Page 1 of 1

Rough Draft For Possible RP Game

Posted: Sun Jun 22, 2008 4:49 am
by Commodore111
Okay, I've been working on the rules for something like conflicting factions, but on land. Basicly a bunch of people are at war with each other and your goal is to conquer the others. This is what I have so far:


Code: Select all

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|   \   \          /  \          /   /      /    \           |  |  |  \  \   |
|    \   \        /    \        /   /      /  /\  \          |  |  |__/  /   |
|     \   \      /      \      /   /      /  /  \  \         |  |_______/    |
|      \   \    /   /\   \    /   /      /  /____\  \        |  |   \        |
|       \   \  /   /  \   \  /   /      /            \       |  |\   \       |
|        \   \/   /    \   \/   /      /   ________   \      |  | \   \      |
|         \      /      \      /      /   /        \   \     |  |  \   \     |
|          \    /        \    /      /   /          \   \    |  |   \   \    |
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WAR-This is a game about war, nothing special.

Game Map:

+=Uncolonized Land
0-9=Colonized Land By 1 Of 10 Players/Army Of 1 Of 10 Players
C=City(75 Point Bonus For Colonizing Land Next To IT)

Code: Select all

0  0 0 0 0 0 0 0 0 0 1 1 1 1 1 1 1 1 1 1 2 2 2 2 2 2 2 2 2 2 3 3 3 3 3 3 3 3 3 3 4 4 4 4 4 4 4 4 4 4 5
 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4  6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0

01 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + 01
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50 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + 50

   0 0 0 0 0 0 0 0 0 1 1 1 1 1 1 1 1 1 1 2 2 2 2 2 2 2 2 2 2 3 3 3 3 3 3 3 3 3 3 4 4 4 4 4 4 4 4 4 4 5
   1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0
The map is square. Nuff said.

Blue numbers are bases, red numbers are armies.

Locations are based on (x,y) axis. For example, (1,1) is the top-left square, (60,60) is the bottom-right.



To start up, make up a faction using this format:

Name Of Faction:
Description:
Race:
Race Description(Unless they're human):
Faction Number(Pick one out of 1,2,3,4,5,6,7,8,9, or 0. No 2 factions can have the same number.):
Starting Square(All squares are in (x,y) format):
Starting Points: 2000
Starting Income: Calculate Using The Rules For Income Later On.



----------------------------------------------------------------

Contents:
1. Income
2. Bases
3. Armies
4. Battles























----------------------------------------------------------------

1. Income


Income is calculated like this:

-Every area of colonized land gives 50 income.
-Uncolonized land adjacent to your colonized land(Non-diagnol) give you 5 for each. Does not give you 10 points if the land is colonized. This means bases spread out will give you more income than if they are packed together.
-Cities cannot be colonized but if colonized land is next to it then they give you an extra 50 points per turn.
-Players cannot make bases next to other player's bases, and if two players have one area of land adjacent to their bases then nobody gets the bonus.




2. Bases


-Every base gives you 50 income per turn.
-Bases start off at tier 1, and can be upgraded up to tier 5. Each tier allows new units to be built. The cost to upgrade a tier is that tier number times 30.
-Defenses can also be upgraded. It costs the next defense level times 10. The The maximum level is 8
-Defenses start at level 1

-Bases can also be upgraded through researches.

-Bases are constructed by armies with a construction unit in them.
-After construction, the construction unit is removed from the army.
-Bases can have advanced structures built in them upon reaching tier 5. Only one advanced structure per base. Thay cost 400 each.

-Every tier level adds 25 more to your income from the base.


Advanced Structures:
Ion cannon: Does 50 health damage to all units in an enemy army on the map every 15 turns
Com-Sat Station: Communicates to HQ, doubling the bases income.
Starport: Allows Mobile bases to be built.
Doomsday Device: Doubles bases defense level.

Each base has health depending on it's tier x 150
Each base has attack depending on it's defenses x 50


3. Armies


Units must be designed before they are built.

This is how they are designed, each unit has a cost, the cost is spent individually on a certain stat.

Name and Class: Nuff Said
Health: Points Spent x 2
Attack: Points Spent x 2
Unit Type:
Out of these:
Infantry, 5 Points
Vehicle, 10 Points
Air(Required tier 2), 20 Points
Capital Ship(Required tier 4), 100 Points
Mobile Base(Required tier 5), 500 Points
Attack Type:
Out of these, the tier number required to build the unit, and cost is shown after the type. You can choose more than 1:
Gun, x2 Damage against Infantry, Tier 1, 5 points
Cannon, x2 Damage against Vehicles, Tier 1 10 Points
Flame, x1.5 Damage against Structures and Infantry, Tier 2, 15 Points
Electric, x4 Damage against Infantry, x0 damage against anything else, Tier 3, 40 Points
*Flak, x3 Damage against Air, None against Ground, Tier 2, 15 Points
*Rocket, x1.5 Damage against Vehicles, Tier 1, 10 Points
*Ion, x1.5 Damage against Infantry, Tier 4, 60 Points
Beam, 2.5 Damage against Vehicles, .5x Damage against infantry, Tier 4, 80 Points
Plasma, 3x Damage against vehicles and Structures, Tier 5, 100 Points
Bomb, 3x Damage against Structures, .5x Damage against else, Tier 3, 50 Points
Artillery, 5x Damage against Structures, .25x Damage against else, Tier 2, 60 Points

* Only Flak, Ion, and Rocket can hit air.


Everything moves at a speed of 5 squares per turn. No diagnols allowed.


Example:

Name and Class: Fury Class Light Hovercraft
Health: 20, 10 Points Spent
Attack: 10, 5 Points Spent
Unit Type:
Vehicle, 10 Points
Attack Type:
Gun, x2 Damage against Infantry, Tier 1, 5 points


Total Cost Per Unit: 30 Points



Building an army means that you are constructing all the units and their total cost. Each base tier level lets you construct 100 worth of points PER TURN.

An army adjacent to a base can have untis added on to them, and armies can merge their units if they are adjacent.

All Armies and bases are kept track like this:


-Base-

Location: EG (3,20)
Tier: EG 2
Defenses: EG 3
Advanced Structure: EG None
Health Reference: EG 300
Attack Reference: EG 150


-Army-

Location: EG (3,20)
Units:
EG
5x Fury Class Light Hovercraft
2x Titan Class Assualt Mech
1x Barrager Class Mobile Artillery Emplacement
Total Health: EG 300
Total Attack: 210



4. Battles


Battle Goes Like This:

Attacker goes first, in the order that the army is displayed, such as Furies being first on the list for the army, the first of the attacker's unit's attacks the first of the defenders units. Once thge first units attack, the first of the defenders do that are still standing. This goes on unitl all the units of 1 side are dead. If there is "leftover" damage the next untis int he list take the damage.


EG


Attacker has

5 Furies
2 Titans



Defender has

5 Titans



Attacker's Furies attack, take out 2 Titans, the remaining 3 kill all the Furies, then the attackers 2 Titans kill 2 Titans, the remaining one takes a Titan out, then the remaining attacker Titan mops up the defender's Titan and wins.

The battles are done by me, and an attacking army will not be able to move after attacking.



When attacking a base, it is similar, but the base's defenses always attack first. Defences do equal damage to all since they're ment to counter everything.








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It doesn't have any diplomatic actions and researches, so of couse it is unfinished.


Tell me what you think of it.

Re: Rough Draft For Possible RP Game

Posted: Sun Jun 22, 2008 5:09 am
by Commodore111
Err.. opps sorry I pressed quote instead of edit.. lol.

Posted: Sun Jun 22, 2008 5:35 am
by Himura.Kenshin
That block of Xs is pissing me off. Use something like this:

Code: Select all

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   0 0 0 0 0 0 0 0 0 1 1 1 1 1 1 1 1 1 1 2 2 2 2 2 2 2 2 2 2 3 3 3 3 3 3 3 3 3 3 4 4 4 4 4 4 4 4 4 4 5
   1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0

Posted: Sun Jun 22, 2008 6:10 am
by Commodore111
Thanks, I'll use that map.


EDIT: Anything else I should change? Any suggestions?

Posted: Sun Jun 22, 2008 3:39 pm
by some-1-dude
Haha was this just an excuse to use ASCII art lol ?

Posted: Mon Jun 23, 2008 4:03 am
by Commodore111
No, I worked for hours on this, not just an excuse for ASCII art.

Posted: Mon Jun 23, 2008 4:26 am
by BoVinE
looks interesting, I'll probably look closer later today.

Posted: Mon Jun 23, 2008 5:46 am
by Bad Boy
Do advanced buildigs stack? For example, if you have two tier five bases, with ion cannons, would you do 100 damage per 15 turns, or 50 damage per 7.5 turns? Also, in your examples, you spoke of furies, and titans, yet they don't seem to be listed in the unit types, sorry if I'm mistaken. Anyway, sounds good, I might join.

Posted: Mon Jun 23, 2008 6:09 am
by Commodore111
Their made up unit designs, you have to design your own units.

2 ion cannons means you can use the ion cannon twice per 15 turns :P

Posted: Mon Jun 23, 2008 7:49 am
by Bad Boy
And if you somehow have thirty of them, do you do 100 per day?

Posted: Mon Jun 23, 2008 9:29 am
by Commodore111
yeah, but 400x30 = 12000

30 bases = 50x30=1500

12000/1500=8

those 8 turns are enough to kill most of those bases. 100 isnt much compared to health some people can have(EG you can use mobile bases with 0 attack and 1000 health as 200 point meatshields :P).