Page 1 of 1
New Shipmaker, New Ships
Posted: Wed Feb 04, 2009 2:23 am
by Perturabo
It's been a while, I started to lose interest and then all these neat changes started happening.
So: I like me sum broadsides.
The Arcturus:
The Charybdis:
Hulk:
New:
__________
The Gryphonne:
Comments welcome, more will probably follow.
Posted: Wed Feb 04, 2009 2:32 am
by Krishach
wow. And that large ship is possibly the first green paint scheme I've liked. Nice job.
Posted: Wed Feb 04, 2009 2:44 am
by Kaelis
Quite nice, they remind me of Battlefleet Gothic. Shame theyre largery unpainted.
Posted: Wed Feb 04, 2009 2:50 am
by Perturabo
Yup, I'm a Warhammer nerd. I'm bad at coloring, but I'll try to liven up the next ship without so much GRIMDARK.
Posted: Wed Feb 04, 2009 4:15 am
by Exethalion
Nice work. I liked the style of your old ships, and these are no different, except with some cool SM4 ideas. I especially like how you made the engines in the Arcturus.
Posted: Wed Feb 04, 2009 8:45 am
by SHAD0Wdump
Those autocannon rows are much too pronounced for their lack of detail on the Charybdis. Maybe use a custom sprite?
Also,if you will notice,one of the dual railguns are miss-proportionately sized.
Posted: Thu Feb 05, 2009 12:34 am
by Perturabo
New ship up top, I went for a kind of junker-battleship look.
Posted: Thu Feb 05, 2009 8:17 am
by Warrior of Anarchy
For your junk ship you ought to have weapons shoot sections or something likewise
Posted: Fri Feb 06, 2009 10:25 am
by Perturabo
New ship, The Gryphonne:

Firing main cannon.
The Gryphonne is an ancient and venerable explorator ship that was originally designed to ferry galactic citizens to new colonies. Some time ago it was retrofitted and had constant additions made when an lurking enemy attacked, whole rusting habitat decks being replaced with cannons, and is now a tough battleship.
Posted: Fri Feb 06, 2009 10:34 am
by Perturabo
A WIP ship that won't be completed until triggers are non-buggy, the Laudatus. Shields open to reveal powerful broadside torpedo and blaster bays.

Posted: Fri Feb 06, 2009 11:51 am
by Aederrex
Perturabo wrote:A WIP ship that won't be completed until triggers are non-buggy, the Laudatus. Shields open to reveal powerful broadside torpedo and blaster bays.
What exactly isn't working for you? if those plates just need to slide back then it's entirely possible right now. although I suppose getting the weapons to go online/offline exactly when you want them to is a pain in the ass.
Posted: Fri Feb 06, 2009 12:04 pm
by Perturabo
The moving parts work, but any attempt to make the triggers control turrets being active/inactive results in an error.
Posted: Fri Feb 06, 2009 1:07 pm
by Aederrex
Perturabo wrote:The moving parts work, but any attempt to make the triggers control turrets being active/inactive results in an error.
Ah right forgot about that, now I remember why I haven't touched my own retracting armor ships for a while.
Posted: Fri Feb 06, 2009 9:33 pm
by Kaelis
Post a proper bug report, please.
Posted: Sat Feb 07, 2009 1:22 am
by Wicky_42
You could spoof the effect by linking large segments of the battery to a couple of dummy weapons, and have one central dummy weapon to trigger the armour when an enemy comes within engagement range...
Hell, just have the last idea - use 'weapon aquires enemy' and 'weapon looses enemy' on a central dummy gun, and give it enough range on the broadside that 9/10 times the armour is deployed before you're in range. Set the covered guns to ignore small targets (more likely to get close too quickly) and the effect should work most of the time
At least, that's what I was thinking of doing, but since you've got the ship, you might as well
