WYRDYSM GAMES

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 Post subject: Infection
PostPosted: Wed Jul 09, 2008 6:06 pm 
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Captain
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If you know how to play mafia then you can play this easy

Okay so everyone playing is trapped on a ship, and we've had an unknown organism infiltrate the ship, it's infected several people, but we have NO IDEA who is Infected. The Infected are incredibly hostile and each night, they each attempt to kill another member of the crew.

These murders are often gruesome, but as a side effect, they often have vague clues involved, if you can piece together the clues using your wits [and special powers, but that's later] you can eject the Infected into space.

Once per GAMEDAY [this is not equal to real time] everyone will vote, this will be a public post in the thread, and at the end of the day [24 hours, or everyone has voted] one person will be ejected into space to die, you will then find out if they were Infected or if you have falsely accused someone and sent them to their death... Ties will result in both being sent to their death, 3 way ties will be dealt with at the time. [Probably a coin flip type thing]

The Infected are not stupid [hopefully], and they know they are outnumbered. So they will try to stay hidden amongst you, deciphering clues incorrectly, spreading dissension amongst the ranks, voting for innocents, they must try their best to kill everyone else on the ship, while remaining unknown themselves to avoid the daily ejection.

After each Gameday's Ejection, it becomes gamenight, all the Infected PM me with their target, they may chat over whom to target at night, they are allowed to converse freely. In fact any player can converse freely about any aspect of the game, however if you are going to ruin the game [revealing fellow Infected is the main nono.] then you will be PERMANENTLY BANNED from all future rounds.

Now you may think the Infected have the advantage, getting to vote, AND murder daily? Wow, that's not fair is it?
Nope, that's why you guys have to rely on your wits, but you have a few trump cards. Each round a few [NOT ALL] players who are not Infected, will be assigned a special role and a special power, they may reveal their own role, but doing so puts them in the sights of the Infected.

To start with, there will be 4 special roles.
All special roles are high priority targets for the Infected, if you are killed with a special role your role will be shown upon the declaration of your death, murder or ejection. You are important, but sometimes a simple unskilled crew member who can put together clues will do more good for the crew. Use your skills wisely.

Captain:
This is not a randomly assigned role, it is voted upon at the start of each round, but only if said round has a captain, for simplicities sake, the first round will NOT have a Captain. The Captain may order a double ejection, in a double ejection the two highest voted are ejected, if there is a tie with EITHER highest vote, [that is, if there are 2 first or 2 second] all 3 will be ejected. Also, the Captain may eject any person he likes when he is first elected, but only when he is first elected.

Ship Medic:
The Ship Medic can choose to target one crew member each game night. This crew member will be saved and unscathed if he is targetted by any attack. The Ship Medic will choose his target by PMing me. The protected target learns of his saviour, but to the rest of the crew he remains anonymous, saving an Infected can cause more than just a little trouble!

Head of Security:
The Head of Security can investigate one person every second night, he will contact me with his investigation target via PM and at the end of the night, if he has not been killed he will be given the information on his target. If he dies, he may not share any of his knowledge and if he does via outside communication, report it and he will be banned from the next round.

Vigilante:
At the same time as the Infected, the Vigilantes are able to choose a target to attack and kill, their goal is to find and kill Infected, unlike an ejection they cannot be swayed by false Infected votes. If an Infected attempts to kill a Vigilante and the Vigilante attacks the Infected at the same time [Or if another Vigilante targets the Infected] then the Vigilantes ALWAYS WIN. Vigilantes kill first, so they can prevent an Infected kill if they get it correct.

Infected: [Reference]
The Infected may each choose a target to kill each night, every night only the number of Infected minus two may be killed [but with a minimum of 1 kill] They should remain in contact.

Crew Member
Anyone who's not an Infected or a member with a secret role is a Crew Member
You guys have to rely on your wits and the mercy of your more valuable crew members. Sometimes you will be used as cannon fodder, other times you will be instrumental in deciphering clues. Do your best to survive the ordeal. You're going to need luck, and lots of it.

Last of all, ANYONE can talk to ANYONE outside this thread, you can theorise together, work together, blame people, conspire... Infected can use this to spread suspicion however so be careful.

The only rules are:

Do not reveal fellow Infected.
Do not help either side if you are dead, you can talk, but you cannot tell them anything you know. AT ALL.
If the number of crew is equal to or less than the number of Infected, the Infected win by default.
YOU MUST HAVE AN AVATAR

Sign up here!

Playerlist*:
1. T-002
2. Temujin
3. styrofoambullet
4. derekiv INFECTED VICTORY
5. flabort
6. bien4500
7. You?

Infected
1/2
Crew
0/4

[Bold indicates you need an avatar]

*as people die their name will be colored according to their role for reference. There will also be an Infected remaining counter.

SUBMISSIONS CLOSED. IF YOU WISH TO PARTICIPATE IN THE NEXT GAME. SEND ME A PM.


Last edited by Empty on Wed Aug 13, 2008 9:16 am, edited 25 times in total.

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 Post subject:
PostPosted: Wed Jul 09, 2008 7:53 pm 
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So, it's like a sci-fi mafia game. You could've just told us from the start.

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 Post subject:
PostPosted: Wed Jul 09, 2008 7:58 pm 
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I could have. But it's easier to explain it all like this for all those who've never done it.


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 Post subject:
PostPosted: Wed Jul 09, 2008 8:18 pm 
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Meh. I'm in. This could be fun.

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 Post subject:
PostPosted: Wed Jul 09, 2008 8:19 pm 
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Updated.

I'll be heading off to bed in a few hours so don't expect instant updates later on.


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 Post subject:
PostPosted: Wed Jul 09, 2008 9:45 pm 
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Commander
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Joined: Fri Jan 25, 2008 10:50 pm
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hmmm I know this as the werewolf game

but it seems like the infected kill way too fast 1 kill each night is more then enough


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 Post subject:
PostPosted: Wed Jul 09, 2008 9:54 pm 
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In every mafia game I've ever played [which this is based off] the mafia got number of Infect -1 kills per night.

We're talking like 4-5 infected, and they don't spread.
EDIT: In hindsight those games had a lot more varied roles.

Officially changed to number of Infected -2, minimum 1


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 Post subject:
PostPosted: Thu Jul 10, 2008 8:10 am 
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Meh, why not. But this could be so much better with a 1 night kill for the infected.

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 Post subject:
PostPosted: Thu Jul 10, 2008 11:04 am 
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You get a ratio of about 1-5 infected - crew.

So if there's enough of them to get multiple kills, they probably need to.


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 Post subject:
PostPosted: Thu Jul 10, 2008 12:36 pm 
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Joined: Mon Jul 07, 2008 10:35 am
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ill join

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 Post subject:
PostPosted: Thu Jul 10, 2008 8:11 pm 
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Why the hell do people need an avatar!?

...

You can't read, can you?


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 Post subject:
PostPosted: Thu Jul 10, 2008 8:30 pm 
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Avatars are required to help me write clues.


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 Post subject:
PostPosted: Fri Jul 11, 2008 1:18 am 
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I'm in.


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 Post subject:
PostPosted: Sat Jul 12, 2008 11:33 pm 
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I think the minimum we can try is 10, can we please rally up enough for that?


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 Post subject:
PostPosted: Mon Jul 14, 2008 2:48 pm 
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BUMP >:O


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