Doppleganger Damacy - Exalted
Posted: Sat May 15, 2010 10:58 pm
Hey guys!
"What is this thread?" I hear you asking.
Good question. The answer is... it's a Quest Thread. Have you read Ruby Quest? Yeah, kinda like that, except with more text and less pictures. You have a character. The character has stats and items, and you guys say what the character should do, and then when there's a consensus, I write up the actions of the character, and the results of said actions!
Now, the basic premise is: You're a doppleganger. You start life not knowing where you are, where you came from, having effectively "average human" stats in everything. You do not know how to speak, or even understand any languages, but you're far from human. These weaknesses mean little, however, because when you kill and eat something, you gain traits from it. And this "something" could be anything from a mouse, to a human, to a god.
The original Doppleganger Damacy on 4chan's /tg/ used the D&D 3.5e rules and setting. I'll be using Second Edition Exalted rules and setting. You don't need to be familiar with them at all to participate, most of the mechanics are fairly simple, and as the character we'll be playing knows nothing about the world he's in, it's okay if you do too. As he learns, you will learn.
Everyone is welcome to participate, and... well, have fun!
-----
Beginner's Guide to Exalted:
You have Attributes (Dexterity, Strength, Charisma, Etc), and Abilities (Resistance, Survival, Melee, MA). These all go from 1-5, for a character within human norms. Since you may, at some point, be killing and eating things with attributes or abilities higher than 5, you can potentially exceed this number.
1 in a stat shows a low level of skill or aptitude. 2 is human average. 3 is above average. 4 is really good. 5 in a stat represents, effectively, the peak of human ability.
When you do anything, whether it be trying to trick someone or trying to stab someone, you take the appropriate Attribute + the appropriate Ability, and add the two together. That's the number of dice you get to roll for an action. Since I'll be handling all the dice-rolling, that's all you really need to know at the moment. Basically: More dice is better.
If you have any other questions about the rules over the course of things, just ask and I'll answer.
-----
Rules:
Don't be an idiot and you'll be fine.
Also, if you request an action, posting a pic of the character performing said action will give a bonus to the rolls for it, so it might be worth doing! Even sloppy MSPaint pics will probably earn a small bonus.
Mechanics:
>LOOK STATS - Type this and I will post the up-to-date character sheet in the thread.
>LOOK INVENTORY - Shows current list of weapons, armor, other items.
Anything else you want to do, just type it in normally.
"What is this thread?" I hear you asking.
Good question. The answer is... it's a Quest Thread. Have you read Ruby Quest? Yeah, kinda like that, except with more text and less pictures. You have a character. The character has stats and items, and you guys say what the character should do, and then when there's a consensus, I write up the actions of the character, and the results of said actions!
Now, the basic premise is: You're a doppleganger. You start life not knowing where you are, where you came from, having effectively "average human" stats in everything. You do not know how to speak, or even understand any languages, but you're far from human. These weaknesses mean little, however, because when you kill and eat something, you gain traits from it. And this "something" could be anything from a mouse, to a human, to a god.
The original Doppleganger Damacy on 4chan's /tg/ used the D&D 3.5e rules and setting. I'll be using Second Edition Exalted rules and setting. You don't need to be familiar with them at all to participate, most of the mechanics are fairly simple, and as the character we'll be playing knows nothing about the world he's in, it's okay if you do too. As he learns, you will learn.
Everyone is welcome to participate, and... well, have fun!
-----
Beginner's Guide to Exalted:
You have Attributes (Dexterity, Strength, Charisma, Etc), and Abilities (Resistance, Survival, Melee, MA). These all go from 1-5, for a character within human norms. Since you may, at some point, be killing and eating things with attributes or abilities higher than 5, you can potentially exceed this number.
1 in a stat shows a low level of skill or aptitude. 2 is human average. 3 is above average. 4 is really good. 5 in a stat represents, effectively, the peak of human ability.
When you do anything, whether it be trying to trick someone or trying to stab someone, you take the appropriate Attribute + the appropriate Ability, and add the two together. That's the number of dice you get to roll for an action. Since I'll be handling all the dice-rolling, that's all you really need to know at the moment. Basically: More dice is better.
If you have any other questions about the rules over the course of things, just ask and I'll answer.
-----
Rules:
Don't be an idiot and you'll be fine.
Also, if you request an action, posting a pic of the character performing said action will give a bonus to the rolls for it, so it might be worth doing! Even sloppy MSPaint pics will probably earn a small bonus.
Mechanics:
>LOOK STATS - Type this and I will post the up-to-date character sheet in the thread.
>LOOK INVENTORY - Shows current list of weapons, armor, other items.
Anything else you want to do, just type it in normally.