Fraxy fanship

Archives for ships and fleets. 'nuff said. Most of the ships here are very very old and will not work in current versions of BSF or SM. You have been warned!

Moderators: th15, Moderators

Should i continue improving and making more fanships?

Poll ended at Tue Apr 07, 2009 8:08 pm

YES PLS!
3
18%
ok if u want...
5
29%
no unless u can create better ships
6
35%
YUCK!
3
18%
 
Total votes: 17

blackrider123
Commander
Commander
Posts: 106
Joined: Thu Feb 12, 2009 3:26 pm
Location: In a tank at Underwater World, Sentosa
Contact:

Fraxy fanship

Post by blackrider123 »

this is just a fanship of one of the ships in the game Fraxy



Image



can someone tell me how to put weapons under parts to create a nicer image and can someone also tell me how to make the core glow?
lightstriker
Commodore
Commodore
Posts: 721
Joined: Mon Jun 30, 2008 7:49 am
Location: "not here" would probably be accurate

Post by lightstriker »

http://www.wyrdysm.com/phpBB2/viewtopic.php?t=3556
read it. Know it. Love it not that way you sick, sick little man
jwa8402
Admiral
Admiral
Posts: 1988
Joined: Tue Feb 26, 2008 9:09 am

Post by jwa8402 »

You would be better off just changing the weapon sprites to the fraxy weapon since its the same size and double barreled.
Potential fraxy auto cannons: 93, 98, 101, 102,
Potential fraxy beamers: 95, 99, 100, 108
Potential fraxy machine guns: 103?
For the thrusters, mount them to a small section under the 'engine' section, then click on the thruster and press W. There are several ways to make the core glow, look around and experiment.
blackrider123
Commander
Commander
Posts: 106
Joined: Thu Feb 12, 2009 3:26 pm
Location: In a tank at Underwater World, Sentosa
Contact:

Post by blackrider123 »

ok thanks for the tip...
i hav already editted it and i will post it up tomorrow with more edition
for people that do not like fraxy designs like this, blame the game Fraxy >:)
Homer
Commander
Commander
Posts: 246
Joined: Sat Feb 07, 2009 2:15 am
Location: Texas

Post by Homer »

It has a nice general flow to the shape but i disagree with those weapons. A suggestion might be to use a custom fraxy turret or fraxy gun.
My sig is under attack by commie mods!
blackrider123
Commander
Commander
Posts: 106
Joined: Thu Feb 12, 2009 3:26 pm
Location: In a tank at Underwater World, Sentosa
Contact:

Post by blackrider123 »

I improved the core a bit and added some nice doodads. The weapons are now hidden and they will appear to be firing from the fraxy parts:)
i also posted a download...

THE PIC
Image

Download here------->> http://www.wyrdysm.com/battleshipsforev ... troyer.shp
blackrider123
Commander
Commander
Posts: 106
Joined: Thu Feb 12, 2009 3:26 pm
Location: In a tank at Underwater World, Sentosa
Contact:

Post by blackrider123 »

*sry for double posting mods, i feel that this shiip should have its ownpost as it is a new update.

I just built this just now and this ship is EXACTLY similar to the fanship, every part in the EXACT position.

Image

if anyone thinks i should add doodads, tell me, and feel free to comment:)
jwa8402
Admiral
Admiral
Posts: 1988
Joined: Tue Feb 26, 2008 9:09 am

Post by jwa8402 »

Big improvement on your first ship, and I like where your going with the second one...If its a fan ship, can we see a reference picture? I've never played it...
blackrider123
Commander
Commander
Posts: 106
Joined: Thu Feb 12, 2009 3:26 pm
Location: In a tank at Underwater World, Sentosa
Contact:

Post by blackrider123 »

no pics for that ship. I made this new ship based on a fraxy boss 'Vuilture's Nest'. i was so anxious to take a pic of it that i didnt save the file. I also included the ref. pic...



Image



Image


pls comment
'Why so serious?' [b]-The Insane Asylum[/b]
Homer
Commander
Commander
Posts: 246
Joined: Sat Feb 07, 2009 2:15 am
Location: Texas

Post by Homer »

Your station has a fair space for improvement but as it is it looks generally nice. For improvement f you connected all the parts so no floatys, it would look a hell lot better. Though if you want floatys could you atleast put some doosparks tp make it look like a energy field or somthing :? is holding it together. Also on the station sections you just basically repeated the same pattern 8 times over it could really use som variety.
My sig is under attack by commie mods!
blackrider123
Commander
Commander
Posts: 106
Joined: Thu Feb 12, 2009 3:26 pm
Location: In a tank at Underwater World, Sentosa
Contact:

Post by blackrider123 »

um i was just remaking the station of BSF you see.
'Why so serious?' [b]-The Insane Asylum[/b]
jwa8402
Admiral
Admiral
Posts: 1988
Joined: Tue Feb 26, 2008 9:09 am

Post by jwa8402 »

Its great that you remade it with such accuracy, but that doesn't mean you can't improve it. Adding other levels above or below that rotate counter to the existing one would give it a sense of connection, although I actually like homer's energy idea better. You really did a great job on it otherwise though!

The way you said something earlier...When you changed the weapons to look fraxyish, did you just put a fraxy sprite over the actual weapon and hide it, or edit the weapon to use the fraxy sprite instead of it's default? Just curious cuz the latter is alot less work.
blackrider123
Commander
Commander
Posts: 106
Joined: Thu Feb 12, 2009 3:26 pm
Location: In a tank at Underwater World, Sentosa
Contact:

Post by blackrider123 »

i changed the weapon alpha to 0, so there are actually 8 M Beams
'Why so serious?' [b]-The Insane Asylum[/b]
SHAD0Wdump
BANNED
Posts: 413
Joined: Thu Nov 06, 2008 9:35 pm

Post by SHAD0Wdump »

Any reason the boss originally lacks the top spike?
blackrider123
Commander
Commander
Posts: 106
Joined: Thu Feb 12, 2009 3:26 pm
Location: In a tank at Underwater World, Sentosa
Contact:

Post by blackrider123 »

It is supposedly mobile with the spike-less side as the front. Im going to built something called the Scarab
'Why so serious?' [b]-The Insane Asylum[/b]
Locked