Ship Deployer...
Moderators: th15, Moderators
Ship Deployer...
The ship deployer module: is it possible to make it spawn an allied ship instead of a player ship? If yes, you could set that allied ship's AI to kamakaze and make a mine out of it.
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and two we find before.
We stand behind before we find
what those behind be for.
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- Fleet Admiral
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It's AI will be allied when the ship spawning it is Allied. And yes, it can be set to kamikaze.
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And in this Alliance we bestow our hope and will, that the Dogs of War may never harass the people of our homes again, and that it will bring peace, equality and liberty for all in need and despair. One Universe, One Goal. By the Manifest we command this.~ Saren Vil Ush
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- Commodore
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Has anyone tried messing with the gluon bolter bulletspeed and turning to make a minefield dispenser? I can't get it quite right, but if anyone else can, I think that would do the job just as well.
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Perhaps, but I doubt it could be used as strategically. By manually placing the things, you can set up far more... interesting minefields to play with. (However, I can only imagine what a decent meteor shower might start... )
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- Commodore
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...The gluon bolter is manually controlled. You aim, fire, and best of all, you don't have to be exactly where you want the mines to be.
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True, true, but it will put all of the mines in a small area that the enemy may be able to avoid easily.
I guess both ideas have their pros and cons.
I guess both ideas have their pros and cons.
Ne me forcez pas à arracher votre gorge, s'il vous plaît.
~~~~~
[b]ZOMG NINJA SARCASM[/b] :shock:
~~~~~
[quote="Arcalane"]If anyone says "y'all" again I'm going to string them up and put their head on a pike.[/quote]
~~~~~
[b]ZOMG NINJA SARCASM[/b] :shock:
~~~~~
[quote="Arcalane"]If anyone says "y'all" again I'm going to string them up and put their head on a pike.[/quote]
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- Commodore
- Posts: 535
- Joined: Mon Jul 21, 2008 1:04 pm
- Location: CT, America
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- Commodore
- Posts: 535
- Joined: Mon Jul 21, 2008 1:04 pm
- Location: CT, America
It is a module that fires a swarm of projectiles at a target location. Once the pellets reach their location (provided they did not impact a ship) they will continue to orbit in little circles at the target location for several seconds. Go do the campaign, it's in the 2nd or 3rd mission.
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