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Thought I would make a thread celebrating 4000 posts in the forum.
Sooo, Woot
Sooo, Woot
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Do you think BSF while every dieout as a popular game?
while? will
every? every
dieout? die out
as a popular game? umm... right now it's not that popular of a game. We're a tiny community here at BSF... and even if you add in the other forums dedicated to BSF, you don't get that big. Simple games like DotA from Warcraft3 have bigger fanbases. Now I'm not saying BSF shouldn't be a popular game - it's just hard to be popular when you're not even finished.
while? will
every? every
dieout? die out
as a popular game? umm... right now it's not that popular of a game. We're a tiny community here at BSF... and even if you add in the other forums dedicated to BSF, you don't get that big. Simple games like DotA from Warcraft3 have bigger fanbases. Now I'm not saying BSF shouldn't be a popular game - it's just hard to be popular when you're not even finished.
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Highly agreed and well said.Anarki wrote:NO.Himura.Kenshin wrote:DotA
Anyways, but it will only peter out if th15 ever decides to actually leave the project without releasing the source code (or game maker files... whatever), and that's really a big unknown. I abstain.
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tl;dr-ers will be shot on sight.
[size=75][url=http://bsf.wikidot.com/]BSF Wiki[/url]
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tl;dr-ers will be shot on sight.
[size=75][url=http://bsf.wikidot.com/]BSF Wiki[/url]
"I have measured your 'fun', and science has quantitatively rated it a three." ~Lord Tim (Data Realms Fan Forums)[/size]
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Or at least it'll descend into being a cult classic - one that never entirely goes away, but does not have the fanbase it once did. See Pac-Man, Space Invaders, and other classics from over 20 years ago. Or see Pong and Space War/Computer Space, from over 30 years ago.RRoan wrote:Of course people will stop playing it eventually. It might take a while, but it will happen.
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I don't get what the no is for =ONormandy wrote:Highly agreed and well said.Anarki wrote:NO.Himura.Kenshin wrote:DotA
Anyways, but it will only peter out if th15 ever decides to actually leave the project without releasing the source code (or game maker files... whatever), and that's really a big unknown. I abstain.
I'm not a fan of DotA anymore... but I do play it, and competetively so. I hated it to begin with: it was like a plague sweeping across Battle.net. Now, I find it to be a highly competetive game (and competitions, are, unfortunately, what I'm all about). Moreso I play other games such as Battleships Pro and ET, and HeroCraft. All, like DotA, are both strategic and tactical: I'm just drawn to that type of play.
However, that's not what we were talking about. I was talking about the huge (of course, slightly unfortunate) fanbase that DotA has. And that is undisputable.
EDIT: Screw the link. Here are the facts.
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