The Novelty Weapon Collection

Archives for ships and fleets. 'nuff said. Most of the ships here are very very old and will not work in current versions of BSF or SM. You have been warned!

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Water_and_Wind
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Post by Water_and_Wind »

Impeder speeds up projectiles fast enough to go through the shields?
mtheminja
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Post by mtheminja »

Well, simply slapping a speed-up impeder won't do it...
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ChaosTheory
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Post by ChaosTheory »

I suspect the impeder has a range that encompasses the enemies, so their weapons get bounced around inside the impeder field and often strike the target ship. If the weapon fires inside the impeder field, it will just be bounced back and forth inside the field until it gets loose or kits something.

Yes?
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Water_and_Wind
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Post by Water_and_Wind »

Well, there's also a slow down impeder so I guess one impeder brings bullets through the shields while the other keeps them there.
mtheminja
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Post by mtheminja »

ChaosTheory wrote:I suspect the impeder has a range that encompasses the enemies, so their weapons get bounced around inside the impeder field and often strike the target ship. If the weapon fires inside the impeder field, it will just be bounced back and forth inside the field until it gets loose or kits something.

Yes?
This sounds... cool, although that's not what I did.
The Winner, who gets a cookie, wrote:Well, there's also a slow down impeder so I guess one impeder brings bullets through the shields while the other keeps them there.
Yup. This took a lot of tuning, but an impeder with -2 effect and 500 range makes many projectiles skip over the aegises, which are placed at ~200 out from the core. Then, a 0.8 effect impeder with 300 range slows them down so they can hit the ship. This way, we can finally make ships that are beam immune, but not projectile immune.

Non-obfuscated example: http://www.wyrdysm.com/battleshipsforev ... rigate.sb3

My favorite weapons to attack it with are tachyons, plasma charges, and demeters, because they get frozen in place, but can still do damage. Pulsars look cool too, though.
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Spoot Knight
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Post by Spoot Knight »

What the hell is up with everyone making negative effect modules / weapons? Every time I try entering a negative value it makes it zero.
mtheminja
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Post by mtheminja »

Select the module you want to put a negative number in and put in a distinctive number for the parameter you want to change. Hit R, then ok. Then hit E, change the number you put in to the negative one you actuall want, and hit ok. Voila!
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TheBlueEcho
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Post by TheBlueEcho »

You can also use the same trick to do different things, such as flip weapons.
Auriak
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Post by Auriak »

Has anyone tried infinite firing beams yet?
weapon|MiningBeam|180|-1|-1|0|-1|-1|-1|-1|-1||65280|3|-1|-1|-1|-1|-1|1|1

It will fire forever until its target is destroyed or moves out of range. It's better left at low damage to keep the beam firing for a maximum length of time.
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Auriak Fleet: http://www.wyrdysm.com/phpBB2/viewtopic.php?t=1654
Mystar Fleet: http://www.wyrdysm.com/phpBB2/viewtopic.php?p=42448#42448
ChaosTheory
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Post by ChaosTheory »

Auriak wrote:Has anyone tried infinite firing beams yet?
weapon|MiningBeam|180|-1|-1|0|-1|-1|-1|-1|-1||65280|3|-1|-1|-1|-1|-1|1|1

It will fire forever until its target is destroyed or moves out of range. It's better left at low damage to keep the beam firing for a maximum length of time.
1) Take beam.
2) Give lucky-9 duration
3) Put high damage
4) Give 3-5 deviation
5) Activate.

Swingin Swords!!! Customize to taste.
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mtheminja
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Post by mtheminja »

This is a useless, but funny 'weapon': Snake Cannon!

Teller Snake

It only works when spawned as ally...
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Tsakara
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Post by Tsakara »

did I ever post the paintship?
mtheminja
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Post by mtheminja »

:?:
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Post by Arcalane »

Auriak wrote:Has anyone tried infinite firing beams yet?
weapon|MiningBeam|180|-1|-1|0|-1|-1|-1|-1|-1||65280|3|-1|-1|-1|-1|-1|1|1

It will fire forever until its target is destroyed or moves out of range. It's better left at low damage to keep the beam firing for a maximum length of time.
Duh. People were trying to make these even before th15 made beam duration moddable. ;)
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TheBlueEcho
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Post by TheBlueEcho »

Tsakara wrote:did I ever post the paintship?
I don't think so.
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