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United Socialist Republic of Aurora

Posted: Wed Feb 11, 2009 6:11 am
by Verminator
MEGAUPDATE. Lots has changed. Mad props to Kaelis, Blackhart, Aidan and Melv for their sprites. (edit - CheesyErwin too.)

Backstory

The USRA came to be when the garrison of the Terran colony of Aurora overthrew the corrupt, inept governor of the planet. Led by the radical socialist revolutionary Yuri Molotov, a man claiming to be descended from the same Molotov who was a foreign affairs minister of the ancient Soviet Union, the communist movement gained such unstoppable momentum that it could not fail to collapse the rotten structure of the Auroran state. Promising some of the already corrupt commanders of the Auroran garrisons a path to planetary leadership, and raising dissent amongst the then-plague-stricken and poor populace of Aurora, Molotov set into motion a socialist revolutionary movement that in twenty short years saw the inept planetary government toppled, with most of the leaders fleeing into exile or being executed. An alliance of Terran colonies that wanted to restore the status quo mobilised, only to be stopped short by the threat of captured experimental interplanetary Corrupter missiles, that would have poisoned the atmosphere of the rival planets with lethal radiation. Molotov had won a planet, and quickly liquidated the same generals he had bribed to assist his movement, in order to make his leadership undisputed. Though he is now dead, he has left a mixed, but powerful legacy. Auroran citizens enjoy healthcare and public services that are unrivaled amongst their neighbours, and the nation is an industrial juggernaut, but citizens live with limited freedoms under the spectre of the secret police. The Auroran military is powerful, with powerful and state-of-the-art warships, and a massive army. The USRA has employed this force on many occasions, seizing other planets with populaces less than pleased with their rulers and integrating them into a new interplanetary hegemony. It now spans three star systems, with six planets.

The Navy

The USRA navy favours the use of overwhelming force against their enemies, with large and powerful battleships doing the bulk of the work, while smaller vessels and strikecraft are employed in supporting roles.

Download the ships.
Download the sprites you need for the ships.
(Unrar the folder included, and then move its contents to your custom sprite directory.)

The Antonov Assault Frigate

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The Antonov is a relatively speedy frigate craft, with attack-oriented weaponry that allows the ship, while diminuitive by USRA standards, to deliver a great deal of punishment, if only to a single enemy vessel at once. The ship's missile array and forward-facing dual autocannon nest give limited coverage against enemy capitals, although a pair of light kinetic repeaters give good anti-strikecraft ability. Being faster and more maneuverable than most USRA ships, the Antonov foregoes point defense weaponry in favour of extra speed. This ship is usually the first stepping stone in the fleet's chain of command - Antonov ship commanders often use bold and aggressive tactics to ensure their rapid promotion.

The Leningrad Destroyer

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The Leningrad is the Auroran navy's workhorse ship, being a versatile vessel capable of dealing with most minor threats by itself and backing up as powerful support to the bigger Auroran vessels. Packing missile arrays and powerful dual autocannon turrets, as well as a robust point defense grid and antifighter array. Also of note is that this is the largest Auroran vessel capable of operating in atmosphere - a tactic that the Aurorans have used in conflicts against their neighbours. The most infamous incident involving this was the New Dresden raid on the planet Calypso, where a low-flying Leningrad destroyer exploited a distractive Red Army move that drew the New Dresden defence force away from the city, allowing the ship to encroach into the city's airspace, where a Calypsan senate meeting was being held in the city hall. Showing no mercy, the Leningrad captain demolished the building with his ship's weaponry, slaughtering the Calypsan leadership in one fell swoop. The Calypsans surrendered to Auroran hegemony the following day.

The Katyusha Fire Support destroyer.

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The Katyusha derives its name from an ancient Soviet rocket artillery piece from World War 2, which was famed for delivering deluges of rockets cascading onto enemy positions. This name was chosen because it applies nicely to this ship, which fires dozens of guided missiles en masse to deliver massive damage to enemy vessels. The Katyusha's missile barrage makes it the pound-for-pound most destructive vessel in the Auroran navy, although its slow speed, light armour and lack of any defensive weapons conversely make it a soft target. The Katyusha is also an infamous piece of hardware, as it is the primary delivery system for many different kinds of deadly weapons. In addition to its missile silos, it possesses a large torpedo tube, that on the battlefield delivers powerful but conventional explosive warheads, but is also known to be capable of delivering the Corrupter radioactive planet-killer device. This ship is seen to be an icon of the sinister, deadly power Aurora holds in its grasp as well as a destructive battlefield weapon.

The Ural Battleship

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The Ural is the spine of the Auroran navy, delivering resilience and firepower in a single uncompromising package. Its powerful autocannon batteries are its primary tools of destruction and are capable of flattening most opposition. the Ural continues to be a sort of luckiy talisman for Auroran forces, as the Auroran navy has yet to lose a naval engagement involving one of these ships. Many Auroran officers jokingly maintain that the ship emits an aura of good fortune that continue to see the Aurorans through battles. A more likely explantion is that these ships tend to be indomitable on the battlefield, crushing foes with its weaponry and easily absorbing the return fire. It is also one of the Auroran navy's best protected ships against not only incoming fire but attacking fighter craft, making it capable of defeating small enemy fleets all by itself.

The Gorshkov Carrier

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An old, forbidding Auroran design, the Gorshkov is nonetheless a mainstay for the Auroran navy. The only carrier that remains in active service, it holds three squadrons of versatile fighter-bombers to cover the larger Auroran vessels as they fight enemy fleets. The Gorshkov doesn't solely rely on its fighter to protect itself, as it possesses modest armament and protection as well as very solid armour.

The MI-3 Uragan Fighter

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(not to scale with other ships)

The Uragan is the iconic Auroran strikecraft, capable of operating in atmosphere and space equally effectively. It possesses a payload of powerful seeker missiles and a pair of light kinetic cannons with which to fight opposing strike craft. The Uragan is a powerful recruiting tool for the Auroran military, as a series of films glamourising the role of Uragan pilots has been released, the blockbusting Highest Cannon series, featuring popular actor Tomas Cruzhnev as a dashing Uragan ace, who, along with their squadron, topple a villainous counterrevolutionary movement. While the truth is less glamourous, as the Uragan is used almost solely in a screening role for capital ships, volunteers for Auroran flight schools continue to ignore the high mortality rates for Uragan pilots to sign up.

The Potemkin Command Dreadnought

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The Potemkin dreadnought is the Auroran navy's crowning glory. Ultra-resilient, packing colossal firepower and dense armour, the Potemkin is nigh-invincible against the Auroran state's enemies. The Potemkin's firepower is enormous, featuring four incredibly powerful triple autocannon turrets, missile launchers, and most conspicuously and controversially, the enormously powerful Thunderbolt nuclear artillery array. Opposition to this warship has been vocal and frequent; despite the threat of being silenced by the secret police, Auroran politicians often called for construction of the vessels to cease, citing enormous costs and increasing tension with neighbouring states as a cause for the project to be called to a halt. Nonetheless, the ships were in the end constructed. The Thunderbolt is a feared and respected weapon - the weapon not only deals extreme damage in space, when used on a planet's surface the, shockwave generated would be capable of flattening an urban centre. In addition, it also carries its own squadron of Uragan fighters, allowing it to conduct campaigns all by itself.

Posted: Wed Feb 11, 2009 6:57 am
by Slayer0019
First off, let me say: You sure know how to draw attention to your thread.

As for the ship, I feel that the hex shields really obscures things, the blue tint over the whole ship takes away from the detail.
Construction wise, it looks good. The nose looks a little skinny, but maybe I'm just used to my ships with their big snub-nosed designs.

Posted: Wed Feb 11, 2009 6:57 am
by IBurn36360
As a suggestion, could you do a shot without the shield?

I see good colouring, and, overall, good section use. If I could make a suggetion though, do somehing with the section 22's near the front, and the red kae 17's on the side. The 22's ake te ship somewhat sloppy in that area and the kae 22's seem randomly placed.

overall, I like it.

Posted: Wed Feb 11, 2009 7:02 am
by Kaelis
That shield is far too opaque for my taste. Its distracting.

As for the ship, coloring seems random. Pretty much the same for section placement - they (mostly) create some kind of shape, but the 'insides' are jumbled; without any apparent logic to them. Quite a few sections look like they were placed with some kind of random generator, without any actual thought. There are also many discrepancies in section size, style, and detail.

Posted: Wed Feb 11, 2009 3:26 pm
by Xesdra
Yeah the shield is a bit weird, maybe you could make it invisible?

And maybe you could make it so that when the core is exposed if you destroy it you could wipe out the particle gun?

Posted: Wed Feb 11, 2009 4:57 pm
by LukeRM
You forgot to put the bottom half of the bubble shield; it also looks, yes I agree, it's a bit opaque. Try increasing alpha.

Otherwise, it's a good enough ship.

Posted: Thu Feb 12, 2009 4:30 am
by Verminator
We interrupt this useful feedback with... new pictures! Ta-da!

Here's the original with no shield.

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Buuuuuut... I've also updated colouring and excised those nasty 22's at the front of the ship, plus decreased shield opacity. I think Kaelis' comment had some merit, and I think this new colourscheme makes it look better.

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New version with shield in shipmaker

Ingame: They see me cruisin'

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One of the reasons why the original's shield was so bright was due to it being paler ingame, and I do think it looks a little not there, if you know what I mean.

I'm still open to suggestions as to armament, and as to any further improvement. Thanks for feedback so far.

Posted: Fri Feb 13, 2009 4:21 am
by Verminator
I decided having the title that said LOOKIT DEM TITTIES was slightly misleading. Anyhow, here's the latest version!

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With shield

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Without

The latest changes include the shield being slightly more opaque, but not so much as before, and a pair of beam turrets plus two rear-facing vulcan turrets. I dig turrets a lot.

So... whaddyathink?

Posted: Fri Feb 13, 2009 4:23 am
by Arcalane
Can't say I'm fond of the beam turrets, but the Vulcan turrets are quite nice. I would suggest using the hollow-centered shield rather than the solid one though.

Posted: Fri Feb 13, 2009 4:25 am
by Elias_The_Crimson
Hmm well, I'd say the shield is still too opaque. Would look better if it was barely noticeable in my opinion.
I'd also suggest moving the twin beam turrets further back, so they won't be blocked my the large central turret. Other than that I like how you've managed to meld the turrets together nicely with the hull :)

Posted: Fri Feb 13, 2009 4:53 am
by Verminator
TOTALLY RAD EXTREME UPDATE

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Following the last couple of suggestions. I quite like the look of the new shield to tell you the truth, and I like the way the beam turrets look in their new positions. So, thanks Arc and Elias, oh wise ones. Yoda ain't got shit on you.

Elias mentioned that the "large central turret" would get in the way of the the beam guns, but those are actually two independent turrets. Thing is though, who else thinks linking them together to make one gun as per Elias' suggestion is a good idea? I'm half and half on it, because while it sounds awesome, I'd have to haul my lazy ass to make it a reality, and there's always the danger of it being a little too big.

I'm thinking of having this as the mainline warship for a new fleet, if all goes well.

Posted: Fri Feb 13, 2009 4:59 am
by Isu
Vulcan cannons are godly. Well played.

Posted: Fri Feb 13, 2009 5:57 am
by Elias_The_Crimson
Hmm, a large central turret MIGHT work if you moved the sections closer together (making it more compact), giving it a very slow turn speed (to really emphasize on that it is HUGE and HEAVY).
I may be tripping though, but we won't know for certain unless you try it I guess ^^
Merging those turrets may also help getting rid of that "hairline" that appears to run from nose to rear through the middle of the ship. Not sure if I make any sense at all here, but I can almost imagine myself sticking a crowbar inside that little seam between the mirrored sections along the central line of the ship and prying it apart... or something :lol:

Posted: Fri Feb 13, 2009 9:01 am
by derekiv
I personally like the beam turrets

Posted: Fri Feb 13, 2009 9:04 am
by Isu
Also, Idk if anyone else cares, but I don't really like the mirror line that runs through the middle of the ship.... try breaking it up a bit with some small sections, maybe?