Grundam Atheist Class Dreadnought
The first Ship concept Torpedoes Extended
Pew Pew
Front Recoiling
Whole Semi Retracted
Whole Extended
Final Concept Torpedoes Retracted
Whaddya think?
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The Grundam Private Contractor Opens
Last edited by DoomBringer on Wed Feb 18, 2009 9:16 pm, edited 1 time in total.
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No, it does not. One can put a core wherever they choose, however most choose the middle because it is the most protected. If he wants to put it up front, that's his risk.MelvinVm wrote:Remember the core has to be in the middle
I can't tell whether that is an actual core or a dummy core somehow added (I have minimal knowledge of new features).
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Blue dot = either core or a random custom section with custom colouring. Which is unlikely.
Core at front = retarded in terms of survivability without hp modded or aegised sections in front, and will lower the hp of the entire ship (sections behind the core have reduced hp, iirc). Plus it will turn a bit funky. But then again, it's his ship.
Unfortunately, my uni internet doesn't like your image host, so I can't comment on the detailing, but I like the shape of the wings.
Core at front = retarded in terms of survivability without hp modded or aegised sections in front, and will lower the hp of the entire ship (sections behind the core have reduced hp, iirc). Plus it will turn a bit funky. But then again, it's his ship.
Unfortunately, my uni internet doesn't like your image host, so I can't comment on the detailing, but I like the shape of the wings.
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Stop cracking on his core. It's his first ship and he probably doesn't even understand BSF mechanics enough to realize that blowing up the core means blowing up the ship. In fact, I'd suspect that the parenting of the ship is also quite funky, if fixable.
Other than that, I definitely see a lot of potential and the beginnings of a great shipmaker in the works. Three main suggestions.
Other than that, I definitely see a lot of potential and the beginnings of a great shipmaker in the works. Three main suggestions.
- Vary your section usage. Repetitiveness is unappealing to the eyes and takes away from the overall design of the ship. By increasing the variety of sections used, you can make each part of the ship a new experience that contributes to the overall beauty of the ship.
Plan your ship out from beginning to end before starting to put it together. By having a general idea of what the final product is going to look like, the ship will look complete and refined, rather than "rough around the edges", if you will. It becomes a comprehensive ship, more so than a random collection of parts loosely put together to form some shape. It also allows you to cut down on the number of sections used, leading me directly into my last major suggestion.
Again, streamline the number of sections you are using. The silhouette of the ship is important, but just as important is the "inside" of the ship. Each piece placed should have a specific purpose within the ship - preferably not just a filler section needed to get to the next section. Also, the best ships have a sense of distinct layering, giving a "3D" feel to the ship. The bridge, the core, the body, the weapon mounts, any wings; each should be distinct within the ship as a whole.
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