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<insert name of big circular ship here>
Posted: Sat Jul 11, 2009 6:32 pm
by thedeepestblue
Hokay, here's my new ship, as it is at present.
Not too sure where to go from here, thinking about armaments, generator etc... any ideas for development, or suggestions to improve it before I start plunking stuff on? (As before, the person who can think of the best name gets a cookie.)
Feel free to be critical, but remember that this is my second ship (so be nice

)
Posted: Sat Jul 11, 2009 6:34 pm
by Lizzie
Ok. First thing you should do is immediately change the colors to something less eye burny. Also try making your pictures PNG for better quality.
My I suggest Grey and blue (Or red) for starters.
Posted: Sat Jul 11, 2009 6:37 pm
by AlphaDetisMegas
okay, you definantly got a good idea here, shape is okay, but try to let the sections flow together, as it is now it looks cobbled together and is just a mess,
also, use more colours and ones that don't clash, as it is now its just a giant blob of green and blue ooze.
if you would work on your sectionwork and colouring, this could definantly be an interesting ship
Posted: Sun Jul 12, 2009 10:13 am
by thedeepestblue
Thanks for the feed back - slightly better now?
Any suggestions as to where to put engines, armaments, whether to put in a reactor, adjustments to colouring etc? (Still haven't thought of a good name for it).
Posted: Sun Jul 12, 2009 10:26 am
by Corporal Jomn
Try a different shade of blue, it still eyeburn-ish. Engines could be placed on the section just behind the core, turn their alpha to something like 0 or .1 so they can't, or barely can, be seen. Also, add some more shades of grey, although that is IMO.
Posted: Sun Jul 12, 2009 11:11 am
by thedeepestblue
Corporal Jomn wrote:Try a different shade of blue, it still eyeburn-ish.
By eyeburn-ish do you mean that it's too bright, or that there's too much of it, or that it doesn't sit well with the grey? It doesn't look too bad to me, but others don't like it much either...
Posted: Sun Jul 12, 2009 11:20 am
by Corporal Jomn
Mostly the middle statement, although it may be a little of all.
Posted: Sun Jul 12, 2009 2:36 pm
by thedeepestblue
Added some more variance in colour and an enginey thing. Better now?

Posted: Sun Jul 12, 2009 2:37 pm
by Squishy
thedeepestblue wrote:By eyeburn-ish do you mean that it's too bright, or that there's too much of it, or that it doesn't sit well with the grey? It doesn't look too bad to me, but others don't like it much either...
It's too intense. The blue hue that you have as over 50% of your ship is highly saturated; it is PURE, undiluted blue. A pure primary colour sucks attention away from everything else, so much that it renders the rest of the ship muted by its intensity.
The point is that it's not the brightness, it's not the fact you used a lot of it nor because it clashes with the gray (they certainly compound the problem). No, the issue is that the colour you have chosen is too powerful, and that your liberal use of it magnifies the problem.
A viewer can't ignore such a colour, it screams LOOK AT ME and makes it difficult to discern the detail of the rest of the ship. Trying to make out other details with this colour in your face so hurts the eyes, hence eye-burn.
Posted: Sun Jul 12, 2009 3:42 pm
by FIREST0RM000
This new version is a big improvement over your latest versions, and the colors are now OK, if nothing special. Now look at the way that some of the sharp, angular section you used clash with the smooth curves also present. Either stick to one style (curvy or angles) or make them work together better (I have no idea how you'd do that though).
I like the engine you made, but the fact that it is a significantly lighter shade of gray than the dark gray deck that appears to be above it gives the ship a confusing/conflicting sense of depth. I can't tell what are supposed to be the high parts of the ship and what are supposed to be the low parts due to the way your colors don't agree with the actual depth of sections. Rule of Thumb: Lighter colors appear to be closer to the viewer. As such, use them on the parts of your ship that are supposed to be raised, and use darker shades as you get into the ship's lower parts.
Posted: Sun Jul 12, 2009 6:30 pm
by thedeepestblue
Squishy wrote:No, the issue is that the colour you have chosen is too powerful, and that your liberal use of it magnifies the problem.
Ahh, I see what you mean now (I tend think of eye-watering in terms of luminosity rather than saturation).
Here's another try for colour, the spines were left fully saturated on purpose to emphasize them. I wish that SM had a 'paste colour' function - or at least working custom colours
FIRESTORM000 wrote:I like the engine you made, but the fact that it is a significantly lighter shade of gray than the dark gray deck that appears to be above it gives the ship a confusing/conflicting sense of depth.
Mmm, I tried to emphasise the engine by making it lighter, as I wanted it grey but I also wanted it to stand out against the background. I loosely had depth in mind (or at least I did in the later versions of the ship) but perhaps not as strongly has I could have. Tell me if you think the new colour scheme is an improvement

The angular/curvey clashing is a problem, I might try to put some curvey bits over the blocky parts of the ship, probably not going to be easy to fix without drastically redesigning the ship though

Oh well, at least it's a lesson for the future.

Posted: Mon Jul 13, 2009 9:32 am
by thedeepestblue
How does it look now?

Posted: Mon Jul 13, 2009 9:34 am
by Jokarun
A few well aimed shots and you only have 1/3rd of your ship left...
The colouring is better tough...
Posted: Mon Jul 13, 2009 9:48 am
by Slayer0019
Design is definitely improved, as is coloring.
However, I take issue with the repeated use of those large sections for the internals. They're repetitive.
From a combat perspective, your core is now very exposed. Also, mirroring error directly in front of the core.
Posted: Mon Jul 13, 2009 2:44 pm
by thedeepestblue
Ta for pointing out the mirroring error, I'll fix it when I next take a look at the ship. I agree that the core is very exposed, was thinking about bringing the pods together infront of the core... I'd like to leave it open at the back though as a tactical thing.
As to repeditive grey sections, I might put some blue plating over it - kinda like in the second pic at the back, only in the lighter shade. Hopefully that'll break it up...