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Ye olde ship list

Posted: Sun Mar 01, 2009 12:50 pm
by Dark.Revenant
Yeah. I exist.

Edit: What the hell? Why is the bb code completely disabled?
Mod Edit: Because you're a moron and the http:// part is mandatory, perhaps? - Arc.
Edit Reply: So I'm mentally challenged for not realizing that this forum, unlike most all of the others I use (or manage), requires the "http://"? Or is this just discrimination against a "noob"? If so, don't judge by post count - it is an exceedingly unhealthy habit.

This is not the most complicated ship in the world, not the most aesthetically pleasing, but come on, something that has to transform and still have functionality in all forms is going to lose some looks. The screenshots do not show the ship's animations nor the last-minute doodad additions I stuck on, though. Just remember that this ship was an utter bitch to make, especially due to technical problems with triggers and mirroring + a lot of error spam.

To activate the different modes, you must use the "," or "." keys. There are 4 possible combinations.

Image
2x Shock Cannons on the sides (hidden in a completely useless spot, but then again it does provide for a good weapon when you're running for your life)
4x Double Linked Blasters on the rear sides (only useful for broadsides in the base form, but still - even though they are weakened for balance reasons - eight barrels is a lot)
4x Interceptors in the front
2x Particle Repeaters on the tips (vulnerable but useful)
2x Heavy Autocannons on the 270-degree turret
(not visible in this form) 1x Photon Beam Cannon
2x Aegis Generators (limited protection, but this makes broadsides more effective)
3x Thrusters (this ship is pretty fast for its size and can turn moderately well, but if these thrusters are destroyed, it's completely helpless)


Of course, the ship transforms (but I was too lazy to make .gif's).

Image
Activated by using the "," key. As you can see, two of the engines move backwards (more heat dispersion I guess?), the two pseudo-wings move inward and contract markedly, protecting the core of the ship very well. Dead center is still fairly vulnerable, posing a danger for both the huge beam cannon and, naturally, the ship attacking it. The turret powers down in this mode, adding its power to the beam or something. Basically, instead of a powerful turret, you get a slightly more powerful fixed beam.

Image
Activated by pressing the "." key. The engines are even more vulnerable and there are almost no rear or side-facing weapons at all. All the ship has to defend itself from the rear is the pair of weak electric shock cannons and the turret (which cannot actually rotate fully backwards - it has a blind spot in the rear). The tradeoff is that the aegis-covered sections move inward, protecting the core even more, and two of the engine pods rotate outward to allow all 8 blasters to fire toward the front. This form has a very high frontal damage output but becomes extremely vulnerable to side and rear fire - and has a larger target profile)

Image
A combination of the two modes (they are mutually exclusive from each other). The aegis sections are pushed back as far as they can go, protecting even part of the rear of the ship and actually extending beyond the core-line. Even so, this mode is screwed if attacked from behind because the target profile is massive and the engines are completely exposed - this time, without any of the turret's protection. However, anything in front of the ship will be annihilated by the full power of 8 blasters, 2 repeaters, and a huge beam.


Download Blueprints
Download Ship

Posted: Sun Mar 01, 2009 1:58 pm
by bl3d4
Theres only text...

Posted: Sun Mar 01, 2009 2:32 pm
by Burg Hammer Achtzehn
Nice ship.

You should use "Mov. Reach Target (s)" and "Mov. Reach Origin (s)" instead of "Frames elapsed (s)". Because, as it is now, parts will become misaligned through repeated transformations.

Re: Multi-purpose ships (transformers)

Posted: Sun Mar 01, 2009 5:24 pm
by Chiiro
Dark.Revenant wrote:Y
Edit: What the hell? Why is the bb code completely disabled?
Mod Edit: Because you're a moron and the http:// part is mandatory, perhaps? - Arc.
Edit Reply: So I'm mentally challenged for not realizing that this forum, unlike most all of the others I use (or manage), requires the "http://"? Or is this just discrimination against a "noob"? If so, don't judge by post count - it is an exceedingly unhealthy habit.
I think it has more to do with how you were wondering why bb code was disabled, when clearly, it's not. ;x

Re: Multi-purpose ships (transformers)

Posted: Sun Mar 01, 2009 8:43 pm
by Arcalane
Dark.Revenant wrote:Edit: What the hell? Why is the bb code completely disabled?
Mod Edit: Because you're a moron and the http:// part is mandatory, perhaps? - Arc.
Edit Reply: So I'm mentally challenged for not realizing that this forum, unlike most all of the others I use (or manage), requires the "http://"? Or is this just discrimination against a "noob"? If so, don't judge by post count - it is an exceedingly unhealthy habit.
Common sense would suggest that, if it doesn't work with the http://, then perhaps adding the http:// might fix it. Y'know, use your brain and all that. Besides, phpBB2 is ancient by now, and I imagine the overall format of the URLs didn't exactly help either. It'll recognize www ( www.google.com = untagged, although a space was necessary to prevent the forum from reading it incorrectly and not making the link properly ), but the nonstandard part of your URLs confused it, because as far as I know, replacing 'www' does not happen all that often, and has not been going on for very long.

As for the ship... eh. Glowy bits make absolutely no sense in deployed mode. It's alright, if somewhat simple, I suppose. There's a vast archive of custom sections at our disposal, and I strongly recommend using more of them.

Posted: Mon Mar 02, 2009 12:31 am
by Dark.Revenant
Either way, resorting to insults is one of the worst ways to keep newcomers at a site. I am very tempted to just leave because I clearly do not fit in.

The ship is meant to be functional, but not exactly flashy. It was hard enough getting the weapons and moving parts to work correctly so I had much less drive to give the ship a needlessly complex hull. I can do complicated, visually-appealing ships (as you might see once I finish the FreeSpace 2 fleet), but that was not my goal here. I had yet to see any meaningful transformations on other custom ships, so I experimented and made an example of how one could make a ship that could adapt to different strategies using these transformations.

@bl4d3: You might be blocking images from my server for some reason.

Posted: Mon Mar 02, 2009 1:59 am
by Deltaflyer
In all honesty, try to make your ships look good without moving parts before making ones with moving parts. These ships look decidedly thrown together hurriedly, with no real sync or correlation between the lines of the sections.

Posted: Mon Mar 02, 2009 5:20 am
by Himura.Kenshin
Both links lead to the blueprint.

Posted: Mon Mar 02, 2009 6:34 am
by Dark.Revenant
Deltaflyer wrote:In all honesty, try to make your ships look good without moving parts before making ones with moving parts. These ships look decidedly thrown together hurriedly, with no real sync or correlation between the lines of the sections.
Again, I obviously did/do not care about this particular ship's looks. It's merely an example of how moving parts can actually affect a ship's functionality and add more depth to strategy.

I can make good looking ships, as I will show once I make enough FreeSpace 2 ships... Granted, they are basically carbon copies of the original 3d models. I'll throw in a couple original ones to spice it up, though.

@Himura: Fixed.

Posted: Mon Mar 02, 2009 10:53 am
by Kestril
Dark.Revenant wrote:
Again, I obviously did/do not care about this particular ship's looks. It's merely an example of how moving parts can actually affect a ship's functionality and add more depth to strategy.
You go dude! Stay focused on what you have fun with. This ship is a good glimpse of innovation and tactical thinking, and a pretty cool one at that. If ship creators are cars, then new ideas and inspiration are the gas.

You have the gas.

Posted: Tue Mar 03, 2009 2:49 am
by VNilla
Kestril wrote:You have the gas.
This sounds decidedly wrong.

Posted: Tue Mar 03, 2009 3:26 am
by Deltaflyer
Fine then, you carry on making your ships which in all honestly look crap. Yes, they move. But by the same virtue, there are better ships which move in ways a hundred times more imaginative than this.

*cough*

http://www.wyrdysm.com/phpBB2/viewtopic.php?t=3282

I am not being mean, but unless you want critisim on your ships, post them in the gallery.[/img]

Posted: Tue Mar 03, 2009 4:14 am
by Lizzie
Deltaflyer wrote:Fine then, you carry on making your ships which in all honestly look crap. Yes, they move. But by the same virtue, there are better ships which move in ways a hundred times more imaginative than this.

*cough*

http://www.wyrdysm.com/phpBB2/viewtopic.php?t=3282

I am not being mean, but unless you want critisim on your ships, post them in the gallery.[/img]
... I actually like the ships. They look fairly nice. Furthermore I don't really see anything wrong with his deployment idea. Lastly these are his first ships posted here. And they lack most of the main issues that most newbie's first ships have. Stop being an idiot Deltaflyer.

Re: Multi-purpose ships (transformers)

Posted: Tue Mar 03, 2009 4:37 am
by Magick
Dark.Revenant wrote: Edit: What the hell? Why is the bb code completely disabled?
Mod Edit: Because you're a moron and the http:// part is mandatory, perhaps? - Arc.
Edit Reply: So I'm mentally challenged for not realizing that this forum, unlike most all of the others I use (or manage), requires the "http://"? Or is this just discrimination against a "noob"? If so, don't judge by post count - it is an exceedingly unhealthy habit.
Even though Arc's post was hostile, editing a post edited by a mod to rebut against said mod isn't a healthy habit.

Ships: Eh. They're pretty basic(Except for the super-stretched parts underneath the engine pods. That's just ugly). Poor use of aegis/fake aegis, poor hiding, and pretty basic mistakes on the movement
(In the first mode, the pods are held on by a single super-shrunk section.In other parts, sections that seem to have been put on for aesthetics get certain parts exposed. Also, the coloring is all jumbly.