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Re: CLARENT - A BSF Quest

Posted: Tue Jul 06, 2010 9:02 pm
by AlphaDetisMegas
Junker A: Autocannon
Junker B: Bow Shield
Frigate: ASM Launcher
Hauler: Medium Engine II, Frontal Armor, Large Servo

Also, go for the larger station, try to establish contact, and if they appear hostile, run away and go for the smaller one.(me thinks that might be the smugglers base of operations.)

TL:DR:what Anna said, more explained.

Re: CLARENT - A BSF Quest

Posted: Tue Jul 06, 2010 9:05 pm
by Anna
Junker A:
120mm Autocannon

Junker B:
Bow Shield - Mount Autocannon on this

Junker Frigate:
"Bolo" ASM Launcher - Fixed mount

Baleen-class Hauler, S/N Renegade
Baleen's Frontal Armor
Large Mount Servo - Leave empty for now
Medium Engine II


Head for the smaller station.

Re: CLARENT - A BSF Quest

Posted: Tue Jul 06, 2010 9:09 pm
by Lizzie
Anna wrote:Junker A:
120mm Autocannon

Junker B:
Bow Shield - Mount Autocannon on this

Junker Frigate:
"Bolo" ASM Launcher - Fixed mount

Baleen-class Hauler, S/N Renegade
Baleen's Frontal Armor
Large Mount Servo - Leave empty for now
Medium Engine II


Head for the smaller station.
This.

Re: CLARENT - A BSF Quest

Posted: Tue Jul 06, 2010 9:11 pm
by Arcalane
Corvette: Autocannon
Cutter: Bow Shield
Frigate: Bolo ASM
Hauler: Frontal Armour, Medium Engine II, Cargo Container

Re: CLARENT - A BSF Quest

Posted: Tue Jul 06, 2010 9:17 pm
by Imaillusion
Because people posted before I did...

Auto cannon
Bow shield
“Bolo” ASM launcher
Frontal armour, servo mount, engine

Take the servo mount, armed with the ASM launcher, and place it on the right of our ship. Get the frontal armour and place it to the right of the servo mount, to protect it. Then take the bow shield, armed with the auto cannon, and place it on the left of our ship. Then take the engine and put it alongside our other engine

Go to the big mining station first and tell them that you killed some pirates, and another ship involved in illegal trades, they might reward us… I hope. Ask for directions as to how to get home, or wherever we're going. Also ask if they are any other pirates around, or any other ships we should look out for. If they have a small shop with ship parts, we could rearm ourselves again

Also, could you post a pic of our ship whenever we need to rearm our ship with parts. It'll be easier to choose the sort of sections we need the most

Re: CLARENT - A BSF Quest

Posted: Tue Jul 06, 2010 9:22 pm
by Arcalane
Imaillusion wrote:bluh bluh bluh stupid shit
No.

Re: CLARENT - A BSF Quest

Posted: Tue Jul 06, 2010 9:27 pm
by Imaillusion
Why not, I've picked basically the same items as everyone else :?

Re: CLARENT - A BSF Quest

Posted: Tue Jul 06, 2010 9:32 pm
by Verminator
What Anna said sounds good.

Seeing as there's nothing left to slag here, let's piddle off outside the field and see who else we can piss off.

Re: CLARENT - A BSF Quest

Posted: Tue Jul 06, 2010 9:36 pm
by calvin1211
Are we allowed to reconfigure the ship when we want?

Anyway, take the autocannon from the first ship, the bow shield from the second, the ASM launcher from the third ship, and take the large mount servo, medium engine, and cargo container from the hauler.

Re: CLARENT - A BSF Quest

Posted: Tue Jul 06, 2010 10:28 pm
by Jokarun
((Baa!)) I'm going to go with the majority here, 120mm Autocannon, Bow Shield, "Bolo" ASM Launcher,Baleen's Frontal Armor, Large Mount Servo and the Medium Engine II will do fine...

Small station, attention to our piece of junk, err, Beauty is not good...

Re: CLARENT - A BSF Quest

Posted: Wed Jul 07, 2010 9:10 pm
by STARSTRUCK
A/N: Character development! LET THE BODIES HIT THE FLOOR.

--

Image
Clarent has acquired the following equipment:
120mm Autocannon - Fitted to Bow Shield
(80MW, 600kg, medium)

Bow Shield
(450kg, 1 medium hardpoint)

"Bolo" ASM Launcher - Fixed Mount
(120MW, 1,000kg, large)

Baleen's Frontal Armor
(1200kg, 1 medium hardpoint)

Large Mount Servo
(100kg, 1 large hardpoint)

Medium Engine II
(90MW, 7,250kgf output)

Ship Summary:
Displacement: 7,950kg
Total Thrust: 13,500kgf
Energy Usage: 590/900MW
Max Velocity: 170ms-1
Turning Speed: 0.51°s-1
Acceleration: 4ms-2
TAPS Setting: 400m, Flanking
It appears your ship is much more maneuverable now, and well-protected from the front. However, your flanks seem a little soft. Might want to armor up on the sides the next time you come across a shipwreck.

Image

At last, you're out of the asteroid belt. You're in the clear now. As Clarent plots a course for the smaller station, you lean back in the cockpit and let your guard down a little. There's nothing left to do now but wait until you get within visual range of the station.

Clarent seems restless, though. Almost as if she has some questions to ask. You wonder what's going through her neural wafer as she twiddles her thumbs. Naturally, it doesn't take long for you to become annoyed at this sort of behavior.

"Spit it out", you tell her.

"Test Pilot ABT-231-7C", she begins carefully. "Would it be rude of me to inquire your real name?"

"Why yes", you say quite bluntly. "It would be... incredibly rude. You're a computer. More specifically, a weird little toy that some virginal egghead conceived while making sweet love to his RealDoll. You don't need to know my name."

"...I resent that. I think I'm going to look it up in the ship's databank."

"Oh no you don't", you threaten her. "Don't make me get physical in here."

"Searching... Test Pilot ABT-231-7C."

Giant red letters suddenly flash on the main holopanel:
W A R N I N G.
SECURE DATABANK COMPROMISED. INITIATING LOCKDOWN PROTOCOLS.
The fear of a small child and the anger of a thousand africanized honey bees fills your mind simultaneously. "Oh, jesus. Clarent, what the fuck did you just do?"

"Something bad", she says somewhat meekly. "Lemme try and override it."

You shoot her the sort of glare that could tear through a bulkhead. "I'll override your face if you don't cut it out."

"Don't worry. I think I've got it."

With that, the holopanel flashes a set of letters in a reassuring shade of green.
LOCKDOWN RELEASED.
"Well, that's just dandy. Don't do it again."

Clarent creases her lips in a sort of nervous, jittery smile. "I'm afraid I've got good news and bad news."

"...what do you mean?", you ask her, expecting the absolute worst.

"The good news is, I still don't know your name", she begins. "The databank wiped itself before I could get a hold of it. Additionally, we still have control of the ship, so no problems there."

You pause for a moment. "What's the bad news?"

"The bad news is, it was a botched override and the lockdown still affects the command pod release system. I'm afraid you're not getting off this ship without an unlock code from HQ."

You laugh nervously, a chill running down your spine. "Ahahahaha. You're not serious, are you? You tinheads make the weirdest jokes, I swear."

"Not to worry. The cockpit's patented Nutrition System has enough food to last you for a few months. Longer, if we manage to assimilate an AutoFarm. This ship's designers thought of everything." Clarent gestures towards the tube and plastic mouthpiece of the Nutrition System, out of which strange mockeries of meat, fruit and vegetables are supposed to flow in paste form. There is also a Hydration System mouthpiece, colored differently to avoid confusion.

You fall silent. "You're serious", you mutter numbly after a while.

There are no words to describe your feelings right now. You had planned to step out of this ridiculous ship after reaching the station's drydock, drown yourself in alcohol, and generally blow off some steam. But now it appears that you're stuck with Clarent until you can find a way home. Or forever, if you can't find a way home.

It occurs to you that you need to make the best of what comforts you have. You'll knock yourself out when you get home. "While we're on the subject, how do I take a leak?"

"Look down", Clarent says. "You've had a catheter up your dick since we left dock."

"What if I need to take a number two?", you ask, pulling at your flight suit restlessly.

"You've got a tube for that too. Now that you know it's there, it's going to itch a bit."

"Shit", you swear. The positively fecal pun you've just made escapes you in your weariness.

You spend the rest of the trip lying down, suckling on the Nutrition System's tube like a baby's bottle. It tastes decent, but it's soulless and cold. You don't doubt that there's an option to heat it, but you do doubt that there's an option to have it with a side of 70-proof liquor.

Something comes up on the main holopanel after a few hours of travel.

Image

It appears that there is a very large, very threatening-looking mining barge standing in your way and hailing you. A boyish voice comes through the comm channel. "This is the S/N Ronove. I'm sorry, freebooter, but we can't allow you to approach this station at the moment."

"This is the CMS Clarent", you reply, bolting to attention. "We're uh... looking for directions to a certain place called Sigma Eridani."

"I suggest you head for the Big Pig if you're looking for help. The Piglet--that is, the station you seem to be heading for-- is having droid problems. We're not perfectly clear on the how or the why but I think we're pretty sure about the what and the who."

"Slow down", you tell him.

You can hear him taking a deep breath. "It's bad. Their mining drones went apeshit on them for whatever reason, and all attempts at regaining control have failed. I mean like completely apeshit. They're pitching themselves at random passersby and slicing them in half. This is why we can't let you enter the vicinity. I'm sorry."

Clarent pipes up. "We can help you take care of them. ...Isn't that right, Test Pilot ABT-231-7C?"

"Only if there's money in it", you reply. "I bet my cash isn't worth shit wherever we've landed."

"You can help? That's great!", the Ronove captain says. "We think one of the megacorporations is responsible for this. We're looking at the NeuroCom Conglomerate, more specifically. The drone malfunctions started happening around the same time one of their ships parked itself behind the moon and didn't respond to comms. We've had disputes with them for the planet's drilling rights for a while now, but we never expected them to go this far."

"Hmm. Doesn't sound like it's beyond an electronic warfare vessels's capabilities."

"What's the plan?", you ask.

"Um, I dunno. Can't really say for sure." You can almost see the captain scratching his head like a complete greenhorn. "We could always head for the station first, and clear out the drones. You know, take control of the situation. But we also have the option of going directly for the NeuroCom ship and taking it down. We'll have the last laugh that way, but the ship might bring in a few of those drones for protection. It'll be dangerous."

Well, /bsf/, what do? Should we clear out the drones first, or aim for the corporate EW ship, or just chicken out and head for the Big Pig?

We don't have any credits right now, but we could certainly get some information there. On the other hand, some money to buy parts with would be nice. And who knows, the corporate ship might have some stuff we can't get elsewhere.

Re: CLARENT - A BSF Quest

Posted: Wed Jul 07, 2010 9:20 pm
by AidanAdv
I say just go for the source of the problem and take out the Conglomerate's ship first. Also, the possibility of getting some EW bitz is tempting.

Afterwards, see if the Nutrition/Hydration System can be hacked to produce alcohol. Even if you're stuck in the command pod you're still determined to get hammered.

Re: CLARENT - A BSF Quest

Posted: Wed Jul 07, 2010 9:25 pm
by Arcalane
Go straight for the corporate ship. There's probably a bonus in it for everyone if we don't go on a killing spree and trash the drones.

Oh, and try and make sure there's enough proof of the corporation's involvement left to do a number on their PR.

Re: CLARENT - A BSF Quest

Posted: Wed Jul 07, 2010 9:27 pm
by Verminator
Let's go for the EW ship. If we try and fight all those drones alone then we're just asking to get flanks. Better to face one big enemy plus a couple of other little ones than a whole bunch of little ones, at least in our current state. Chickening out is out of the question. My killboner is not satisfied.

Re: CLARENT - A BSF Quest

Posted: Wed Jul 07, 2010 9:43 pm
by calvin1211
Take out the corporation's ship first. Think of all the loot we would gain.