Ya know, I never did really like energy shields...
Moderators: th15, Moderators
-
- Commodore
- Posts: 535
- Joined: Mon Jul 21, 2008 1:04 pm
- Location: CT, America
Ya know, I never did really like energy shields...
I never got the hang of em, and the whole rotate-to-incoming-fire deal seems superfluous. I needed a full, strong shield, one that I could repair without the Nanomatrix flaring over the whole ship. But how?
Why, with a ring.
(Yes, that rotates. I just couldn't figure out how to make a gif)
The PTSF Brigandine Armored Cruiser was designed for battlefield survivability, and is completely up to Alliance standards. Instead of traditional ships, whose armor keeps getting hit, the Brigandine uses the revolutionary (pun intended) Ring System. Heavy Nanolattice armor takes hits up front, and then rotates out of the way for the next plate to take the next barrage. It then rotates inside the ship where a Nanomatrix gives it a quick patch-up before being sent back out. This system allows the ship to last much longer than standard ships, keeping the Brigandine in the fight where its heavy Alliance-approved armaments can do their job.
Weaponry includes 2 Dual Autocannon turrets, 2 Missile arrays, 3 Medium Beamers, 2 Anti-fighter turrets, and 3 Point Beams, as well as a Nanomatix for the aforementiond armor repair, or in non-combat situations, the repair of other craft.
PTSF Shipyards: When overkill isn't enough.
NOTE: Lets the record show that I was the first to do moving armor for a distinct purpose. Can I get this patented?
Why, with a ring.
(Yes, that rotates. I just couldn't figure out how to make a gif)
The PTSF Brigandine Armored Cruiser was designed for battlefield survivability, and is completely up to Alliance standards. Instead of traditional ships, whose armor keeps getting hit, the Brigandine uses the revolutionary (pun intended) Ring System. Heavy Nanolattice armor takes hits up front, and then rotates out of the way for the next plate to take the next barrage. It then rotates inside the ship where a Nanomatrix gives it a quick patch-up before being sent back out. This system allows the ship to last much longer than standard ships, keeping the Brigandine in the fight where its heavy Alliance-approved armaments can do their job.
Weaponry includes 2 Dual Autocannon turrets, 2 Missile arrays, 3 Medium Beamers, 2 Anti-fighter turrets, and 3 Point Beams, as well as a Nanomatix for the aforementiond armor repair, or in non-combat situations, the repair of other craft.
PTSF Shipyards: When overkill isn't enough.
NOTE: Lets the record show that I was the first to do moving armor for a distinct purpose. Can I get this patented?
Got Steam?
Join the official BSF Steam group today!
Sign up [url=http://steamcommunity.com/groups/wyrdysm]here![/url]
[img]http://i192.photobucket.com/albums/z148/JohnDG/sig-1.png[/img]
Join the official BSF Steam group today!
Sign up [url=http://steamcommunity.com/groups/wyrdysm]here![/url]
[img]http://i192.photobucket.com/albums/z148/JohnDG/sig-1.png[/img]
I would like to note that the Brigandine actually got denied on the basis that it would turn into oh-so-much-shrapnel in the right circumstances.
PS: you mislayered several of the plates, there's four... I can't name them, but they float over the back area rather than under/between.
PS: you mislayered several of the plates, there's four... I can't name them, but they float over the back area rather than under/between.
/l、
゙(゚、 。 7
l、゙ ~ヽ
じしf_, )ノ
゙(゚、 。 7
l、゙ ~ヽ
じしf_, )ノ
-
- Commodore
- Posts: 535
- Joined: Mon Jul 21, 2008 1:04 pm
- Location: CT, America
Yeah I know it got denied, but it is balanced according to Alliance standards. So if it were to be fielded, it would be on par with Alliance ships.
As for the mislayering, I spotted it too, and corrected it. The ship you see here does not have those errors.
The shrapnel thing, though admittedly deadly, is very unlikely, seeing that in my testing, the Ring is always destroyed before the rest of the ship. As the metagame does not include railguns (yet), I don't see how the shrapnel thing could occur, but that's your call.
That may be incentive to keep the Brigandine at the front of the fleet too, so in the event of sudden destruction, the enemies would take severe damage.
As for the mislayering, I spotted it too, and corrected it. The ship you see here does not have those errors.
The shrapnel thing, though admittedly deadly, is very unlikely, seeing that in my testing, the Ring is always destroyed before the rest of the ship. As the metagame does not include railguns (yet), I don't see how the shrapnel thing could occur, but that's your call.
That may be incentive to keep the Brigandine at the front of the fleet too, so in the event of sudden destruction, the enemies would take severe damage.
Got Steam?
Join the official BSF Steam group today!
Sign up [url=http://steamcommunity.com/groups/wyrdysm]here![/url]
[img]http://i192.photobucket.com/albums/z148/JohnDG/sig-1.png[/img]
Join the official BSF Steam group today!
Sign up [url=http://steamcommunity.com/groups/wyrdysm]here![/url]
[img]http://i192.photobucket.com/albums/z148/JohnDG/sig-1.png[/img]
-
- Commodore
- Posts: 535
- Joined: Mon Jul 21, 2008 1:04 pm
- Location: CT, America
Seems to me that speeding up the ring would solve this problem.Arcalane wrote:Elementary really. With timed and aimed HBE blasts, you could neutralize a specific portion of the ring and then blast the internals to scrap... et voila; instant debris field of raep. Wink
My ships are never truly done anyway, I'll incorporate that into the next revision.
But that's so much less creative. Besides, then you suffer from the same problem where your front armor is always taking the hits, and gets eaten up, leaving you wondering why you armored anything else if just the front gets shot up. That's how this monster was dreamed up.Nutcase wrote:And it would probably be much easier to...ya know... use the ring's metal for classic armour.
Gives you a much smaller surface to hit.
I don't see how sidewinders would be any more effective than regular gunfire. The shell would detonate, the submunitions would arc around and hit the shield like anything else, weaker in fact.Warpman wrote:To me as a fan of sidewinders this ship seems to be not that powerful.
Got Steam?
Join the official BSF Steam group today!
Sign up [url=http://steamcommunity.com/groups/wyrdysm]here![/url]
[img]http://i192.photobucket.com/albums/z148/JohnDG/sig-1.png[/img]
Join the official BSF Steam group today!
Sign up [url=http://steamcommunity.com/groups/wyrdysm]here![/url]
[img]http://i192.photobucket.com/albums/z148/JohnDG/sig-1.png[/img]
-
- Vice Admiral
- Posts: 1435
- Joined: Tue Dec 04, 2007 7:31 am
-
- Commodore
- Posts: 535
- Joined: Mon Jul 21, 2008 1:04 pm
- Location: CT, America
-
- Commander
- Posts: 139
- Joined: Thu Oct 23, 2008 4:17 am
I highly doubt it. Frosch blasts disable weaponry and modules, but it doesn't disable movement IIRC.Warpman wrote: Does frosch stop ring from rotating? This could render it vulnerable...
[url=http://profile.xfire.com/bizzarecoyote][img]http://miniprofile.xfire.com/bg/sf/type/2/bizzarecoyote.png[/img][/url]
-
- Vice Admiral
- Posts: 1435
- Joined: Tue Dec 04, 2007 7:31 am