I like it that each ship in my fleet has a specific function. And alltough some can do a little bit of everything, or are good in more than one function, this is generally rare and ALLWAYS comes at a cost.
For instance, my long-range bombardment ships are VERY vulnerable in a close fight, dedicated caphip killer (aka - one huge frontal cannon) are sluggish and have practilcy no other weapons to speak off.
The Arhcangel, as a battleship, has good offense and defense(some PD guns and beamers), but carries no drones whatsoever. In general the havily shielded ships have little firepower. And there's always the fleet PD ships that are filleld with PD weapons, but you can kill them with a sneeze from another warship.
Too much armor pieces (aka - ablative armor) make everythig more CPU intensive so I avoid it in general - I'll rather just ramp up the ship HP.
I rarely use Aegis shields on my ships, so it's mostly armor and a deflector or two for good mesure

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[url=http://www.wyrdysm.com/battleshipsforever/shipdatabase/uploads/VANavy.rar]VA FLEET[/url]