The Novelty Weapon Collection

Archives for ships and fleets. 'nuff said. Most of the ships here are very very old and will not work in current versions of BSF or SM. You have been warned!

Moderators: th15, Moderators

User avatar
Anna
The artist formerly known as SilverWingedSeraph
Posts: 3447
Joined: Wed Sep 26, 2007 8:51 pm
Location: Elsewhere

Post by Anna »

Holy Hell, that Kinetic Missile is dangerous. :shock:
Founder and Event Coordinator for the BSF Beauty Pageant. Founder of the Pseudo-Chainship Project. Admin. Games Master.
Quality Control Enforcer
Gay cute girl and fucking proud of it.
Ixranin
Captain
Captain
Posts: 420
Joined: Thu Sep 06, 2007 9:50 am

Post by Ixranin »

Yeah. <_< Only took a couple of them to wipe out the Leviathan with my poor aim.
Water_and_Wind
Captain
Captain
Posts: 497
Joined: Wed Sep 12, 2007 3:29 am

Post by Water_and_Wind »

Uh, yeah, the Kinetic Missile is a really high-yield weapon. Does more damage to targets with larger diameters and bypasses deflectors and is uninterceptable in that it is supposed to be intercepted. One hit took out the 75% of Kazauel's Hierarch leaving only the exposed core and the nose. I had a hard time using them against the Leviathan though, it has too few weapons to intercept the missile.
MaxAstro
Lieutenant
Lieutenant
Posts: 28
Joined: Sun Sep 16, 2007 3:15 pm
Location: Who knows?

Post by MaxAstro »

Ah... that's what ctrl-D is for... ^_^

Two Kinetic Missiles + Ctrl-D = PAIN for the Leviathan. Also, the debris from the missile travel really, REALLY fast when Ctrl-D is used...

Almost too fast to be useful against anything smaller than the Leviathan...
"That is not dead which can eternal lie, and with strange aeons even death may die." - H.P. Lovecraft
User avatar
Normandy
Vice Admiral
Vice Admiral
Posts: 1214
Joined: Thu Sep 27, 2007 2:34 am

Post by Normandy »

You have to admit the flying shrapnel torpedo idea is really cool...

(2 hits to the Leviathan with a High Yield Torpedo and it's gone. Just hit it in-between the giant protrusions. The repeater guns take a while to lock on to it, so it works out perfectly. It's actually more effective against the leviathan than ships though, as ships have actual turning capabilities)

Right now in my todo list of novelty weapons:
High speed + Low acceleration = Passing... So that means if I put a sort of "Suicide weapon" on my ship it will go through the enemy ship, not stopping (as it can't accelerate backwards fast enough), then turning around, then accelerating back towards the ship, hitting it again, etc...
Even better High Yield Torpedo (There was a lot I didn't like about that one, even if it created an awesome explosion that looked really cool)
A viable Sniper Cannon (I feel that the Railgun is too insubstantial and Laser Beams just don't cut it... Not literally)
[url=http://www.fallingsandgame.com/][img]http://www.gaussianstudios.co.cc/hosting/fsgbanneram3.png[/img][/url]

tl;dr-ers will be shot on sight.
[size=75][url=http://bsf.wikidot.com/]BSF Wiki[/url]
"I have measured your 'fun', and science has quantitatively rated it a three." ~Lord Tim (Data Realms Fan Forums)[/size]
User avatar
Arcalane
Pseudofeline Overlord
Posts: 4034
Joined: Thu Sep 13, 2007 10:37 am
Location: UK

Post by Arcalane »

Water_and_Wind wrote:I made a similar weapon to the Nuke and HYT, the Kinetic Missile:

Image
Holy hell. This thing is scary. I used several to strike one of my Terran Battleships, and they cleanly severed the entire rear end. Railguns, eat your heart out!

The compactness means the 'slug' tends to retain most of it's shape mid flight too. At first I thought they were sticking together as a clump of objects somehow. Oh how wrong I was.

Interestingly, the density of the slug means it is highly effective against large multi-segment vessels, but it's density means it can pass right through much smaller, more spindly targets without causing much damage. Whilst it cripples the Levi, a slug can pass straight through the broadside of an Erebus without causing much damage.
  /l、
゙(゚、 。 7
 l、゙ ~ヽ
 じしf_, )ノ
Shadow Hydra
Lieutenant Commander
Lieutenant Commander
Posts: 83
Joined: Fri Sep 14, 2007 7:27 am

Post by Shadow Hydra »

Umm... Both the High Yield Torpedo and Kinetic Missile didn't even dstroy a part of my ship the Juggernaught. I don't know if i'm not doing it right, but yea no effect.
Water_and_Wind
Captain
Captain
Posts: 497
Joined: Wed Sep 12, 2007 3:29 am

Post by Water_and_Wind »

12000 HP might be the problem. Try some other ship.
Shadow Hydra
Lieutenant Commander
Lieutenant Commander
Posts: 83
Joined: Fri Sep 14, 2007 7:27 am

Post by Shadow Hydra »

Ah-ha yup, that was it. Didn't realize it had 12000 health, supposed to be 700 health... :lol:
Boba Fettuccini
Rear Admiral
Rear Admiral
Posts: 775
Joined: Tue Jun 05, 2007 1:27 pm
Location: Everett, WA
Contact:

Post by Boba Fettuccini »

your kinetic missile may be more powerful, but my nuke outdoes it in looks 3 times over.

I just don't get it. I've made 4 ships, all the same stats as your kinetic missile... but none of them do even half as much damage as yours!
[center][url]www.boba-fettuccini.com[/url][/center]
Marko Dash
Lieutenant, Junior Grade
Lieutenant, Junior Grade
Posts: 21
Joined: Wed Oct 03, 2007 3:28 am

Post by Marko Dash »

have you included an uber-f*ckton of circle peices?
Boba Fettuccini
Rear Admiral
Rear Admiral
Posts: 775
Joined: Tue Jun 05, 2007 1:27 pm
Location: Everett, WA
Contact:

Post by Boba Fettuccini »

not circles, but I used about twice as many civilian cargo ship 'cargo canisters' reduced to about the same size as those circles... only one mistake I may have made... I'll see if thats it.
[center][url]www.boba-fettuccini.com[/url][/center]
User avatar
Normandy
Vice Admiral
Vice Admiral
Posts: 1214
Joined: Thu Sep 27, 2007 2:34 am

Post by Normandy »

Well, the High Yield Torpedo Mark II and the Driver Missile are now out!

http://www.wyrdysm.com/battleshipsforev ... s/HYT2.sb2
http://www.wyrdysm.com/battleshipsforev ... ads/DM.sb2

The HYT2 is basically a smaller, cooler looking version of the original HYT. It can, if shot perfectly between the two legs of the leviathan (that hole between the 2 wing pieces), it can take out the entire station in one blow, if you're lucky.

The DM is basically that 'suicide ship' that I had planned. I thought, why not just go with a tried-and true design? Basically, it's a Tachyon Driver on a missile. It'll fire for about a second before being blown up itself.

New todo list:
Pulse Missile
Some sort of 'blade' weapon
[url=http://www.fallingsandgame.com/][img]http://www.gaussianstudios.co.cc/hosting/fsgbanneram3.png[/img][/url]

tl;dr-ers will be shot on sight.
[size=75][url=http://bsf.wikidot.com/]BSF Wiki[/url]
"I have measured your 'fun', and science has quantitatively rated it a three." ~Lord Tim (Data Realms Fan Forums)[/size]
User avatar
Anna
The artist formerly known as SilverWingedSeraph
Posts: 3447
Joined: Wed Sep 26, 2007 8:51 pm
Location: Elsewhere

Post by Anna »

I don't know why, but those Driver Missles, at least for me, don't fire their god-damn Drivers, even at point blank range. They just sit there and get blown to smoosh...

I like the new High-Yield Torpedoes, though.
Founder and Event Coordinator for the BSF Beauty Pageant. Founder of the Pseudo-Chainship Project. Admin. Games Master.
Quality Control Enforcer
Gay cute girl and fucking proud of it.
User avatar
Normandy
Vice Admiral
Vice Admiral
Posts: 1214
Joined: Thu Sep 27, 2007 2:34 am

Post by Normandy »

I don't know... Sometimes they fire sometimes they don't... Try targeting individual pieces, it seems to have a higher success rate that way.
[url=http://www.fallingsandgame.com/][img]http://www.gaussianstudios.co.cc/hosting/fsgbanneram3.png[/img][/url]

tl;dr-ers will be shot on sight.
[size=75][url=http://bsf.wikidot.com/]BSF Wiki[/url]
"I have measured your 'fun', and science has quantitatively rated it a three." ~Lord Tim (Data Realms Fan Forums)[/size]
Locked