My second dreadnaught. WIP
Moderators: th15, Moderators
My second dreadnaught. WIP
I'm currently making another large ship after a burst of inspiration. So I thought I'd come over here and show you what I have so far, so that you could say what you want added to it before I finish. Say any mistakes that I need to fix, what you feel the shape of this ship should be, or any other comments.
Thanks :]
Thanks :]
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- BlackMetalZivon
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You mean like, Grouping them together and then using them later? I don't think so.
But you can select the one section all the other parts are parented through (think of him as great-great-great Grandpa Section) and select "group move" by right clicking on it. Voila, you can move that big-ass hunk of sections.
But you can select the one section all the other parts are parented through (think of him as great-great-great Grandpa Section) and select "group move" by right clicking on it. Voila, you can move that big-ass hunk of sections.
It's not my fault I can't take your post seriously.
Ok.. this ships section work is equivalent of a monkey and ironically my avatar is a monkey, the shape is ok though. Also try some colors here a there to give depth and to brighten up normally dark areas. Ok section work.. seriously the idea of sections is to make them feel as they flow together to see what I go look at a experienced ship builders ship. The very very middle of the ship's section work is ok you created flow there every else outward no. Also try not to create a big gaping line all the own the middle..
My sig is under attack by commie mods!
The overall shape of the shape of the ship is nice, but the layering is horrible. Try to layer your ships like you would an overview of the pyramids lightest at the top, then as it goes down the shape gets bigger and darker.
If you do that your ship would get tons better. Also, try not to stretch a section more than one pixel because it takes away from the ship itself. Just try to practice fixing that. It takes time, but it's worth it in the long run. (And the Moderators won't rip you to shreds.)It's a good start otherwise.
If you do that your ship would get tons better. Also, try not to stretch a section more than one pixel because it takes away from the ship itself. Just try to practice fixing that. It takes time, but it's worth it in the long run. (And the Moderators won't rip you to shreds.)It's a good start otherwise.
"I like nonsense, it wakes up the brain cells. Fantasy is a necessary ingredient in living, it's a way of looking at life through the wrong end of a telescope. Which is what I do, and that enables you to laugh at life's realities." --Dr. Seuss
Well 'do not stretch' has obviously been said, but my advise would be to build smaller. Don't go to the other extreme and cram pieces together, but there is no reason you couldn't make that ship in a third of the space. Its always a smart idea to start at stock size and move up from there, imo.
If you are creative enough with section use, and try to make each area have an actual function, there is no reason to ever have to stretch a section more than .5 or 1, and then only to line it up with other sections.
If you are creative enough with section use, and try to make each area have an actual function, there is no reason to ever have to stretch a section more than .5 or 1, and then only to line it up with other sections.
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One thing I forgot: It's spelled Dreadnought. Not Dreadnaught (though correct, it's not the name), and not Dreadnaut.
[edit] Actually, looking into the subject, all three are correct, however, Dreadnought is the spelling of the class of proto-battleships, starting with the HMS Dreadnought. Star Wars uses Dreadnaught, however.
[edit] Actually, looking into the subject, all three are correct, however, Dreadnought is the spelling of the class of proto-battleships, starting with the HMS Dreadnought. Star Wars uses Dreadnaught, however.
Last edited by Skarmory The PG on Fri Jul 24, 2009 4:08 am, edited 1 time in total.
This post helped a lot. Thanks a bunch.jwa8402 wrote:Well 'do not stretch' has obviously been said, but my advise would be to build smaller. Don't go to the other extreme and cram pieces together, but there is no reason you couldn't make that ship in a third of the space. Its always a smart idea to start at stock size and move up from there, imo.
If you are creative enough with section use, and try to make each area have an actual function, there is no reason to ever have to stretch a section more than .5 or 1, and then only to line it up with other sections.