Alvier's cat seems to do a good job of scouring the house for vermin, as once again your hunt turns up nothing. You find some insects and eat them, but perhaps they're just too small? You don't really feel any different after eating them, not feeling the usual sense of improvement and empowerment that you usually get from your meals.
Afterwards you go to sleep, and awake in the morning to Alvier standing over you. You eat breakfast together before leaving to go hunt. On the trip, Alvier informs you that the sort of things he hunts aren't exactly the sort of game you take home and feed to your family. He leads you through the forest in silence, occasionally glancing to watch some woodland animal rush away. For the most part he ignores them. He tells you that you're going back to Goodharbor, and that his prey is one of the Councillors of the city.
You're going to help him do that. He's given you the address of one of the Councillor's advisors, and told you they live alone. He say it's your job to kill and eat her, and then assume her form and identity. He then tells you that your job will be to either kill the Councillor yourself, or create an opportunity for him to do so.
On the way there, he stops as he spots something. Drawing you in close, he points you towards a tree. It takes a few moments, but you finally make out a large, 8-legged shape on the tree. Very large. A spider roughly three feet across, its fuzzy body blending surprisingly well with the tree.
You knock an arrow in your bow and take aim, waiting until you've lined up your shot as best as possible before releasing the arrow. The arrow flies true and strikes the spider squarely in the thorax, pinning it to the tree. You draw a knife and run up, ending its suffering with one quick stroke. Then you eat. Alvier watches the whole time, intrigued.
Choose one:
Code:
Strength 4
Athletics 3 (Used for acrobatics and feats of strength)
Dodge 3 (Used to avoid attacks)
Integrity 1 (Ability to resist mental influence)
Investigation 1 (Used for searching for clues, whether by questioning people or Holmes-esque deduction)
Martial Arts 3 (Used for hitting stuff)
Presence 3 (Force of personality, used for a wide variety of social interactions)
Resistance 2 (Resistance is used for dealing with sickness and injuries)
Stealth 3 (Used for sneaking)
Survival 3 (Used for foraging, tracking, etc)
Venomous Bite Attack
Additional Limbs
Web Spinning
>LOOK STATSCode:
ATTRIBUTES
Strength: **OOO Charisma: **OOO Perception: **OOO
Dexterity: ***OO Manipulation: **OOO Intelligence: **OOO
Stamina: **OOO Appearance: ***OO Wits: **OOO
ABILITIES
Archery **OOO Integrity OOOOO Craft OOOOO
MartialArt **OOO Performance OOOOO Investigation OOOOO
Melee ***OO Presence OOOOO Lore **OOO
Thrown OOOOO Resistance OOOOO Medicine OOOOO
War OOOOO Survival OOOOO Occult OOOOO
Athletics OOOOO Beauracracy OOOOO
Awareness ***OO Linguistics *OOOO
Dodge OOOOO Ride OOOOO
Larceny OOOOO Socialize OOOOO
Stealth **OOO Sail OOOOO
Languages: Riverspeak (Man's voice, Woman's voice)
Notes: Dexterity counted as double for purposes of determining running speed.
Punch: Speed 5, Accuracy 6, Damage 2B, Parry DV 4, Rate 3.
Kick: Speed 5, Accuracy 5, Damage 5B, Parry DV 3, Rate 2.
Clinch: Speed 6, Accuracy 5, Damage 2B, Parry DV N/A, Rate 1.
Dagger: Speed 5, Accuracy 7, Damage 4L, Parry DV 3, Rate 3.
Short Sword: Speed 4, Accuracy 8, Damage 5L, Parry DV 4, Rate 2.
Chopping Sword: Speed 4, Accuracy 7, Damage 7L/2, Parry DV 3, Rate 2.
Self Bow (Frogcrotch Arrows): Speed 6, Accuracy 5, Damage 6L, Parry DV N/A, Rate 2, Range 150 yards
Dodge DV: 2
Soak: 5B/5L (3B/4L from Buff Jacket)
Essence: 1
WILLPOWER: 4
VIRTUES:
Compassion *OOOO
Conviction *OOOO
Temperance *OOOO
Valor *OOOO
>LOOK HEALTHCode:
HEALTH LEVELS:
-0 X
-1 /O
-2 OO
-4 O
inc O
1 lethal damage, 1 bashing damage. You heal fast, and eating stuff makes you heal even faster.