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Here and back again.
Posted: Fri Jan 22, 2010 11:02 pm
by Blackhart
Well I am back and making ships again. I have been lurking around for the past few months and I have had a few brain farts that gave me a few more ideas for some ship designs.
These two I built just last week. I was just sort of experimenting with TheShipwrightArms' sprites just to see what I could come up with. They both lack a decent colouring job, but hopefully their section work and use of glows make up for that
.
So yeah, there are more ships to come.
Posted: Sat Jan 23, 2010 12:18 am
by jwa8402
The second one especially has very nice flow. I like the detail work in it, and the spaced gaps. Seems like the core is a bit exposed between the front and back gaps though. Maybe add a section or two between the Ura_7s to make the nose gap a bit shorter?
Posted: Sat Jan 23, 2010 4:32 am
by Blackhart
Maybe something along the lines of this?
Posted: Sat Jan 23, 2010 6:00 am
by Doogie12
that is some pretty nice stuff I see there. I think this is how those sprites are meant to be used. Keep up the good work
Posted: Sat Jan 23, 2010 6:38 am
by jwa8402
Ya even that small change helped alot. I really like the light over dark you got going there. Eliminates the need to have many levels of shading but actually gives a better sense of depth.
Posted: Mon Jan 25, 2010 1:37 am
by Blackhart
I conjured up this cuiser yesterday.
The Ibirujo
Any thoughts?
Posted: Mon Jan 25, 2010 1:52 am
by AidanAdv
Very nice, but I gotta say I like the front part of the ship more than the back. It just seems like the front flows better. Reminds me of the spindly look of some AD's stuff.
Not much else that really occurs to me, overall quite nice.
Posted: Wed Jan 27, 2010 7:51 pm
by Imaillusion
I like the beige-like colouring of some of the sections on that lastest ship. It compliments the subtle shades of grey and those bits of blue part very well. Its... kinda soothing to look at, if you know what I mean
Posted: Wed Jan 27, 2010 9:18 pm
by HorseMonster
Blackhart wrote:I conjured up this cuiser yesterday.
The Ibirujo
Any thoughts?
I like it alot, but it seems to lack any discernable engines and the back part seems a bit empty.
Posted: Thu Jan 28, 2010 4:30 am
by Blackhart
Heres a new ship, its actually a remake of another ship I made a few months back around the time I sort of disappeared
.
Here is the old one.
And here is the new one!
I personally like the new one allot better, it is far less cluttered and I actually took the time coloured it a bit. The old one would probably look slightly better if I actually took off the weapons however.
HorseMonster wrote:
I like it allot, but it seems to lack any discernable engines and the back part seems a bit empty.
Okay, how about this?
Posted: Thu Jan 28, 2010 5:08 am
by Cycerin
Damn Blackhart, this is really excellent. I absolutely love spaced armor plates over substructure, and you've done it so well.
Posted: Thu Jan 28, 2010 5:26 am
by Arcalane
Blackhart wrote:Heres a new ship, its actually a remake of another ship I made a few months back around the time I sort of disappeared
.
Here is the old one.
And here is the new one!
I personally like the new one allot better, it is far less cluttered and I actually took the time coloured it a bit. The old one would probably look slightly better if I actually took off the weapons however.
I dare say #2 suffers from a touch too much Generic2, but that might just be me. I like #1's engine setup better, and it looks a bit more solid - that break in #2 makes it look like the aft block could snap off at the drop of a hat.
On the other hand, yeah, #1 does look a bit cluttered and messy.
Posted: Thu Jan 28, 2010 6:32 am
by Rodgun
Hey Arcalane, let me ask you something. I understand that a ship should be built with a diversity of parts instead of repeating over and over, but what is the problem with using too many Generic 2 parts?
Posted: Thu Jan 28, 2010 10:41 am
by Arcalane
Rodgun wrote:Hey Arcalane, let me ask you something. I understand that a ship should be built with a diversity of parts instead of repeating over and over, but what is the problem with using too many Generic 2 parts?
They are visually 'flat' and don't look as pleasing, visually, as other sections, because they are lower-detail. That's not to say they're bad, period, just that you have to be careful how you use them.
You can use them,
like this and be fine.
But what you shouldn't do is
this. Someone else might be able to better articulate what I'm trying to say though.
Posted: Sat Jan 30, 2010 9:39 pm
by Anna
Arcalane wrote:You can use them,
like this and be fine.
I dunno. That looks way too flat and bland to me. I don't really see how it's much of an improvement over the second screen you posted. Both use way too many flat, bland, uninteresting sections.
As to why you shouldn't use them a lot. Well. They're called generic sections for a reason. Any ship made purely out of them is going to look damn generic, and relatively uninteresting, without some really,
really classy section usage.
Also, Blackhart, while the newer one looks a lot cleaner and less cluttered, I over-all prefer the design of this:
This thing is great, though:
Very, very nice. Very clean. Seems to be lacking a little, though... I don't really know for sure what. Seems like it could do with some more detailed bits that look like they might have some purpose other than decoration, I guess. Maybe that's just me.