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Posted: Mon Apr 07, 2008 3:30 am
by AidanAdv
I call it the Quantum Driver.

Image

Posted: Mon Apr 07, 2008 3:34 am
by ArcaneDude
Type XX phasers:

weapon|MiningBeam|90|5|10|80|21|-1|800|0|-1||16776960|4|-1|0|-1|-1|-1|1|1

Boson torpedoes:

weapon|Pulsar|180|60|3|60|150|-1|900|0|-1||16776960|200|0|0.10|1|1|45|1|1

More pending.

Posted: Mon Apr 07, 2008 3:39 am
by Bad Boy
Where's Normandy so he can say, "IT LIVES AGAIN!"

Posted: Mon Apr 07, 2008 3:40 am
by jwa8402
[quote="AidanAdv"]I call it the Quantum Driver.

omg its a freakin peacock!

Posted: Tue Apr 08, 2008 7:08 am
by VNilla
@AidanAdv:

How do you do that?
(Methinks it involves a Driver with Firing Arc 90 and Shot deviation a ton)

@Everyone:

I took a QuadBlaster and gave it the following stats:

Turning: 50,000
Damage: 50
Fire Rate: 1
Clipsize: 10,000
Reload: 1
Color: Orange
Bullet Speed: 150
Burst: 50

The result is (for all you Star Trek: Voyager fans out there) very similar to Captain Braxton's cannon thingie from Future's End, Part I.

For all you non-Star Trek: Voyager fans out there (how could you? :evil: ) it's a giant yellow wave of death coming out of a QuadBlaster. It's very cool.

Posted: Sun Apr 13, 2008 12:41 pm
by mtheminja
My brother just tried to make a gosling launcher with shots that get bigger when they split. Instead, he got shots that turn invisible, and later reappear!

module|Gosling|600|0.67|600|900|-1||5|1|0.25|0|50|80960|3|1.50

Also, if you give a booster negative effect, cool things happen. You can have weapons turn on or increase their rate when other sections are destroyed. Here's one that lets a weapon fire only once until it is destroyed:

module|Booster|-1|-1|-1|-1|-1||-3|65793|-1|-1|-1|-1|-1|-1

Here is a ship with these features: Linky
When the first aegises are destroyed, the weapons on the section it was protecting turn on. You could make cool bosses using this kind of effect. You know, where when you blow off its arm, it starts firing missiles at you? I hope to see some cool designs using this soon!