It's some kind of forum based strategy game. Anyway, to play, come here with a faction idea, unit ideas, and skill, and see who is the superior commander here. I'll probably get crushed in this though.
WAR-This is a game about war, nothing special.
Game Map:
+=Uncolonized Land
Any character=Colonized Land/Army of corresponding player
C=City(50 Point Income Bonus For Colonizing Land Next To IT)
Code: Select all
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Double numbers are bases, single numbers are armies.
Locations are based on (x,y) axis. For example, (1,1) is the top-left square, (50,50) is the bottom-right.
To start up, make up a faction using this format:
Name Of Faction:
Description:
Race:
Race Description(Unless they're human):
Faction Character: Keyboard Character(I mean a number, letter, or any symbol to represent you on the map)
Starting Square(All squares are in (x,y) format):
Starting Points: 2000
Starting Income: Calculate Using The Rules For Income Later On.
Alignment: Good, Evil, or Alien
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Contents:
1. Income
2. Bases
3. Armies
4. Battles
5. Diplomacy
6. Giving Orders
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1. Income
Income is calculated like this:
-Every area of colonized land gives 50 income.
-Uncolonized land adjacent to your colonized land(Non-diagnol) give you 5 for each. Does not give you 10 points if the land is colonized.
spread out will give you more income than if they are packed together.
-Cities cannot be colonized but if colonized land is next to it then they give you an extra 50 points per turn.
2. Bases
-Every base gives you 50 income per turn.
-Bases start off at tier 1, and can be upgraded up to tier 5. Each tier allows new units to be built. The cost to upgrade a tier is 100 times current tier number.
-Bases are constructed by armies with a construction unit in them.
-After construction, the construction unit is removed from the army.
-Bases can have advanced structures built in them upon reaching tier 5. Only one advanced structure per base. Thay cost 400 each.
-Every tier level adds 25 more to your income from the base.
Advanced Structures:
Nuke: (Evil Human factions only) Ycan decimate an enemy army(500 damage to each unit, only mobile bases can survive it easily.) Takes 15 turns to recharge . Only 1 can be built.
Particle Beam: (Good Human factions only) You can do 30 damage to all units in an enemy army every turn. Only 1 can be built.
Nanoplague Core: (Alien factions only) An enemy base is instantly destroyed and nearby armies too. Takes 20 turns to recharge. Only 1 can be built.
-Each base has health depending on it's tier x 150
3. Armies
You design your own unit types.
This is how they are designed, each unit has a cost, the cost is spent individually on a certain stat.
Name and Class: Nuff Said
Health: Points Spent in this cat. x 2
Attack: Points Spent in this cat. x 2
Unit Type:
Out of these:
Infantry, 5 Points
Vehicle, 10 Points
Air(Required tier 2), 20 Points
Capital Ship(Required tier 4), 100 Points, health is Points Spent x 3, attack is Points Spent x 3
Attack Type:
Out of these, the tier number required to build the unit, and cost is shown after the type. You can choose more than 1.:
Gun, x2 Damage against Infantry, Tier 1, 5 points
Cannon, x2 Damage against Vehicles, Tier 1 10 Points
Flame, x1.5 Damage against Structures and Infantry, Tier 2, 15 Points
Electric, x4 Damage against Infantry, x0 damage against anything else, Tier 3, 40 Points
*Flak, x3 Damage against Air, None against Ground, Tier 2, 15 Points
*Rocket, x1.5 Damage against Vehicles, Tier 1, 10 Points
*Ion, x1.5 Damage against Infantry, Tier 4, 60 Points
Beam, 2.5 Damage against Vehicles, .5x Damage against infantry, Tier 4, 80 Points
Plasma, 3x Damage against vehicles and Structures, Tier 5, 100 Points
Bomb, 3x Damage against Structures, .5x Damage against else, Tier 3, 50 Points
Artillery, 5x Damage against Structures, .25x Damage against else, Tier 2, 60 Points
Construction, 0x Damage, can not have any other weapon type, Tier 1, 100 Points
* Only Flak, Ion, and Rocket can hit air and capital ships.
** Mobile bases can build 30 points worth of units per turn.
Everything moves at a speed of 5 squares per turn. No diagnols allowed.
Example:
Name and Class: "Fury Class Light Hovercraft"
Health: 20, 10 Points Spent
Attack: 10, 5 Points Spent
Unit Type:
Vehicle, 10 Points
Attack Type:
"Dual 30 Caliber Assualt Machine Guns"Gun, x2 Damage against Infantry, Tier 1, 5 points
Total Cost Per Unit: 30 Points
Building an army means that you are constructing all the units and their total cost. Bases let you build 50 points worth of units per turn. The army is in use once all the units are built.
An army adjacent to a base can have units added on to them, and armies can merge their units if they are adjacent.
All Armies and bases are kept track like this:
-Base-
(Optional)Base Name:
Location: EG (3,20)
Tier: EG 2
Defenses: EG 3
Advanced Structure: EG None
Health Reference: EG 300
Attack Reference: EG 150
-Army-
(Optional)Army Name:
Location: EG (3,20)
Units:
EG
5x Fury Class Light Hovercraft
2x Titan Class Assualt Mech
1x Barrager Class Mobile Artillery Emplacement
Total Health: EG 300
Total Attack: 210
4. Battles
-------I'm doing all the battles so you can skip this part. It helps to know them, though.
Battle Goes Like This:
Attacker goes first, in the order that the army is displayed, such as Furies being first on the list for the army, the first of the attacker's unit's attacks
the first of the defenders units. Once thge first units attack, the first of the defenders do that are still standing. This goes on unitl all the units of 1
side are dead. If there is "leftover" damage the next untis int he list take the damage.
EG
Attacker has
5 Furies
2 Titans
Defender has
5 Titans
Attacker's Furies attack, take out 2 Titans, the remaining 3 kill all the Furies, then the attackers 2 Titans kill 2 Titans, the remaining one takes a Titan
out, then the remaining attacker Titan mops up the defender's Titan and wins.
The battles are done by me, and an attacking army will not be able to move after attacking.
When attacking a base, it is similar, but the base's defenses always attack first. Defences do equal damage to all since they're meant to counter everything.
5. Diplomacy
There are multiple types of diplomacy:
Alliances: Treaties to support each other and not attack each other.
To start one: Just both agree on the alliance. You might need to give them points to make them agree.
Ceasefire: Treaties from 1 to 10 turns to not attack. No military action between the players can be involved during this. Be nice, don't camp next to their
bases.
To start one: Try to persuade the other player.
Factions: Basicly an alliance that more than 2 people can join.
To start one: It's free to start one. You can, however, require a submission fee to enter if you want.
To enter one: Pay the fee, or just ask to join.
Trading: Giving resources to another player in return for nothing or maybe units.
6. Giving Orders
When moving an army, PM me, tell me the spot of the army you want to move, then the destination. You can move all your armies if you want.
To train an army, or add units to an adjacent army, PM me the base location and the destination target, the unit blueprints, and how many of each units.
To attack, tell the the locations of both armies.
For anything else, tell me what you're doing(Making an alliance, trading with a player, firing an advanced structure, ETC.)
You can attack and move an army in the same turn.
To join, post here and tell me the coordinates of your starting base.
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Player List:
None ATM
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