Conflicting Factions [OOC, Sign-up]

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warhammer651
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Post by warhammer651 »

seems simpler than last time. hopefully we won't need to rely on GM to PM us our income like last time.
anyways, I'm in.



Name of Faction:Hurgarok republic

Faction History: A relatively new star faring race, they tend to linger around the edges of battlefields and grab the leftover scrap. this can lead to some rather clumsy ships with either too much or too little weaponry and engines. (ie, a ship with a single laser but 90k worth of engines. that type of thing.). a due to the piratical nature of the huragok, it is rather hard to convince them that they need that cargo space for fuel instead of guns.


Leader Name: talndar uthreel

Leader Description: once a piratical captain, he has put well over 1bc into an attempt to standardize the fleet. to date, only the fighters have. but those pilots are still trying to "upgrade" them.

Infrastructure:

Name : large mine/refinery
Proposed Cost:950mc
Proposed Build Time: 15 ticks
Proposed Use Cost: 200 credits per tick 10k ore for repairing the delicate machinery.
Proposed Usage: both mine ore and refine it into metal (about 100k metal with a surplus of 15k ore)
Description: a mine located on the unnaturally ore rich asteroids in orbit around huronVI, dedicated solely to the production of metals for the standardization of the fleet and for general civillian use
(70% military, 25% civilian, 5% exported)

Name : "the rock" (basically a medium shipyard, on of the first that builds standard ships only)
Proposed Cost: 50mc, 10k ore
Proposed Build Time: 20 ticks (so that we finally have a standard design)
Proposed Use Cost: 5k ore devoted to repairing machinery
Proposed Usage:build up to medium heavy ships
Description: a giant frikin asteroid about the size of china in the asteroid belt. something bout the metal messes up faster than light travel. (yes, i know faster then light travel is theoretically impossible)

Name : Battle school
Proposed Cost: 50mc, 20 ore
Proposed Build Time: 10 ticks
Proposed Use Cost: 5 metal for repairs
Proposed Usage: training marines
Description: where the marines train for zero-gee ops. the whole thing is nothing but a zero gee maze for paint ball inside an asteroid. or floating hulk that has been sealed and has air.

Name : barracks
Proposed Cost: 1mc
Proposed Build Time:5 ticks
Proposed Use Cost: 20 ore
Proposed Usage: home sweet home for the marines
Description: a simple rotating station that has beds, food and water for said marines.

Name : research facility
Proposed Cost: 60mc, 100 metal
Proposed Build Time: 16 ticks
Proposed Use Cost: 100 metal per tick for building scale models
Proposed Usage: figure out how to standardize the fleet, and build new weapons
Description: another asteroid (assume all infrastructure uses an asteroid or a derelict craft/ space station) that is determined to standardize th fleet.
Last edited by warhammer651 on Tue Mar 04, 2008 6:01 am, edited 2 times in total.
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Normandy
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Post by Normandy »

Damn right Himura. What the hell is so complicated? I know I'm not exactly too good at making my rules clear, but for god's sake, what am I asking you to do that requires so much brainpower?

warhammer651, I'd need to PM you your income anyways, to make sure that you're not... stealing any gold.

@Squishy:
Yeah, I am going to have to ask you to change the name. I thought you were just kidding on the IRC channel =.=
Everything else is good, however.

(Right now I'm giving reviewing everyone's ships, will post stuff once I'm done. The RP will start officially as of this Sunday.)
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Post by Squishy »

I'll change the name, but hopefully we'll be able to exchange an agreement on the statistics of ships and stations one more time before sunday.
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Normandy
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Post by Normandy »

@All:
People, people, you're thinking too big! 1bc is a whole lot of money, you know. Unless you'd like to start with a combat [role-play] disadvantage in exchange for starting with a big empire.

Also, be sure to look at other's ships as well as your own, I make important points there.

Last but not least, after realizing I was being a bit mean on fuel, I have changed a few fuel rules.
ChaosTheory's Ships wrote:Name - Argos-class Destroyer
Base Cost - 7.9mc
Metal Needed - 475k
Mineral Needed - 120k
Crystal Needed - 250
Build Time - 3 ticks
Maximum Amount [to be built at once] - 4
Base Fuel Consumption - 525
Special Abilities - None
GM Description - Eh, Not much else to add.

Name - Phalanx-class defensive station
Base Cost - 10.2mc
Metal Needed - 775k
Mineral Needed - 355k
Crystal Needed - 170
Build Time - 5 ticks
Maximum Amount [to be built at once] - 16
Base Fuel Consumption - 0
Special Abilities - Ionization field: Increases protection against laser attacks and increases shields by somewhere around 10% (lesser on larger ships) for ships in the same square. That includes enemy ships, unfortunately, but that's only if combat takes more than a single tick.
GM Description - The Phalanx class defensive station is a sturdy platform, but does not give much in the way of offense.

Name - Falcon3-class fighter
Base Cost - 750k
Metal Needed - 170k
Mineral Needed - 60k
Crystal Needed - 15
Build Time - 1 tick
Maximum Amount [to be built at once] - 30
Base Fuel Consumption - 70
Special Abilities - None
GM Description - These are extremely fast and maneuverable fighters, capable of dodging most non-laser weapons. (Note that you don't need a special ability for this).

Also, you may want to consider a carrier for your fighter. The amount of space the fighter will take up is equal to hull integrity x 5.
TrashMan's Ships wrote:Name - Archangel Class Heavy Battleship
Base Cost - 17bc
Metal Needed - 11m
Mineral Needed - 7m
Crystal Needed - 1k
Build Time - 7 ticks
Maximum Amount [to be built at once] - 2
Base Fuel Consumption - 17500
Special Abilities - Turreted Weapons: Weapons can be more easily trained on targets.
GM Description - Able to glide swiftly through space. (Your special ability doesn't need a special ability, much like ChaosTheory does not need a special ability for his fighter's maneuverability.)

Name - Phoenix class Advanced fighter
Base Cost - 900k
Metal Needed - 800k
Mineral Needed - 250k
Crystal Needed - 210
Build Time - 1 Tick
Maximum Amount [to be built at once] - 20
Base Fuel Consumption - 90
Special Abilities - Overload: Ship... overloads. Gives weapons and armor (shields too) much more effectiveness during short rounds of combat, but during prolonged combat causes the ship to fizzle out.
GM Description - Are you referring to ChaosTheory's ship? Hehehe...
(Currently working...)
Squishy's Ships wrote:@Squishy: These numbers aren't exact representations of the weapons values of ships. They're just a scale for me to compare ships by.

Name - Freighter
GM Description - You'll just be using the Forsetti Freighter. I am lazy, you know. Just replace the special with "solar sails". Solar Sails allow you to move without fuel penalties in squares with stars, but do not allow movement to empty space. You have to deactivate the sails for that.

Name - Heavy Interception Vector fighter
Base Cost - 850k
Metal Needed - 700k
Mineral Needed - 100k
Crystal Needed - 90
Build Time - 1 tick
Maximum Amount [to be built at once] - 25
Base Fuel Consumption - 90
Special Abilities - None
GM Description - These are rather hard ships to control, but highly trained professionals can use this ship beautifully (your proposed special ability would rather be pilot special abilities, which is why you need training facilities for pilots, and good ones.)


Name - Area Interception/Denial Satellite
Base Cost - 5.4m
Metal Needed - 1.8m
Mineral Needed - 1.6m
Crystal Needed - 560
Build Time - 2 ticks
Maximum Amount [to be built at once] - 5
Base Fuel Consumption - 0
Special Abilities - Gravitic Impeder: Any ship moving through the sector treats the satellite as another star, and during combat maneuverability bonuses are negated.
GM Description - Not much to add.


Name - Light Ordnance Laser Interception corvette
Base Cost - 3.7m
Metal Needed - 1m
Mineral Needed - 1.2m
Crystal Needed - 290
Build Time - 2 ticks
Maximum Amount [to be built at once] - 10
Base Fuel Consumption - 230
Special Abilities - Defense Maser: Explosives become less effective
Repulsion Charge: Mass Drivers become less effective.
Both are mutually exclusive.
GM Description - The LOL interception corvette. I just had to.

(I shall finish the rest of your ships later).

BTW, you may want to let up on your... naming scheme. The LOL one is okay, but the others may not be as appropriate for younger audiences. It may be witty, but it isn't proper.
@derekiv:
You're aiming quite high.
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Temujin
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Post by Temujin »

I'm going to have drop out of this. Someone can take over my Empire of they want, but I don't have enough time for another RP.
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Himura.Kenshin
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Post by Himura.Kenshin »

Mine is WIP.
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TrashMan
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Post by TrashMan »

Normandy wrote:
Name - Archangel Class Heavy Battleship
Base Cost - 17bc
Metal Needed - 11m
Mineral Needed - 7m
Crystal Needed - 1k
Build Time - 7 ticks
Maximum Amount [to be built at once] - 2
Base Fuel Consumption - 17500
Special Abilities - Turreted Weapons: Weapons can be more easily trained on targets.
GM Description - Able to glide swiftly through space. (Your special ability doesn't need a special ability, much like ChaosTheory does not need a special ability for his fighter's maneuverability.)


EDIT: I call the following grid as mine.
From left top corner - 6 spaces to the right, 2 spaces down.

What I meant was that it's able to "strafe" at almost the same speed as it can go forward (given the big engines in the back). The idea was to keep out of enemy's weapons ranges for as long as possible (main batteries are long-range weapons). But whatever. I'm happy with it as it is.
And I doubt I would be building another one any time soon..or at all.. with the cost at all. :lol:




Name - Phoenix class Advanced fighter
Base Cost - 900k
Metal Needed - 800k
Mineral Needed - 250k
Crystal Needed - 210
Build Time - 1 Tick
Maximum Amount [to be built at once] - 20
Base Fuel Consumption - 90
Special Abilities - Overload: Ship... overloads. Gives weapons and armor (shields too) much more effectiveness during short rounds of combat, but during prolonged combat causes the ship to fizzle out.
GM Description - Are you referring to ChaosTheory's ship? Hehehe...

Lol...not really.. I'm refering to my babies: :D
http://www.hard-light.net/wiki/index.php/GTF_Phoenix
http://www.hard-light.net/wiki/index.ph ... hangel_Mk2


Hrm..time to add more shipzorz.
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Normandy
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Post by Normandy »

Ah, makes sense. But yeah, that sort of thing is role-played out. I'll keep note of that, however.

Wait, Temujin and Anarki, can you remove your posts then? I keep on getting confused about who's who.
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TrashMan
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Post by TrashMan »

Updatez my post with new shipsorz.
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Normandy
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Post by Normandy »

@All:
Oh yeah, one last thing, if you decide to make a drastic change to some of your ship's stats, please make it a different class of ship. I really don't feel like updating old costs.

Also, it's suggested you make a text file containing the costs of all of your ships, so you don't have to browse through a few pages of thread to find them.

Lastly, the 'maximum amount built' is the maximum amount built per shipyard now. However, building an entirely new shipyard is far more expensive then upgrading an old one.
Squishy's Ships wrote:Name - Rapid Assault and Precise Elimination destroyer
Base Cost - 8.3m
Metal Needed - 500k
Mineral Needed - 230k
Crystal Needed - 250
Build Time - 3 ticks
Maximum Amount [to be built at once] - 4
Base Fuel Consumption - 600
Special Abilities - None
GM Description - Once again, your ability would be a pilot ability rather than a ship ability.

Name - Heavy Ordinance Mass Obliteration cruiser
Base Cost - 16.2m
Metal Needed - 1.6m
Mineral Needed - 800k
Crystal Needed - 350
Build Time - 5 ticks
Maximum Amount [to be built at once] - 3
Base Fuel Consumption - 1100
Special Abilities - None
GM Description - Pilot ability, so make sure your training facilities are adequate.
TrashMan's Ships wrote:Name - Warhawk fighter
Base Cost - 650k
Metal Needed - 250k
Mineral Needed - 10k
Crystal Needed - 25
Build Time - 1 tick
Maximum Amount [to be built at once] - 40
Base Fuel Consumption - 60
Special Abilities - None
GM Description - Eh, not much else to add...

Name - Reliant Class destroyer
Base Cost - 8m
Metal Needed - 1.2m
Mineral Needed - 300k
Crystal Needed - 170
Build Time - 2 ticks
Maximum Amount [to be built at once] - 4
Base Fuel Consumption - 600
Special Abilities - None
GM Description - Good enough.

Name - Typhon class missile destroyer
Base Cost - 8.6m
Metal Needed - 1.4m
Mineral Needed - 300k
Crystal Needed - 120
Build Time - 3 ticks
Maximum Amount [to be built at once] - 4
Base Fuel Consumption - 600
Special Abilities - None
GM Description -

Name - Praetorian Gunboat
Base Cost - 1.2m
Metal Needed - 300k
Mineral Needed - 50k
Crystal Needed - 50
Build Time - 1 tick
Maximum Amount [to be built at once] - 10
Base Fuel Consumption - 190
Special Abilities - None
GM Description - Need I say any more?

Name - HD1/2 defense platform
Base Cost - 1.3mc
Metal Needed - 400k
Mineral Needed - 250k
Crystal Needed - 50
Build Time - 1 tick
Maximum Amount [to be built at once] - 15
Base Fuel Consumption - 0
Special Abilities - None
GM Description - Note that the stats apply to both of them, even though they have different weapons.
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Post by TrashMan »

Noted - I didn't change ship stats. The only thing I changed is that I added a few guns to the Starbase/shipyard.


@Squishy -

What's with the crazy acronyms?
HIV? AIDS? RAPE? HOMO? CRAP? HERPES? FAG?
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Squishy
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Post by Squishy »

Hehehe, it's a theme.

I'm not adding any more when I finish up some stuff, as well as changing the name of the faction.


TBH, if any minor is able to discern that subject matter, then circumstances have already dealt them a far worse hand I can ever serve up.


Edit: Updated main post, +100 headache for Normandy.
Last edited by Squishy on Sun Mar 02, 2008 6:54 am, edited 1 time in total.
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Arcalane
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Post by Arcalane »

Squishy wrote:Hehehe, it's a theme.

I'm not adding any more when I finish up some stuff, as well as changing the name of the faction.


TBH, if any minor is able to discern that subject matter, then circumstances have already dealt them a far worse hand I can ever serve up.
Then there's also the fact that any forumites below the age of 13 should not be here due to the COPPA legislation or something like that.

I don't think there's anyone here who doesn't know what those terms are/mean, and if there are, they must have been living under a rock for a while. :P
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Normandy
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Post by Normandy »

=.=

*Normandy attempts to cast level 7 Headache-cure. +7 intelligence modifier.*
*Rolls 20*
*Required 42. Fail*

I'll get to it soon enough...
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tl;dr-ers will be shot on sight.
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derekiv
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Post by derekiv »

How much should I cut everything down by?

I get a lot of resources but I also have to spend a lot.
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