Archives for ships and fleets. 'nuff said. Most of the ships here are very very old and will not work in current versions of BSF or SM. You have been warned!
Nice work. I liked the style of your old ships, and these are no different, except with some cool SM4 ideas. I especially like how you made the engines in the Arcturus.
The Gryphonne is an ancient and venerable explorator ship that was originally designed to ferry galactic citizens to new colonies. Some time ago it was retrofitted and had constant additions made when an lurking enemy attacked, whole rusting habitat decks being replaced with cannons, and is now a tough battleship.
When in deadly danger, When beset by doubt, Run in little circles, Wave your arms and shout
Perturabo wrote:A WIP ship that won't be completed until triggers are non-buggy, the Laudatus. Shields open to reveal powerful broadside torpedo and blaster bays.
What exactly isn't working for you? if those plates just need to slide back then it's entirely possible right now. although I suppose getting the weapons to go online/offline exactly when you want them to is a pain in the ass.
You could spoof the effect by linking large segments of the battery to a couple of dummy weapons, and have one central dummy weapon to trigger the armour when an enemy comes within engagement range...
Hell, just have the last idea - use 'weapon aquires enemy' and 'weapon looses enemy' on a central dummy gun, and give it enough range on the broadside that 9/10 times the armour is deployed before you're in range. Set the covered guns to ignore small targets (more likely to get close too quickly) and the effect should work most of the time
At least, that's what I was thinking of doing, but since you've got the ship, you might as well