Recoiling Cannon

Archives for ships and fleets. 'nuff said. Most of the ships here are very very old and will not work in current versions of BSF or SM. You have been warned!

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Aederrex
Lieutenant
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Posts: 26
Joined: Thu Jan 29, 2009 6:18 pm

Recoiling Cannon

Post by Aederrex »

Since superweapons seem to be the new cool thing to make, here's mine:

Image
Armored sections closed

Image
And Open.

I seem to have a thing for moving armor. It's not all that big, but it's fairly impressive when actually in motion I think, so I'll upload the file so anyone who wants to can take a look. I've been working on a suitably large custom sprite for the cannon shell, but for now it's just a tacnuke with slightly ridiculous damage and an enlarged blast radius.

WARNING: Opening this in shipmaker will screw up all the triggers, in particular, it changes all the trigger 2 off conditions to match trigger 1 off. If anyone REALLY needs to know how I did this I'll make up a file with the triggered sections marked and post some instructions.

notes: Comma[,] opens the armored sections, Period [.] closes them. mixing those up kinda screws up the movement and it's hard to get it back to normal. if triggers were a little bit more robust this could be fixed, and it could all be set to be controlled by one button press, but I digress.

Ship files:
http://www.wyrdysm.com/battleshipsforev ... Cannon.zip
Warrior of Anarchy
Commander
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Posts: 106
Joined: Fri Oct 17, 2008 10:15 am

Post by Warrior of Anarchy »

Very nicely done but it looks like it will be difficult to incorperate into a ship. If you intend to do that of course
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