Recoiling Cannon
Posted: Fri Feb 06, 2009 11:32 am
Since superweapons seem to be the new cool thing to make, here's mine:

Armored sections closed

And Open.
I seem to have a thing for moving armor. It's not all that big, but it's fairly impressive when actually in motion I think, so I'll upload the file so anyone who wants to can take a look. I've been working on a suitably large custom sprite for the cannon shell, but for now it's just a tacnuke with slightly ridiculous damage and an enlarged blast radius.
WARNING: Opening this in shipmaker will screw up all the triggers, in particular, it changes all the trigger 2 off conditions to match trigger 1 off. If anyone REALLY needs to know how I did this I'll make up a file with the triggered sections marked and post some instructions.
notes: Comma[,] opens the armored sections, Period [.] closes them. mixing those up kinda screws up the movement and it's hard to get it back to normal. if triggers were a little bit more robust this could be fixed, and it could all be set to be controlled by one button press, but I digress.
Ship files:
http://www.wyrdysm.com/battleshipsforev ... Cannon.zip

Armored sections closed

And Open.
I seem to have a thing for moving armor. It's not all that big, but it's fairly impressive when actually in motion I think, so I'll upload the file so anyone who wants to can take a look. I've been working on a suitably large custom sprite for the cannon shell, but for now it's just a tacnuke with slightly ridiculous damage and an enlarged blast radius.
WARNING: Opening this in shipmaker will screw up all the triggers, in particular, it changes all the trigger 2 off conditions to match trigger 1 off. If anyone REALLY needs to know how I did this I'll make up a file with the triggered sections marked and post some instructions.
notes: Comma[,] opens the armored sections, Period [.] closes them. mixing those up kinda screws up the movement and it's hard to get it back to normal. if triggers were a little bit more robust this could be fixed, and it could all be set to be controlled by one button press, but I digress.
Ship files:
http://www.wyrdysm.com/battleshipsforev ... Cannon.zip