Ye olde ship list
Posted: Sun Mar 01, 2009 12:50 pm
Yeah. I exist.
Edit: What the hell? Why is the bb code completely disabled?
Mod Edit: Because you're a moron and the http:// part is mandatory, perhaps? - Arc.
Edit Reply: So I'm mentally challenged for not realizing that this forum, unlike most all of the others I use (or manage), requires the "http://"? Or is this just discrimination against a "noob"? If so, don't judge by post count - it is an exceedingly unhealthy habit.
This is not the most complicated ship in the world, not the most aesthetically pleasing, but come on, something that has to transform and still have functionality in all forms is going to lose some looks. The screenshots do not show the ship's animations nor the last-minute doodad additions I stuck on, though. Just remember that this ship was an utter bitch to make, especially due to technical problems with triggers and mirroring + a lot of error spam.
To activate the different modes, you must use the "," or "." keys. There are 4 possible combinations.

2x Shock Cannons on the sides (hidden in a completely useless spot, but then again it does provide for a good weapon when you're running for your life)
4x Double Linked Blasters on the rear sides (only useful for broadsides in the base form, but still - even though they are weakened for balance reasons - eight barrels is a lot)
4x Interceptors in the front
2x Particle Repeaters on the tips (vulnerable but useful)
2x Heavy Autocannons on the 270-degree turret
(not visible in this form) 1x Photon Beam Cannon
2x Aegis Generators (limited protection, but this makes broadsides more effective)
3x Thrusters (this ship is pretty fast for its size and can turn moderately well, but if these thrusters are destroyed, it's completely helpless)
Of course, the ship transforms (but I was too lazy to make .gif's).

Activated by using the "," key. As you can see, two of the engines move backwards (more heat dispersion I guess?), the two pseudo-wings move inward and contract markedly, protecting the core of the ship very well. Dead center is still fairly vulnerable, posing a danger for both the huge beam cannon and, naturally, the ship attacking it. The turret powers down in this mode, adding its power to the beam or something. Basically, instead of a powerful turret, you get a slightly more powerful fixed beam.

Activated by pressing the "." key. The engines are even more vulnerable and there are almost no rear or side-facing weapons at all. All the ship has to defend itself from the rear is the pair of weak electric shock cannons and the turret (which cannot actually rotate fully backwards - it has a blind spot in the rear). The tradeoff is that the aegis-covered sections move inward, protecting the core even more, and two of the engine pods rotate outward to allow all 8 blasters to fire toward the front. This form has a very high frontal damage output but becomes extremely vulnerable to side and rear fire - and has a larger target profile)

A combination of the two modes (they are mutually exclusive from each other). The aegis sections are pushed back as far as they can go, protecting even part of the rear of the ship and actually extending beyond the core-line. Even so, this mode is screwed if attacked from behind because the target profile is massive and the engines are completely exposed - this time, without any of the turret's protection. However, anything in front of the ship will be annihilated by the full power of 8 blasters, 2 repeaters, and a huge beam.
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Edit: What the hell? Why is the bb code completely disabled?
Mod Edit: Because you're a moron and the http:// part is mandatory, perhaps? - Arc.
Edit Reply: So I'm mentally challenged for not realizing that this forum, unlike most all of the others I use (or manage), requires the "http://"? Or is this just discrimination against a "noob"? If so, don't judge by post count - it is an exceedingly unhealthy habit.
This is not the most complicated ship in the world, not the most aesthetically pleasing, but come on, something that has to transform and still have functionality in all forms is going to lose some looks. The screenshots do not show the ship's animations nor the last-minute doodad additions I stuck on, though. Just remember that this ship was an utter bitch to make, especially due to technical problems with triggers and mirroring + a lot of error spam.
To activate the different modes, you must use the "," or "." keys. There are 4 possible combinations.

2x Shock Cannons on the sides (hidden in a completely useless spot, but then again it does provide for a good weapon when you're running for your life)
4x Double Linked Blasters on the rear sides (only useful for broadsides in the base form, but still - even though they are weakened for balance reasons - eight barrels is a lot)
4x Interceptors in the front
2x Particle Repeaters on the tips (vulnerable but useful)
2x Heavy Autocannons on the 270-degree turret
(not visible in this form) 1x Photon Beam Cannon
2x Aegis Generators (limited protection, but this makes broadsides more effective)
3x Thrusters (this ship is pretty fast for its size and can turn moderately well, but if these thrusters are destroyed, it's completely helpless)
Of course, the ship transforms (but I was too lazy to make .gif's).

Activated by using the "," key. As you can see, two of the engines move backwards (more heat dispersion I guess?), the two pseudo-wings move inward and contract markedly, protecting the core of the ship very well. Dead center is still fairly vulnerable, posing a danger for both the huge beam cannon and, naturally, the ship attacking it. The turret powers down in this mode, adding its power to the beam or something. Basically, instead of a powerful turret, you get a slightly more powerful fixed beam.

Activated by pressing the "." key. The engines are even more vulnerable and there are almost no rear or side-facing weapons at all. All the ship has to defend itself from the rear is the pair of weak electric shock cannons and the turret (which cannot actually rotate fully backwards - it has a blind spot in the rear). The tradeoff is that the aegis-covered sections move inward, protecting the core even more, and two of the engine pods rotate outward to allow all 8 blasters to fire toward the front. This form has a very high frontal damage output but becomes extremely vulnerable to side and rear fire - and has a larger target profile)

A combination of the two modes (they are mutually exclusive from each other). The aegis sections are pushed back as far as they can go, protecting even part of the rear of the ship and actually extending beyond the core-line. Even so, this mode is screwed if attacked from behind because the target profile is massive and the engines are completely exposed - this time, without any of the turret's protection. However, anything in front of the ship will be annihilated by the full power of 8 blasters, 2 repeaters, and a huge beam.
Download Blueprints
Download Ship