. This new experiment was predicted to yield great results. They'd finished setting everything up, and moved away, lest they contaminate the experiment and it should fail. They locked the room behind themselves, content that they'd be able to observe it on the monitors from afar. Their feelers twitched rapidly in excitement, partially because of what was predicted, and partially because they'd never thought they'd get the funding to try anything like this again.
In the room behind them, tiny machines released various fluids. One fluid is of particular interest to you. The Yellow fluid floats about randomly for a few moments, and then starts to collect. As it tightens, and draws into a ball, you realize that this fluid is you. you remain inert for several hours, as predicted, growing a skin and arranging yourself. Finally, you become aware of yourself, which should have taken a lot longer, but was predicted to happen quickly.
Your rudimentary sense of touch tells you little. There seems to be wisps of some sort of plant matter really close, and another cell. There also appears to be a few pebbles beneath you, and a soft loam. All of these seem like they would be tasty, although the plant stuff seems pretty thin. There appears to be a bit of a drop off just to your north east, and no real current to speak of. What do you do?
_________________ Flaming Leaches And Beetles On Rye Toast... my name is an acronym...
Last edited by flabort on Tue Apr 12, 2011 1:40 am, edited 37 times in total.
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