Wherein Zirik tries out the new features
Moderators: th15, Moderators
Wherein Zirik tries out the new features
It's been ages since I last posted here.
I put together something with moving parts. I've been meaning to set up the gun-like parts to operate as turrets. I'll get around to it eventually.
I have a few ships with working turrets, but I haven't screenshotted them yet because I'm lazy.
I put together something with moving parts. I've been meaning to set up the gun-like parts to operate as turrets. I'll get around to it eventually.
I have a few ships with working turrets, but I haven't screenshotted them yet because I'm lazy.
Yeah, they do look like buggy eyes. I'll hide them if I ever decide to go over these ships again. I did start out with the intention of making the 'wings' retractable on the larger ships, but got distracted by making variants.
I dunno why, but it keeps complaining whenever I make a turret that has other pieces parented to the primary section. The autocannon turrets seen there work fine.
I dunno why, but it keeps complaining whenever I make a turret that has other pieces parented to the primary section. The autocannon turrets seen there work fine.
And now a bit of playing with rotating stuff. I think I'm getting the hang of this. I went with a vaguely crustacean look, following a similar aesthetic to the first ship in this thread.
The fins slowly open and close, like a sea critter swimming along leisurely. At least, that's the intent. If I decide to finish this ship, I might go over the middle section to cover up the round parts somewhat.
The fins slowly open and close, like a sea critter swimming along leisurely. At least, that's the intent. If I decide to finish this ship, I might go over the middle section to cover up the round parts somewhat.
Very nice ships here, original and with good ideas.
Shipmaker has inbuilt screenshot option, which saves to png by default. You can also capture a set number of frames. Read the documentation for more info.Zirik wrote:I was slow on hitting printscreen.
Hah - this would be genius XD I mean, hard as hell to do well, but awesome non-the-less.jwa8402 wrote:It would be awesome if that was all one ship that transformed between those looks to serve different functions. A fleet of one!
Nice ships generally, and a good start using moving sections. Next step weapon turrets?
[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=4014]Terran Republic[/url]
[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=2792]HW2 Hiigaran Navy[/url]
[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=2792]HW2 Hiigaran Navy[/url]
I'll redo the screenshots using the frame capture when I'm next using my computer.
The last two ships in that series of grey and yellow ships have the autocannon pairs mounted on a circular section as working turrets. So far attempting to build turrets and moving parts with more than one section has resulted in the game complaining. I haven't quite figured out why, as they work fine in shipmaker.
The last two ships in that series of grey and yellow ships have the autocannon pairs mounted on a circular section as working turrets. So far attempting to build turrets and moving parts with more than one section has resulted in the game complaining. I haven't quite figured out why, as they work fine in shipmaker.