First Ships
Moderators: th15, Moderators
- Gottfried von Manhausen
- Lieutenant
- Posts: 32
- Joined: Thu Jan 07, 2010 8:19 pm
First Ships
Cruiser
Carrier
Carrier
- HydreMajor117
- Lieutenant, Junior Grade
- Posts: 21
- Joined: Sun Aug 16, 2009 11:00 pm
- LactoseTolerant
- Captain
- Posts: 413
- Joined: Mon Oct 05, 2009 10:00 am
- Contact:
The first ship holds some potential, but the holes don't look so good. It's also quite spindly. I see the most potential at the mid-front of the ship.
The second ship isn't very good. The alpha faded Fraxy just makes the sections look weird. The two white outriggers are too rigid in comparison with the rest of the ship. Again, too many holes.
The second ship isn't very good. The alpha faded Fraxy just makes the sections look weird. The two white outriggers are too rigid in comparison with the rest of the ship. Again, too many holes.
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- Lieutenant, Junior Grade
- Posts: 19
- Joined: Wed Dec 31, 2008 9:48 am
- Gottfried von Manhausen
- Lieutenant
- Posts: 32
- Joined: Thu Jan 07, 2010 8:19 pm
@HydreMajor:
It is not a "first ship" per se but rather the first ship that I thought good enough to post on the forums.
@LactoseTolerant
The cruiser has been "unspindlyfied" and now looks more like a battleship despite the lack of firepower addition. I also attempted to work in a rudimentary colour scheme (I always previously used greyscale ). The carrier will be abandoned for now.
Unfortunately I just tested the ship and an error message appeared:
In script nTur2
Error in code at line 24:
1_section{argument6].1_child[1_section
[agrument6].1_childnum] = 1_weapon [w]
I think it is the weapon depthing/mirroring issue. Will post an in-game shot when resolved.
EDIT The error has been resolved.
The Reverance beating the crap out of an older cruiser
It is not a "first ship" per se but rather the first ship that I thought good enough to post on the forums.
@LactoseTolerant
The cruiser has been "unspindlyfied" and now looks more like a battleship despite the lack of firepower addition. I also attempted to work in a rudimentary colour scheme (I always previously used greyscale ). The carrier will be abandoned for now.
Unfortunately I just tested the ship and an error message appeared:
In script nTur2
Error in code at line 24:
1_section{argument6].1_child[1_section
[agrument6].1_childnum] = 1_weapon [w]
I think it is the weapon depthing/mirroring issue. Will post an in-game shot when resolved.
EDIT The error has been resolved.
The Reverance beating the crap out of an older cruiser
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- Commander
- Posts: 247
- Joined: Sat Jan 31, 2009 1:38 pm
- Location: A clustered inhabitance
Now that's what I call a good beginner ship. Compared to the first edition of the cruiser this is a big improvement!
If admirals hate and trash your ships,
If you can't get it right;
Then off you go, but don't call quits;
Just go make custom sprites.
Solare:
http://www.wyrdysm.com/phpBB3/viewtopic.php?f=2&t=4858
If you can't get it right;
Then off you go, but don't call quits;
Just go make custom sprites.
Solare:
http://www.wyrdysm.com/phpBB3/viewtopic.php?f=2&t=4858
- LactoseTolerant
- Captain
- Posts: 413
- Joined: Mon Oct 05, 2009 10:00 am
- Contact:
- Gottfried von Manhausen
- Lieutenant
- Posts: 32
- Joined: Thu Jan 07, 2010 8:19 pm
The stern has been bulked up. It looks better ingame with all the flashing doodads and rotating ventilators and whatnot, though.
EDIT
A new version of the Peitho battlecruiser. It is much easier to kill than the original though, with 200 less HP and 1/3 of the turning rate. Two of these (enemy and ally) will almost always go into a turning dogfight with their flanking AI.
Double EDIT
New assault carrier that uses metagame weapons.
Size: 210 ~ (2 squadrons)
1x Twin Medium Beam Emitter
4x Particle Accelerator
Triple EDIT
I wasn't very satisfied with the Helvetica so I messed around with it. I still don't think it is as good as the Reverance though.
Quadruple EDIT
I decided to give up on the assault carrier idea altogether and change it into a metagame balanced cruiser.
2x Twin Medium Beam Emitter
6x Particle Accelerator
4x Anti Fighter Beam
2x Flak Gun
Broadside Attack Orientated
The slight asymmetry is intentional.
Quintiple EDIT
Viscount - class Battlecruiser
Description:
This venerable class of warship has served the Navy more than thirty years, and a recent refit has brought their armour and weaponry up to modern standards.
Size: 310
3000 HP
3x Explosive Projector Cannon
2x Heavy Railgun
14x Missile Array
4x Anti Fighter Beam
10x Flak Gun
Shackler - class Frigate
Description
This multi-role frigate is meant mainly as a fleet escort for larger ships with its batteries of flak and anti-strikecraft guns. However several of these working together can put down a destroyer or (with difficulty) a crippled cruiser.
1x Medium Beam Emitter
2x Particle Emitter
4x Flak Gun
4x Anti Fighter Beam
County - class Fast Attack Cruiser
Description
This cruiser design trades armour and firepower for speeds comparable to even the nimblest destroyers. While it can theoretically go toe-to-toe with an enemy light cruiser it is best suited to scouting roles and leading destroyer flotillas.
1x Explosive Projector Cannon
8x Missile Array
6x Autogun
4x Flak Gun
- Gottfried von Manhausen
- Lieutenant
- Posts: 32
- Joined: Thu Jan 07, 2010 8:19 pm
Thanks. Any criticisms?
The Tabasco class Military Freighter and the Colonel Sanders class Armed Merchant Cruiser
(I got inspiration for the design from lurking in the forums and seeing a similar merchant design but I can't find the thread now. If you made the design please inform me and I will credit you)
The Tabasco class of Freighter was named after the company that offered sponsorship of the first ship of the class. Likewise, the Colonel Sanders class of AMC was named after the KFC shipyards started refitting their sponsored ships with extra armament to combat the likelihood of pirates capturing it. It features higher speed, armour, and armament in exchange for cargo capacity.
Tabasco
1x Kinetic Cannon
4x Light Kinetic Cannon
1x Flak Gun
Colonel Sanders
2x Kinetic Cannon
6x Light Kinetic Cannon
4x Flak Gun
(I couldn't get the flashing exit bay doodads in the picture)
Southampton class fast carrier
The Southampton class light carrier can support up to four squads of fighters/bombers while offering the capability to keep up with slower destroyers and possibly outrun all but the fastest cruisers. This allows it to launch and recover its squadrons before retreating at flank speed to safety while its air wing refuels and rearms. However, it comes at the cost of very thin armour and minimal weaponry. When used and escorted properly, though, it can become a potent weapon.
Size: 210
4 squads
4x Missile Array
5x Flak Gun
4x Anti Fighter Beam
The Tabasco class Military Freighter and the Colonel Sanders class Armed Merchant Cruiser
(I got inspiration for the design from lurking in the forums and seeing a similar merchant design but I can't find the thread now. If you made the design please inform me and I will credit you)
The Tabasco class of Freighter was named after the company that offered sponsorship of the first ship of the class. Likewise, the Colonel Sanders class of AMC was named after the KFC shipyards started refitting their sponsored ships with extra armament to combat the likelihood of pirates capturing it. It features higher speed, armour, and armament in exchange for cargo capacity.
Tabasco
1x Kinetic Cannon
4x Light Kinetic Cannon
1x Flak Gun
Colonel Sanders
2x Kinetic Cannon
6x Light Kinetic Cannon
4x Flak Gun
(I couldn't get the flashing exit bay doodads in the picture)
Southampton class fast carrier
The Southampton class light carrier can support up to four squads of fighters/bombers while offering the capability to keep up with slower destroyers and possibly outrun all but the fastest cruisers. This allows it to launch and recover its squadrons before retreating at flank speed to safety while its air wing refuels and rearms. However, it comes at the cost of very thin armour and minimal weaponry. When used and escorted properly, though, it can become a potent weapon.
Size: 210
4 squads
4x Missile Array
5x Flak Gun
4x Anti Fighter Beam
- Gottfried von Manhausen
- Lieutenant
- Posts: 32
- Joined: Thu Jan 07, 2010 8:19 pm
- Gottfried von Manhausen
- Lieutenant
- Posts: 32
- Joined: Thu Jan 07, 2010 8:19 pm
Then I'll keep the freighters the way they are currently then.
New ships (or rather redesigns of the Viscount)
After messing around with the battlecruiser design Viscount in the sandbox for a while I noticed that the forward deck and the bridge/drive area did not flow very well (from darker grey and a more "mechanical" look in front to a rounder, cleaner style at the back), so I changed the stern accordingly.
The Renown class battlecruisers, the class namesake Renown and the Repulse
This class of battlecruiser was designed and completed as the First Hyperspace War drew to its bloody close, and they just missed the Vega Confrontation, the only major space battle of the war, by several weeks while they were undergoing crew trials. During the interwar period, the pair were given a much needed refit as several critical components were found to be substandard owing to rushed production during wartime.
Ten years later, with the Mintaka cluster breaking off and declaring independence from the Federation, taking with it all the large naval yards nearby, the now-aging Renown was once again pressed into service. The Renown was being upgraded when hostilities broke out, and when it emerged from the dockyards it was decided that the Repulse was too valuable a ship to spend the duration of the war refitting. As a result the two ships now carry different weapon loadouts.
Renown:
3x2 Heavy Railgun turrets
14x Missile Array
42x Flak Gun
Repulse:
3x2 Heavy Railgun turrets
20x Missile Array
10x Flak Gun
The Renown's better fire control system and its especially advanced "O1-B Pathfinder" radar allows it a slightly faster rate of fire than its un-upgraded sister ship. The Renown also sacrifices a little speed for slightly heavier armour (which isn't thick to begin with anyway).
The Renown and Repulse escorting Admiral O'Brien's flagship the Achilles. Moments later the Achilles would be struck by several torpedoes from the submarine U-457.
The hapless cruiser then proceeded to suffer a core overload and blow up, killing everyone on board (including the admiral). Not long after this incident the Repulse was sent to patrol Capella and was ambushed itself by G-5 "Betty" torpedo bombers. The ship was sunk and the officials involved in sending the ship there unescorted were sacked.
The Renown survived a busy war to be sent to the breakers.
New ships (or rather redesigns of the Viscount)
After messing around with the battlecruiser design Viscount in the sandbox for a while I noticed that the forward deck and the bridge/drive area did not flow very well (from darker grey and a more "mechanical" look in front to a rounder, cleaner style at the back), so I changed the stern accordingly.
The Renown class battlecruisers, the class namesake Renown and the Repulse
This class of battlecruiser was designed and completed as the First Hyperspace War drew to its bloody close, and they just missed the Vega Confrontation, the only major space battle of the war, by several weeks while they were undergoing crew trials. During the interwar period, the pair were given a much needed refit as several critical components were found to be substandard owing to rushed production during wartime.
Ten years later, with the Mintaka cluster breaking off and declaring independence from the Federation, taking with it all the large naval yards nearby, the now-aging Renown was once again pressed into service. The Renown was being upgraded when hostilities broke out, and when it emerged from the dockyards it was decided that the Repulse was too valuable a ship to spend the duration of the war refitting. As a result the two ships now carry different weapon loadouts.
Renown:
3x2 Heavy Railgun turrets
14x Missile Array
42x Flak Gun
Repulse:
3x2 Heavy Railgun turrets
20x Missile Array
10x Flak Gun
The Renown's better fire control system and its especially advanced "O1-B Pathfinder" radar allows it a slightly faster rate of fire than its un-upgraded sister ship. The Renown also sacrifices a little speed for slightly heavier armour (which isn't thick to begin with anyway).
The Renown and Repulse escorting Admiral O'Brien's flagship the Achilles. Moments later the Achilles would be struck by several torpedoes from the submarine U-457.
The hapless cruiser then proceeded to suffer a core overload and blow up, killing everyone on board (including the admiral). Not long after this incident the Repulse was sent to patrol Capella and was ambushed itself by G-5 "Betty" torpedo bombers. The ship was sunk and the officials involved in sending the ship there unescorted were sacked.
The Renown survived a busy war to be sent to the breakers.
-
- Lieutenant
- Posts: 30
- Joined: Sat Jan 02, 2010 7:41 am