At last... Adelbert60's first post
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- Lieutenant
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At last... Adelbert60's first post
My Greek fleet(flagships)
Aphrodite (imitation of Athena)
Ares
Artemis (wannabe Iris)
Athena (imitation of Aphrodite)
Demeter
Dionysos
Hades
Hephaistos
Hera
Hermes (doesn't know what shading is)
Hestia
Iris (made out of scrap metal)
Pan
Poseidon
And last but not least,
ZEUS
Dgms17 told me to post them.
Feedback apreciated (I don't care).
Aphrodite (imitation of Athena)
Ares
Artemis (wannabe Iris)
Athena (imitation of Aphrodite)
Demeter
Dionysos
Hades
Hephaistos
Hera
Hermes (doesn't know what shading is)
Hestia
Iris (made out of scrap metal)
Pan
Poseidon
And last but not least,
ZEUS
Dgms17 told me to post them.
Feedback apreciated (I don't care).
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update:
And Zeus and Hera where my first two ships...
I knew something was wrong with Hades the moment I finished it.Zeus, Hades and Hera are all waaaay to blocky. Hades' colour scheme is amazing though but the shape ruins it.
And Zeus and Hera where my first two ships...
Well the hephaistos is a 'shipyard' (or something like that)mind the spindly bits on the poseidon and hephaistos. If it looks like a slingshot could snap it off
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Oh, I get that, and by all means leave the general feel of the ship as such, because it's good. Even so, it could stand to have a little more support added.adelbert60 wrote:Well the hephaistos is a 'shipyard' (or something like that)mind the spindly bits on the poseidon and hephaistos. If it looks like a slingshot could snap it off, you should probably beef it up a bit.
My personal rule of thumb is, were this, to scale, made of aluminum, could I bend it with my hands. If the answer is yes, I make it stronger. I'm not saying you have to follow this as a rule, but as a guideline, it might help, in my humble opinion.
In general, the main problem your ships suffer from is poor section work. When placing sections, put some thought into and think about how the sections mesh and flow with each other. Some parts of your ships look quite well-done, however, they are surrounded by poor section work and are apart of space-bricks with little overall aesthetic appeal.
The 2nd main issue I see is spindly appendages. For instance, on the Hera and the Zues, the two rear wings look like they were simply added as an after thought and don't really add anything to the ship. I'll let the Hephaistos pass here because I actually find the rearmost module-part of the ship interesting and you've provided some justification for its skeletal shipyard look.
Also, the Hades is too dark for my own tastes.
The 2nd main issue I see is spindly appendages. For instance, on the Hera and the Zues, the two rear wings look like they were simply added as an after thought and don't really add anything to the ship. I'll let the Hephaistos pass here because I actually find the rearmost module-part of the ship interesting and you've provided some justification for its skeletal shipyard look.
Also, the Hades is too dark for my own tastes.
The walls have eyes: the shadows we throw are the shadows we try to throw off.
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Would be good if you did make the things on hephaistos thicker, but it looks to me like a shipyard or repair station. Therefore seeing as they aren't in combat they won't get destroyed anyway. Also with Hep the bit at the back makes it look like a ship with a huuuuge claw-y thing on it. Try getting rid of that and making the station come from all sides of the core, not just the right.
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Hades is the god of hell; he's supposed to be too dark!AidanAdv wrote:Also, the Hades is too dark for my own tastes.
Hades was fat, but he is supposed to be skinny, so I decided he had to follow a strict diet of burnt-down shipwrecks:
He dumped some jail compartments, pits of doom, torture chambers (sometimes better known as sick bays) and Mac Donald’s branches (which slimmed the crew). With this he saved the energy that he now uses to generate a shield.
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