Ryen's small fleet & radom ships [New ships!]
Moderators: th15, Moderators
water-powers activate? :P
with some clean up on the weapon itself this could look pretty cool, but I'd like it better without the white block at the start; I'll stick with the beams.
works for your purposes though, so good job!
with some clean up on the weapon itself this could look pretty cool, but I'd like it better without the white block at the start; I'll stick with the beams.
works for your purposes though, so good job!
And so I curiously venture into the world of shipbuilding, unsure of what I might find...
Finally I work it out.
This big gun(or these small gun ) don't do much damage but it can take out almost every turret or moudle on its path in one shot(default HP of course), and surely it has a long reload time.
I have no idea with controlling the pulsar and the trigger, or I can make a recharge effect and a better shooting effect.
This big gun(or these small gun ) don't do much damage but it can take out almost every turret or moudle on its path in one shot(default HP of course), and surely it has a long reload time.
I have no idea with controlling the pulsar and the trigger, or I can make a recharge effect and a better shooting effect.
Last edited by Ryen on Sat Jan 02, 2010 10:31 pm, edited 1 time in total.
-
- Lieutenant, Junior Grade
- Posts: 19
- Joined: Wed Dec 31, 2008 9:48 am
You link weapon A to weapon B that is parented to a different section than A and set to not fire. The weapon A doesn't fire while it is linked, but once the section weapon B is parented to is destroyed, weapon A has nothing to be linked to, and so starts to fire using whatever its original settings were. Am I right?
Not sure what you mean about where to post. If you are using a translator it is doing a bad job.
Not sure what you mean about where to post. If you are using a translator it is doing a bad job.