Explosive Diarrhia Productions, ltd - nBSG and others
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- Lieutenant Commander
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Explosive Diarrhia Productions, ltd - nBSG and others
Welcome handsome customer beings! I have here today ships from across the multiverse, both local and foreign in design and manufacture, to delight the senses, for all your warring, riding, and entertainment purposes. A veritable cornucopia of celestial chariots await your perusal within!
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In the link above is my webpage, it contains links to the ships seen here as well as other ships. The link is also in my signature.
ACTION STATIONS, ACTION STATIONS!
The Colonial Battlestar is balanced to the Cylon Basestar and vice versa. As per nBSG canon, the battlestar can take on two basestars, but not three. The armaments are only scaled down from the show, other than that, the positions are relatively correct and the ships should fight much like they do in the show. Also, their relative sizes are pretty close to what they should be.
The Cylon Basestar probably took me about an hour, mostly because of positioning of the parts. The Colonial Basestar took me more than five hours in preparation, thought, and execution.
Updated with slightly more PD, making the arrangement more canon and the engagement range is now 800, making the ship more idiot proof. I'm going to follow this up with a strength increase to the basestar. - 6/24/07
Updated, it now has 16 more drone launchers and its very slightly less wide. - 6/25/07
You're asking, why did he name it that? I was going for something a bit different in naming and it's actually rather descriptive and artsy, without resorting to another language. The name describes the ship's glow, the number of beams it has, 30 plus one gluon bolter, of which there are actually two, and the fact that this beautiful site is the end for those who witness it and it's pointyness . I don't like poetry that much but it worked well here.
"I came here with a simple dream. A dream of killing all humans. And this is how it must end? Who's the real 7 billion ton robot monster here? Not I, not I..."
Sadly he has no legs due to the limits of the ship builder's build area.
Explosive Diarrhia Productions, ltd presents Bender by RayCav.
This is the Beta-Beta, the extremely unoriginal named and heavily rebuilt shipyard inspired by the Beta by Eöl. The changes in my version are as follows:
I made it more in line with the human ships by eliminating the alien sections. I added drone launchers, instead of having pod launchers, I like the idea of the drones are like work bees from Star Trek. I also removed the glass jaw the Beta had since each section was connected in sequence, now the section hubs are tied to the main section and sub-sections are connected to section hubs. This makes the ship much much stronger. I also reinforced the main section by giving it four extra sub-sections, I felt it was too vulnerable for a decentralized structure. The problem with doing the ship like this is it makes one side stronger than the other, even though it effectively hides the main section. Having completely rebuilt the Beta to make the Beta-Beta, I think it would have been far easier to use the small section where the tractor beam goes and just build one side, mirror, and that would be that.
Think of the Platform Deployers as hull section manufacturers, the tractor beam moves those parts into place, where the Mining Lasers and Nanomatrixes combine the pieces. The Drone Launchers create vehicles for various tasks. In combat, these devices are repurposed to create defense platforms, and Demeter Drones. If you can pull a ship into the center of the yard with the tractor beam, the Mining lasers can finish it off. However, this ship is purely defensive and supportive, it's not meant to go on the offense since it's hull sections are weak.
It should be noted that the current version has 100 HP, not 150, I may change this back to 150 HP.
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In the link above is my webpage, it contains links to the ships seen here as well as other ships. The link is also in my signature.
ACTION STATIONS, ACTION STATIONS!
The Colonial Battlestar is balanced to the Cylon Basestar and vice versa. As per nBSG canon, the battlestar can take on two basestars, but not three. The armaments are only scaled down from the show, other than that, the positions are relatively correct and the ships should fight much like they do in the show. Also, their relative sizes are pretty close to what they should be.
The Cylon Basestar probably took me about an hour, mostly because of positioning of the parts. The Colonial Basestar took me more than five hours in preparation, thought, and execution.
Updated with slightly more PD, making the arrangement more canon and the engagement range is now 800, making the ship more idiot proof. I'm going to follow this up with a strength increase to the basestar. - 6/24/07
Updated, it now has 16 more drone launchers and its very slightly less wide. - 6/25/07
You're asking, why did he name it that? I was going for something a bit different in naming and it's actually rather descriptive and artsy, without resorting to another language. The name describes the ship's glow, the number of beams it has, 30 plus one gluon bolter, of which there are actually two, and the fact that this beautiful site is the end for those who witness it and it's pointyness . I don't like poetry that much but it worked well here.
"I came here with a simple dream. A dream of killing all humans. And this is how it must end? Who's the real 7 billion ton robot monster here? Not I, not I..."
Sadly he has no legs due to the limits of the ship builder's build area.
Explosive Diarrhia Productions, ltd presents Bender by RayCav.
This is the Beta-Beta, the extremely unoriginal named and heavily rebuilt shipyard inspired by the Beta by Eöl. The changes in my version are as follows:
I made it more in line with the human ships by eliminating the alien sections. I added drone launchers, instead of having pod launchers, I like the idea of the drones are like work bees from Star Trek. I also removed the glass jaw the Beta had since each section was connected in sequence, now the section hubs are tied to the main section and sub-sections are connected to section hubs. This makes the ship much much stronger. I also reinforced the main section by giving it four extra sub-sections, I felt it was too vulnerable for a decentralized structure. The problem with doing the ship like this is it makes one side stronger than the other, even though it effectively hides the main section. Having completely rebuilt the Beta to make the Beta-Beta, I think it would have been far easier to use the small section where the tractor beam goes and just build one side, mirror, and that would be that.
Think of the Platform Deployers as hull section manufacturers, the tractor beam moves those parts into place, where the Mining Lasers and Nanomatrixes combine the pieces. The Drone Launchers create vehicles for various tasks. In combat, these devices are repurposed to create defense platforms, and Demeter Drones. If you can pull a ship into the center of the yard with the tractor beam, the Mining lasers can finish it off. However, this ship is purely defensive and supportive, it's not meant to go on the offense since it's hull sections are weak.
It should be noted that the current version has 100 HP, not 150, I may change this back to 150 HP.
[url=http://battleshipsforeverships.googlepages.com/]Battleships Forever Ships[/url]
[url=http://majordiarrhia.googlepages.com/]Sword of the Stars Mods[/url]
[url=http://majordiarrhia.googlepages.com/]Sword of the Stars Mods[/url]
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- Lieutenant Commander
- Posts: 68
- Joined: Wed May 16, 2007 1:12 pm
- Location: U.S.A.
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Because you didn't do a bad job on your Millennium Falcon and neither did I. Also, your idea to use four normal blasters is a better idea than my idea to use two gatling blasters. The lines of your ship also inspired me to improve my own.
http://battleshipsforeverships.googlepa ... Falcon.sbl
http://battleshipsforeverships.googlepa ... Falcon.shp
Thanks, the Galactica took me quite some time to build.
No Great Fox, sorry, I used to like Star Fox a lot but I'm not that big a fan of it.
http://battleshipsforeverships.googlepa ... Falcon.sbl
http://battleshipsforeverships.googlepa ... Falcon.shp
Thanks, the Galactica took me quite some time to build.
No Great Fox, sorry, I used to like Star Fox a lot but I'm not that big a fan of it.
[url=http://battleshipsforeverships.googlepages.com/]Battleships Forever Ships[/url]
[url=http://majordiarrhia.googlepages.com/]Sword of the Stars Mods[/url]
[url=http://majordiarrhia.googlepages.com/]Sword of the Stars Mods[/url]
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- Commodore
- Posts: 534
- Joined: Thu Jun 21, 2007 12:39 pm
-
- Rear Admiral
- Posts: 775
- Joined: Tue Jun 05, 2007 1:27 pm
- Location: Everett, WA
- Contact:
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- Lieutenant Commander
- Posts: 68
- Joined: Wed May 16, 2007 1:12 pm
- Location: U.S.A.
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Thanks. Yeah, there are ten depressions, my idea was to use the deflectors but I didn't want it having that many. I can probably do it my shrinking the circle hull object. I also need to bring the forward projections back a bit, they stick out too far.
[url=http://battleshipsforeverships.googlepages.com/]Battleships Forever Ships[/url]
[url=http://majordiarrhia.googlepages.com/]Sword of the Stars Mods[/url]
[url=http://majordiarrhia.googlepages.com/]Sword of the Stars Mods[/url]
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- Posts: 775
- Joined: Tue Jun 05, 2007 1:27 pm
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- Lieutenant Commander
- Posts: 68
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I updated it a bit, the placement of stuff is a bit better.
Also, I've updated my site, it's much better.
http://battleshipsforeverships.googlepages.com/
Also, I've updated my site, it's much better.
http://battleshipsforeverships.googlepages.com/
[url=http://battleshipsforeverships.googlepages.com/]Battleships Forever Ships[/url]
[url=http://majordiarrhia.googlepages.com/]Sword of the Stars Mods[/url]
[url=http://majordiarrhia.googlepages.com/]Sword of the Stars Mods[/url]
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Huge Update!
ZOMG! The Next Generation
Yes, you are seeing this. Download it now! It's not balanced to anything, and it's only to scale for the Intrepid but it's still fun. The beamers might look weird when firing form the saucer because there are actually two stacked on each spot for the ones that represent the main phaser array. The secondaries only have one beamer each and the fan tail has just one because I thought two was overpowered for that spot.
http://battleshipsforeverships.googlepa ... lass05.sbl
http://battleshipsforeverships.googlepa ... lass05.shp
This Interpid Class ship was made by Boba Fetuccini and heavily changed by yours truly.
http://battleshipsforeverships.googlepa ... lass01.sbl
http://battleshipsforeverships.googlepa ... lass01.shp
Yes, you are seeing this. Download it now! It's not balanced to anything, and it's only to scale for the Intrepid but it's still fun. The beamers might look weird when firing form the saucer because there are actually two stacked on each spot for the ones that represent the main phaser array. The secondaries only have one beamer each and the fan tail has just one because I thought two was overpowered for that spot.
http://battleshipsforeverships.googlepa ... lass05.sbl
http://battleshipsforeverships.googlepa ... lass05.shp
This Interpid Class ship was made by Boba Fetuccini and heavily changed by yours truly.
http://battleshipsforeverships.googlepa ... lass01.sbl
http://battleshipsforeverships.googlepa ... lass01.shp
[url=http://battleshipsforeverships.googlepages.com/]Battleships Forever Ships[/url]
[url=http://majordiarrhia.googlepages.com/]Sword of the Stars Mods[/url]
[url=http://majordiarrhia.googlepages.com/]Sword of the Stars Mods[/url]
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- Commodore
- Posts: 534
- Joined: Thu Jun 21, 2007 12:39 pm
I love the Galaxy, but the Intrepid's maybe not quite so hot...
Anyway, you could probably use gat pulses like the Zelus has to represent the Defiant's pulse phasers...
EDIT: I gave the Defiant a go myself (trying to scale it to the Major's Intrepid in the process) and umm, well, you'd probably better go look for yourself *chuckles in embarrasment*...
http://img409.imageshack.us/my.php?image=defiantez6.jpg
http://img261.imageshack.us/my.php?imag ... rcsnj6.jpg
http://www.wyrdysm.com/battleshipsforev ... efiant.sbl
http://www.wyrdysm.com/battleshipsforev ... efiant.shp
Anyway, you could probably use gat pulses like the Zelus has to represent the Defiant's pulse phasers...
EDIT: I gave the Defiant a go myself (trying to scale it to the Major's Intrepid in the process) and umm, well, you'd probably better go look for yourself *chuckles in embarrasment*...
http://img409.imageshack.us/my.php?image=defiantez6.jpg
http://img261.imageshack.us/my.php?imag ... rcsnj6.jpg
http://www.wyrdysm.com/battleshipsforev ... efiant.sbl
http://www.wyrdysm.com/battleshipsforev ... efiant.shp
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- Lieutenant Commander
- Posts: 68
- Joined: Wed May 16, 2007 1:12 pm
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The mining beam would actually be best because of its high turn rate, accuracy, and to some extent its color. It's what I originally used on my modification of your Voyager. However, it's range is extremely short and it is too yellow for my taste, it's also a bit too fast firing. I like the Beamer more because of it's range and slower refire rate. It just seems to work better when combined with my method of creating a pseudo-array. I don't like scatter beams at all for phasers because phasers don't scatter like that. However, Scatter beams are almost perfect for a Jem'Hadar Bug/Dominion Fighter.Boba Fetuccini wrote:alrighty, now I need to finish my DS9, and soemone needs to make a scaled Borg Cube!
And I think I may try to make a Defiant, next.
BTW, I think the Intrepid would be better with scatterbeams. More phaser-ish, IMO.
I'm working on a Cube, it's on my WIP page but it can't be to scale, there is a limit to the ship builder. But my cube is going to have a very interesting three point perspective view, if I can pull it off to my liking and it's abilities will be as close to the show as I can make it. Plasma, Lancets, NanoMatrixes, Scatter Beams, Beamers, lots of deflectors, and Grav Beams. All of it will be as decentralized as possible.
Thanks, I'm pleased you like the Galaxy I made. In what ways do you think the Intrepid can be improved?Captain Trek wrote:I love the Galaxy, but the Intrepid's maybe not quite so hot...
Pulses are a good idea but Gatlings Pulses are too random, I would use multiple, normal, pulse guns. I would then balance their combined damage to do as much as two Beamers, which will put it on par with my Galaxy firepower wise. From what I recall, that would fit canon.Captain Trek wrote:Anyway, you could probably use gat pulses like the Zelus has to represent the Defiant's pulse phasers...
That's not bad and it give me ideas for my own. I didn't realize how much the alien ships look like Dominion ships. The angle on the nacelles is way too strong.Captain Trek wrote:EDIT: I gave the Defiant a go myself (trying to scale it to the Major's Intrepid in the process) and umm, well, you'd probably better go look for yourself *chuckles in embarrasment*...
http://img409.imageshack.us/my.php?image=defiantez6.jpg
http://img261.imageshack.us/my.php?imag ... rcsnj6.jpg
http://www.wyrdysm.com/battleshipsforev ... efiant.sbl
http://www.wyrdysm.com/battleshipsforev ... efiant.shp
http://memory-alpha.org/en/wiki/Image:D ... pt_art.jpg
http://memory-alpha.org/en/wiki/Image:U ... pedoes.jpg
[url=http://battleshipsforeverships.googlepages.com/]Battleships Forever Ships[/url]
[url=http://majordiarrhia.googlepages.com/]Sword of the Stars Mods[/url]
[url=http://majordiarrhia.googlepages.com/]Sword of the Stars Mods[/url]
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It just doesn't look quite right. I think it might not be entirely symetical...In what ways do you think the Intrepid can be improved?
Huh? You're Galaxy has way more than two beamers...Pulses are a good idea but Gatlings Pulses are too random, I would use multiple, normal, pulse guns. I would then balance their combined damage to do as much as two Beamers, which will put it on par with my Galaxy firepower wise. From what I recall, that would fit canon.
Oh and as for the Trek canon, the problem with comparing the Defiant directly to the Galaxy is that the Defiant is a tiny, compact warship with allmost all of it's firepower positioned foward, whereas the Galaxy is a massive explorer with big sweeping phaser arrays that can cover the full sphere around the ship...
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It isn't but it was Boba who made the hull, I only changed the nacelles, weapons, and stats. I'll get around to reworking the hull.Captain Trek wrote:It just doesn't look quite right. I think it might not be entirely symetical...In what ways do you think the Intrepid can be improved?
The main array Beamers are double stacked, two per location, rather than single beamers. I didn't mean to imply there were just two beamers on the saucer.Captain Trek wrote:Huh? You're Galaxy has way more than two beamers...
The real problem is just the Defiant's size. It's so small and extremely powerful, yet before that in Star Trek bigger always meant stronger, faster, and more capable.Captain Trek wrote:Oh and as for the Trek canon, the problem with comparing the Defiant directly to the Galaxy is that the Defiant is a tiny, compact warship with allmost all of it's firepower positioned foward, whereas the Galaxy is a massive explorer with big sweeping phaser arrays that can cover the full sphere around the ship...
Here's a Starfleet pic with my new Defiant.
[url=http://battleshipsforeverships.googlepages.com/]Battleships Forever Ships[/url]
[url=http://majordiarrhia.googlepages.com/]Sword of the Stars Mods[/url]
[url=http://majordiarrhia.googlepages.com/]Sword of the Stars Mods[/url]