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Re: The Arcanity Conglomerate

Posted: Tue Apr 13, 2010 9:13 pm
by ArcaneDude
Bringin this thread back from the quasi-dead to show a prototype Alphatec ship. Depending on the comments I get this will be the definitive style for Alphatec. C&C appreciated.

Re: The Arcanity Conglomerate

Posted: Tue Apr 13, 2010 9:40 pm
by Kaelis
ArcaneDude wrote:Depending on the comments I get this will be the definitive style for Alphatec.
Gotta reply then!

don't have anything good to say, im afraid.

Frankly, compared to your latest creations, i think its awful. General outline is uninteresting - brick attached to a round... thing. Colorscheme is washed out and boring. The shape (oval? huh?) and depthing (flat!) of the engine compartment just doesn't work. Many clashing, mismatched sections/styles - the way you use DST, HM, and normal SW does not speak to me. Somewhat confusing depthing. The only part that i like is that broadside gun deck.

However, i do think that its possible to pull off a DST+HM ship. But here, theres just not much even worth salvaging. Sorry :(

Re: The Arcanity Conglomerate

Posted: Tue Apr 13, 2010 10:30 pm
by ArcaneDude
No need to apologize, you're right on most aspects. I need to rethink the concept for Alphatec entirely because clearly I've lost my touch for brickships. Oh well. Back to the drawing board it is.

Re: The Arcanity Conglomerate

Posted: Wed Apr 14, 2010 2:17 am
by 25000st
Very choppy due to completely straight lines created where sections meet. Blue is a bad choice to put with green (although I believe it has to do with the sections you're using). You've also put flat sections on top of surfaces which curve or drop one way or the other which totally kills it. And not feeling coherency of theme from front to back. Basically looks like random parts somehow glued together. I'm rather disappointed. :(

Re: The Arcanity Conglomerate

Posted: Wed Apr 14, 2010 11:55 am
by LactoseTolerant
The area where the back bulb connects to the main body seems overly thin compared to the rest of the ship (bulky, robust, etc). The whole ship to me just feels... incomplete. Like there was supposed to be another layer of sprites around the edge that got cut off. The various beveled peices around the edge of the ship is really screwing around with the depth, especially at the front of the bulb (does it go up? Down?).

Re: The Arcanity Conglomerate

Posted: Wed Apr 14, 2010 7:52 pm
by ArcaneDude
Something more traditional, more in the way of AHE ships than trying something completely different. I might decide on another colorscheme, though. C&C once again appreciated.

Re: The Arcanity Conglomerate

Posted: Wed Apr 14, 2010 8:14 pm
by Kaelis
Yup, much better.

The colorscheme... yeah. In general i find the colorschemes on your latest ships uninteresting. Especially this one could use a second color and less gray, imo.

The inner set of back 'wings' needs work, its a jumble. And i think the ship needs something special - doodads, glows, engine flares, 'special features', you know the drill - something eyecatching to add contrast. Perhaps more emphasized depthing, too.

Overall its a solid mecha ship, but it would really benefit from more non-mecha sections, perhaps less/more detailed ones to make the amount of detail less even. Ships made entirely out of a single section pack are never as good as the alternative.

Re: The Arcanity Conglomerate

Posted: Wed Apr 14, 2010 8:52 pm
by ArcaneDude
Take 2: More glowy-ness, cleaned up, and a different colorscheme. If I change too much of the actual sectionwork I'm afraid I'll ruin it completely, but I'll keep it in mind for the next ships.

Re: The Arcanity Conglomerate

Posted: Thu Apr 15, 2010 2:03 am
by 25000st
This is much better than the first.

Cnc; Flow is awkward in the central area. The difference in number of spikes on the front half compared to the back half is too much IMO so it kinda feels like 2 different ships in one. I'm also not liking the color scheme. Also, I always get the feeling like your ships have way too many ideas crammed into them. If you look, the style of the center is rather different from the style for the wings and such so it doesn't look as appealing.

Re: The Arcanity Conglomerate

Posted: Fri Apr 23, 2010 1:11 am
by ArcaneDude
Yet another tryout. Any thoughts?

Re: The Arcanity Conglomerate

Posted: Fri Apr 23, 2010 2:56 am
by Kaelis
A cute smallship. Solid, balanced, good colors and without too many 'features'.

Just some small nitpicks:
- Those curvy sections that look like someone tried doing 'armor', theyre not very good. The internal detail introduces too much visual noise, makes them look dirty/scarred, especially when rotated. This contrasts with smooth surfaces of other sections. You should either replace them or clean them up.
- Second version has nice shapes, but the difference between the two halves is too big, and im not sold on those circles you added. Id try changing the front to match or trying another combination.
- Sides of the front half are a bit cluttered.

Keep going, youve found a pleasant and original style worth continuing.

Re: The Arcanity Conglomerate

Posted: Fri Apr 23, 2010 6:05 am
by vidboi
personally i prefer the previous style to these. i find the shape of it more dynamic and it looks more like a designated battleship. then again it is also a similar style to your main AHE fleet. then again again i like that style.

the new one looks like the front was designed in a different style to the rest of the ship. i prefer the area around the core and backwards, and i'd really like to see the ship done in a styke consistent with this

Re: The Arcanity Conglomerate

Posted: Fri Apr 23, 2010 6:11 am
by 25000st
vidboi wrote:the new one looks like the front was designed in a different style to the rest of the ship. i prefer the area around the core and backwards,
Seconded.

I'm not completely liking the shade of blue you're using. The engine(?) is kinda a nice touch.