The Novelty Weapon Collection

Archives for ships and fleets. 'nuff said. Most of the ships here are very very old and will not work in current versions of BSF or SM. You have been warned!

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Normandy
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Post by Normandy »

Cool, finally a new weapon for the novelty weapon collection! Kudos to you! I'd test if if my computer wouldn't blow up! ^.^
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tl;dr-ers will be shot on sight.
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Danny420Dale
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Post by Danny420Dale »

Water_and_Wind wrote:Sweet HYTs.

I made a similar weapon to the Nuke and HYT, the Kinetic Missile:

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The Kinetic Missile was developed as a relatively inexpensive way to deliver massive damage, and consequently became a favourite of terrorists everywhere. Lacking in any explosives, it must be destroyed by enemy fire to be set off. It keeps the price down though. The mechanism is extremely simple; the momentum of the missile at destruction is transferred into the tiny pellets carried by the missile. Since the mass of an individual pellet is much lower than the missile as a whole, the velocities attained by the pellets enable them to deal tremendous damage, in fact passing through the enemy ship entirely. This gives the Kinetic Missile the properties of both a shotgun and a railgun.

Download:
http://www.wyrdysm.com/battleshipsforev ... issile.sb2
http://www.wyrdysm.com/battleshipsforev ... issile.shp
http://www.wyrdysm.com/battleshipsforev ... ds/EKM.rar

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Enhanced Kinetic Missile fitted with a heavily modified surplus Blaster cannon rigged to overload as a warhead due to its higher speed often precluding it getting detonated by incoming weapons fire.
derekiv
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Post by derekiv »

what sis the .rar format?
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Post by Cerebrus »

It's like .zip. Use WinRAR to open it.
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Post by Himura.Kenshin »

A type of zipped file.

I use WinRAR, personally. It supports .rar and .zip along with a multitude of other extensions. From what I've heard of though, there are better programs out there... o.O
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Normandy
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Post by Normandy »

whoaaaaaaa big bump.

Anyways, so anyone have any new novelty weapons? I really haven't thought of any recently...
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tl;dr-ers will be shot on sight.
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Natch
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Post by Natch »

http://www.wyrdysm.com/battleshipsforev ... evirum.sb2

Sound-based weapon. Damages very slowly, but it DOES do damage.
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Post by TormakSaber »

The EKM suffers from too much acceleration. Cut it down to .5 or even .25, and it is MUCH more effective, IMO.
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Post by Arcalane »

Natch wrote:http://www.wyrdysm.com/battleshipsforev ... evirum.sb2

Sound-based weapon. Damages very slowly, but it DOES do damage.
SPACE DOES NOT WORK THAT WAY. :?

Sonic-based weaponry won't work in space due to there being no air. ;)

@Tormak; I think I brought this up earlier, but it's always good to reiterate it. Higher acceleration does not necessarily increase the impact of the missile; in fact, as I stated before, the standard KM can pass straight through the broadside of my Erebus design (which is basically a beefed up stock Battleship) and barely leave a mark.
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Post by TormakSaber »

The EKM blew through my Damascus Battleship and barely hurt it because the pieces were travelling so fast...

I sent in a modified EKM with .5 acceleration instead of 3, and it destroyed it in a single shot. BIG difference.
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Post by Anarki »

You could blast air at the enemy...
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Post by derekiv »

Here is one that can get close to a heavily defended ship and still kill it. unteseted but has 10 speed.

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Arcalane
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Post by Arcalane »

Most KKWs can get close to enemy ships as almost all of their pieces have extremely high health to ensure they inflict considerable amounts of damage to their target. ;)

In fact, the only concern is point beams, which are the only real defense capable of stopping a ship from taking damage from a KKW.
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Post by Anna »

Arcalane wrote:Most KKWs can get close to enemy ships as almost all of their pieces have extremely high health to ensure they inflict considerable amounts of damage to their target. ;)

In fact, the only concern is point beams, which are the only real defense capable of stopping a ship from taking damage from a KKW.
Very high speed and maneuverability also helps. I remember trying to hit Danny420's Waverider with the Kinetic Missile and his ship kept dodging the damn thing... :lol:
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Post by Lizzie »

Arcalane wrote:Most KKWs can get close to enemy ships as almost all of their pieces have extremely high health to ensure they inflict considerable amounts of damage to their target. ;)

In fact, the only concern is point beams, which are the only real defense capable of stopping a ship from taking damage from a KKW.
Railguns = the bane of most KKW's.
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