Page 7 of 19

Posted: Sat Dec 05, 2009 3:09 pm
by Arcalane
Fuel rods are so last season. Get with the times. :P

(Also, use some lighter tones. That grey is a bit dull and dark.)

Posted: Sat Dec 05, 2009 3:11 pm
by LactoseTolerant
Arcalane wrote:Fuel rods are so last season. Get with the times. :P

(Also, use some lighter tones. That grey is a bit dull and dark.)
I intend to shade the gray once the sectionwork is done :P

Posted: Sun Dec 06, 2009 2:04 am
by LactoseTolerant
Shaded.

Image

Posted: Sun Dec 06, 2009 2:30 am
by jwa8402
wow. Looks pretty good but I don't think I've ever seen a single ship use WAW 01 so much. Whats with the two dst pieces sticking out of the front? They don't fit so much...

Posted: Sun Dec 06, 2009 3:34 am
by LactoseTolerant
Small depthing error on the front.

Image

Posted: Sun Dec 06, 2009 3:46 am
by Droid
Not really liking that core region with the dull orange blob.
Probably just needs moar glowyness.

Posted: Sun Dec 06, 2009 3:59 am
by Grasmaaier
I'm using multiple proxies and also looked on the school computer network but somehow I cannot see your images, maybe a local connection problem or such I guess, what host are you using to show the images?

Posted: Sun Dec 06, 2009 4:00 am
by LactoseTolerant
Using Imageshack for all my images. Probably blocked because of your school's proxy.

I've tried, but how do you get that kind of "glowyness" with Fraxy sprites?

Posted: Sun Dec 06, 2009 4:01 am
by Grasmaaier
Addictive blending and playing around with the glow modes.

Posted: Sun Dec 06, 2009 5:02 am
by LactoseTolerant
Still no luck with the glow.

Image

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Posted: Sun Dec 06, 2009 5:17 am
by Arcalane
Low alpha, low blur, high spread, at least if I correctly recall what cycerin was saying. Making the blend mode of the sprite additive is a must too.

Posted: Sun Dec 06, 2009 5:45 am
by LactoseTolerant
Arcalane wrote:Low alpha, low blur, high spread, at least if I correctly recall what cycerin was saying. Making the blend mode of the sprite additive is a must too.
Holy crap :shock: . Much thanks for the tips!

Arise, the Ancardia!

Image

Image

Posted: Sun Dec 06, 2009 8:48 am
by Doogie12
pretty...
has it been armed yet?

Posted: Sun Dec 06, 2009 9:05 am
by Arcalane
It may also be worth experimenting with stacking glow effects. Flat colour glows look bad, but if you use a second identical one set to white, then things often start to look better.

Posted: Sun Dec 06, 2009 11:34 am
by Silver Swordsman
The two outer wings look as if they could transform. Really. You should make the inner curves of the wing lock with the curve of the main body as a transformation. As what Arc said, the glows look slightly weird and "generic".