Planetary Artillery
Moderators: th15, Moderators
Planetary Artillery
While lurking the forums for a while I came up with a concept that I don't think has been addressed yet. (I know there are no planets to bombard.)"Planet Bombardment" My idea was a weapon that was meant to carve chunks into planets. So I started on a project that is essentially a huge gun/cannon/weapon with an engine attached. When I figure out animated .gif's I'll post one that shows the moving parts. Since it's really just one big gun it's supposed to look raw and exposed, and in my eye, with several moving parts.
Ready for criticism.
Excuse any coloring... (albeit colorblind)
Also, it will not load into Ship Maker due to some error, I'm working on this now.
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EDIT: Smaller screenshot of the original
Ready for criticism.
Excuse any coloring... (albeit colorblind)
Also, it will not load into Ship Maker due to some error, I'm working on this now.
[/img]
EDIT: Smaller screenshot of the original
Last edited by Grizzle on Wed Oct 07, 2009 11:53 pm, edited 1 time in total.
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- Vice Admiral
- Posts: 1344
- Joined: Sat Sep 22, 2007 2:28 pm
I'm pretty sure that IS default zoom, just with the window maximized.Danny420Dale wrote:Screenshot too huge (default zoom please), colors are random and way too primary-colors for my taste, sectionwork looks a bit random, and transparencies are a bit random too.
Try reposting it in monochrome.
Remember kids, maximizing your window does not help you, but it does stretch any screenshots.
Fly me to the moon, so I can play among the stars~
Let me see what spring is like on Jupiter and Mars~
Let me see what spring is like on Jupiter and Mars~
- unsunghero10
- Commander
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- Location: Maine
No niceties yet...
1: Front is suffering from stretching and shrinking.
2: Rear has random parts on it.
3: Color, really, I mean really?
4: Blue aegis, seems pointless.
5: Half alpha on some parts, even more pointless for a mechanical creation than aegis.
okay.
Besides that, the interior design looks great, and really follows your idea.
You could have taken a screen of it just after it fired, because right now I can only guess how awesome the looks.
1: Front is suffering from stretching and shrinking.
2: Rear has random parts on it.
3: Color, really, I mean really?
4: Blue aegis, seems pointless.
5: Half alpha on some parts, even more pointless for a mechanical creation than aegis.
okay.
Besides that, the interior design looks great, and really follows your idea.
You could have taken a screen of it just after it fired, because right now I can only guess how awesome the looks.
Lurk more
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- Commodore
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Surely you don't take that literally...I mean lots of us say we are colorblind because we have no affinity for color but there is a definite deliberate pattern in the coloring; he just chose too many.Commodore111 wrote:Guys, did you even read this?
Here, try this for target practice. You can modify it anyway you want.
- unsunghero10
- Commander
- Posts: 137
- Joined: Sun Aug 16, 2009 7:19 am
- Location: Maine
Ha! I really am blue/green colorblind, (least that's what the military told me) so I think I just have a smidgen of yellow (which I'm gonna change, still too much), some red accents, and a couple of grays.
Someone said something about a screen shot of it firing: I'm still getting an error when trying to load it, something about speckle... I'll get that posted up in the bug forum later while I'm at work probably.
The entire front end from the blue aegis piece to the end is actually the gun. On firing it recoils back and slowly resets itself. I supposed the blue glow is supposed to be like a charged barrel or something.
I'm still playing with glows and triggers, but I'll have something soon. Thanks guys!
...and sorry for the huge screenshot.
Someone said something about a screen shot of it firing: I'm still getting an error when trying to load it, something about speckle... I'll get that posted up in the bug forum later while I'm at work probably.
The entire front end from the blue aegis piece to the end is actually the gun. On firing it recoils back and slowly resets itself. I supposed the blue glow is supposed to be like a charged barrel or something.
I'm still playing with glows and triggers, but I'll have something soon. Thanks guys!
...and sorry for the huge screenshot.
I changed the colors leaving the accents that I wanted. Also took some advice about lower/higher - darker/lighter colors. I took some of the sillier looking pieces off the back as well. Also, GOOD NEWS! Got it loading into BSF with the recoil movement working correctly. I've yet to disable the ugly glow(distortion?) around the SWA sections while in BSF, but I've read it somewhere in the forums, just have to dig it up. (Or feel free to post and save me some time!)
New screenshots (sorry for background):
And retracted (still working on ani-.gif):
ps.... Already found some more colors to change...
New screenshots (sorry for background):
And retracted (still working on ani-.gif):
ps.... Already found some more colors to change...
- unsunghero10
- Commander
- Posts: 137
- Joined: Sun Aug 16, 2009 7:19 am
- Location: Maine
Here's the final revision of color, thank you everyone for helping me out with that. I fixed the in game problems as well. The main cannon consists of a rail and two tesla's, dialed up incredibly high. Being a giant space-cannon it moves slow, turns slow, and has no other defenses except for higher HP. I may even build a fleet to go along with it.
Sorry about the GUI showing.
Is there a way to stretch the engine exhaust sprite? I don't want to just put 7 thrusters back there to fill it up.
Sorry about the GUI showing.
Is there a way to stretch the engine exhaust sprite? I don't want to just put 7 thrusters back there to fill it up.