Page 3 of 19

Posted: Sun Oct 21, 2007 12:16 am
by TormakSaber
Somethnig probably useful to people making nukes/HYTs/etc: Higher acceleration = higher debris speed. Too high, and it passes through so fast it won't do anything.

Posted: Sun Oct 21, 2007 3:13 am
by Arcalane
Like the way they do hardly anything to relatively small, light and compact ships? ;)

Worth noting, though. It'll be a knife-edge balance between finding a velocity effective against smaller craft, and yet still powerful against larger craft. On the one hand, you want enough penetration for it to do some serious mischief to big ships, but on the other hand you don't want it to overpenetrate and just pass straight through smaller targets.

Like anti infantry vs armour piercing rounds, I suppose.

Posted: Sun Oct 21, 2007 12:33 pm
by Himura.Kenshin
Arcalane wrote:Like the way they do hardly anything to relatively small, light and compact ships? ;)

Worth noting, though. It'll be a knife-edge balance between finding a velocity effective against smaller craft, and yet still powerful against larger craft. On the one hand, you want enough penetration for it to do some serious mischief to big ships, but on the other hand you don't want it to overpenetrate and just pass straight through smaller targets.

Like anti infantry vs armour piercing rounds, I suppose.
Armor piercing rounds will blow your head off.

Posted: Mon Oct 22, 2007 12:08 am
by Natch
Himura.Kenshin wrote:
Arcalane wrote:Like the way they do hardly anything to relatively small, light and compact ships? ;)

Worth noting, though. It'll be a knife-edge balance between finding a velocity effective against smaller craft, and yet still powerful against larger craft. On the one hand, you want enough penetration for it to do some serious mischief to big ships, but on the other hand you don't want it to overpenetrate and just pass straight through smaller targets.

Like anti infantry vs armour piercing rounds, I suppose.
Armor piercing rounds will blow your head off.
Anti-infantry rounds cost and weigh less. So it's more cost effective if there's no or very few armored targets.

Posted: Mon Oct 22, 2007 12:32 am
by Normandy
After a few tests, I discovered something: Weapons will not fire the first time unless the ship is completely stopped. Then, after that the weapon works fine. As a result, I am scrapping the Driver Missile. In addition, here is an updated todo list:

Pulse Missile
Tachyon Beam
blade-type weapon.

Posted: Mon Oct 22, 2007 12:41 am
by Natch
Normandy wrote:After a few tests, I discovered something: Weapons will not fire the first time unless the ship is completely stopped. Then, after that the weapon works fine. As a result, I am scrapping the Driver Missile. In addition, here is an updated todo list:

Pulse Missile
Tachyon Beam
blade-type weapon.
I already made a Tachyon Beam, called the Tachyon Trailer.

http://www.wyrdysm.com/battleshipsforev ... delero.sb2

And my latest creation, the Sidwes Bratchier Bolter(yet to be unveiled), has something like a Pulse Missile. It's called the Gatling Streamer, and fires a burst of 5 one-damage Gat Pulse shots at a fire rate of 0.

Feel free to build off my ideas.

Posted: Mon Oct 22, 2007 2:46 am
by Arcalane
Himura.Kenshin wrote:Armor piercing rounds will blow your head off.
But armour piercing rounds will inflict less internal damage than conventional ones, however, as in some cases they pass straight through you as they're designed and shaped to pass through armour at high velocities, and flesh probably offers a lot less resistance, rather than lodging and/or shattering inside you. :) But anyway, this discussion is turning a little morbid.

Back to the missiles; test lower acceleration values. With the payload these things carry and the added speed boost on Ctrl-D, their current acceleration is a touch unnecessary.

Posted: Mon Oct 22, 2007 7:50 am
by Anna
Nova Bomb!
Image

It's a stationary little sucker with surprisingly tough armour, although it can be shot down fairly easily by railguns. But the real kicker is that when enemies get close enough, it warps right on top of them (or close, anyway. For some reason, the Deiterling isn't too accurate on this thing), and detonates with amazing power.

Download link.

Posted: Mon Oct 22, 2007 9:41 am
by Arcalane
My own attempt - the "Flying Wave Bomb" - required two to do the most hilarious thing I've ever seen to the Leviathan. They didn't quite kill it - in fact, they managed to severe almost the entire outer structure. That's right; all that's left of the Leviathan is the core and it's four gatling pulse gun turrets. :)

The Flying Wave bomb is basically a V shaped nose based on the Diagonal Base core. It has a bit of armour to protect it's heavy engines and the payload (not that the payload actually NEEDS protecting) and consists of 24 "buckshot" balls and six "needle" structures. I am adding some extra needle and wave structures to the front as bombing hardware.

EDIT: I upgraded the Flying Wave Bomb rather heavily, and it has a new name. It is the Caretaker Missile now. Because you have problems, right? It takes care of them. :)

Image

Style inspired by the Bane from Tabula Rasa somewhat. The payload there;

28 "buckshot" spheres
6 kinetic lances
14 kinetic needles
2 kinetic blades (nose cone)
8 kinetic blocks

In essence, all payload sections have 2500 HP. The core and all non-payload sections have less than 20 HP, ideally making it easily set off by railguns.

Apparently, the Caretaker can strip the Leviathan to it's core in only one attack now. The Levi Core was left with 80 out of 600 HP. :) Making final adjustments to the design and uploading in a moment.

Obviously due to the heavy structure of the Caretaker's nose, it should be CTRL+D'd if your target does not have railguns. If they do, they'll get a nice one/two punch as the nosecone breaks off and slams them, then the rest of the core continues in.

Caretaker Missile Download

The only defense against it is point lasers.

Posted: Mon Oct 22, 2007 4:25 pm
by Aralonia
Ixranin wrote:
Aralonia wrote:Your drill is the drill that will pierce the heavens?
Close enough, I think. :wink:
. . .that is bloody amazing.

On another note, I discovered personally the use of high-HP ships as missiles when experimenting with target drones with 3500+ HP and slab sides that could easily be targeted... shooting one of these multilayered drones with a railgun right at a weak spot caused all the kinetic dispersal plates to go flying at the Prinz Eugen-type battlecruiser Redoubt with a vengeance... many lives were lost that day due to a training snafu.

Unconventional warfare may soon become conventional...

UPDATE:

After testing what should have been a perfectly working flechette-type compact fragmentation warhead, R.S.Aralonia design bureaus have hit the odd problem that the individual fragments tumble while in flight towards the target drone. While this is not necessarily a bad thing, as this is space and the initial vector/velocity are retained, the pieces present themselves as larger targets for enemy point defence and also may lose effectiveness due to kinetic energy on impact being dispersed over larger areas or without "sticking" into the enemy ship hull.

Posted: Mon Oct 22, 2007 8:36 pm
by th15
I think I have a little something that you guys will love, direct your attention to the text.

Image

Posted: Mon Oct 22, 2007 8:42 pm
by Da_Higg
How the...

Posted: Mon Oct 22, 2007 9:33 pm
by eternalrains
Let me guess... The "Kinetic Missile" goes on top of the enemy, then hits some kind of automated self-destruct button?

Posted: Mon Oct 22, 2007 10:13 pm
by SoberStickman
th15 wrote:I think I have a little something that you guys will love, direct your attention to the text.

Image
<3
You never cease to impress us

Posted: Mon Oct 22, 2007 10:52 pm
by The Boz
Kam... what!?

Never mind the fact that you seem to like the TV show Andromeda :p