Ship Deployer...

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Isu
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Ship Deployer...

Post by Isu »

The ship deployer module: is it possible to make it spawn an allied ship instead of a player ship? If yes, you could set that allied ship's AI to kamakaze and make a mine out of it.
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ArcaneDude
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Post by ArcaneDude »

It's AI will be allied when the ship spawning it is Allied. And yes, it can be set to kamikaze.
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Isu
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Post by Isu »

I knew about the kamakaze AI. that was a statement rather than a question...
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Slayer0019
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Post by Slayer0019 »

Has anyone tried messing with the gluon bolter bulletspeed and turning to make a minefield dispenser? I can't get it quite right, but if anyone else can, I think that would do the job just as well.
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Post by VNilla »

Perhaps, but I doubt it could be used as strategically. By manually placing the things, you can set up far more... interesting minefields to play with. (However, I can only imagine what a decent meteor shower might start... :?)
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Slayer0019
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Post by Slayer0019 »

...The gluon bolter is manually controlled. You aim, fire, and best of all, you don't have to be exactly where you want the mines to be.
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Post by VNilla »

True, true, but it will put all of the mines in a small area that the enemy may be able to avoid easily.

I guess both ideas have their pros and cons.
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Slayer0019
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Post by Slayer0019 »

Decrease turn rate, forcing the gluons to take wide turns.
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Isu
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Post by Isu »

Might I ask: What on EARTH does a gluon bolter even do?
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Slayer0019
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Post by Slayer0019 »

It is a module that fires a swarm of projectiles at a target location. Once the pellets reach their location (provided they did not impact a ship) they will continue to orbit in little circles at the target location for several seconds. Go do the campaign, it's in the 2nd or 3rd mission.
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Post by Arcalane »

It's not possible to make the Ship Deployer spawn Allied ships from Player ships, no.
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