Overall, the ships aren't too bad, but have a general case of messyness.
Ecthellion:
The dart outline is good, the arms come off at a pleasant angle. However, despite being grayscale with the default background, I can still see holes in the ship. The large engine sprites mess up the depthing on the arms and engines; their curviness is really throwing me off. The region just to the left of the core is well done, it very well can be taken out and turned into another ship. The triplet fin sprite near the arms is awkward; either shift it's direction of move it farther to the right.Suprisingly, the straight central flow isn't too bricky, but is still pretty cluttered. Although alot of this can change if you shift to a normal zoom though.
Ziggurat:
Again. The large engine sprite. That's the most egregrious use of them i've seen in a while. Otherwise, nothing too special with this ship. Once again, the area directly left of the core is well done. The gnr_sw sprites in the center of the ship jutting out horizontally clashes with the rest of the ship with it's flatness and light color. Is it some sort of fighter deck?
Khar-Lo:
Not good at all. Definitively brickish body, and the arms are quite thin in their mid-areas. The center arms are "attached" well, but it becomes jumbled as it moves towards the end of the arm. The front pincers seem rather weak around the joining section to the body, kinda looks like a lobster pincer too.
Scitar-Kero:
Again, oddily brickish body for a "insect" ship. Arms are okay, but the sprite that lines up perfectly horizontally needs to be rotated or removed; it detracts from the angled look of the ship. The fins on the arms seem slapped on like an afterthought.
Doogie12 wrote:
reknown
herp