New Shipmaker, New Ships

Archives for ships and fleets. 'nuff said. Most of the ships here are very very old and will not work in current versions of BSF or SM. You have been warned!

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Perturabo
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New Shipmaker, New Ships

Post by Perturabo »

It's been a while, I started to lose interest and then all these neat changes started happening.

So: I like me sum broadsides.

The Arcturus:
Image


The Charybdis:
Image

Hulk:
Image

New:
__________
The Gryphonne:
Image

Comments welcome, more will probably follow.
Last edited by Perturabo on Fri Feb 06, 2009 10:22 am, edited 2 times in total.
When in deadly danger, When beset by doubt, Run in little circles, Wave your arms and shout
Krishach
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Post by Krishach »

wow. And that large ship is possibly the first green paint scheme I've liked. Nice job.
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[b]Images removed for thoroughly violating width limit.[/b]
Kaelis
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Post by Kaelis »

Quite nice, they remind me of Battlefleet Gothic. Shame theyre largery unpainted.
Perturabo
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Post by Perturabo »

Yup, I'm a Warhammer nerd. I'm bad at coloring, but I'll try to liven up the next ship without so much GRIMDARK.
When in deadly danger, When beset by doubt, Run in little circles, Wave your arms and shout
Exethalion
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Post by Exethalion »

Nice work. I liked the style of your old ships, and these are no different, except with some cool SM4 ideas. I especially like how you made the engines in the Arcturus.
SHAD0Wdump
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Post by SHAD0Wdump »

Those autocannon rows are much too pronounced for their lack of detail on the Charybdis. Maybe use a custom sprite?

Also,if you will notice,one of the dual railguns are miss-proportionately sized.
Perturabo
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Post by Perturabo »

New ship up top, I went for a kind of junker-battleship look.
When in deadly danger, When beset by doubt, Run in little circles, Wave your arms and shout
Warrior of Anarchy
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Post by Warrior of Anarchy »

For your junk ship you ought to have weapons shoot sections or something likewise
Perturabo
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Post by Perturabo »

New ship, The Gryphonne:

Image
Firing main cannon.

The Gryphonne is an ancient and venerable explorator ship that was originally designed to ferry galactic citizens to new colonies. Some time ago it was retrofitted and had constant additions made when an lurking enemy attacked, whole rusting habitat decks being replaced with cannons, and is now a tough battleship.
When in deadly danger, When beset by doubt, Run in little circles, Wave your arms and shout
Perturabo
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Post by Perturabo »

A WIP ship that won't be completed until triggers are non-buggy, the Laudatus. Shields open to reveal powerful broadside torpedo and blaster bays.

Image

Image
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Aederrex
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Post by Aederrex »

Perturabo wrote:A WIP ship that won't be completed until triggers are non-buggy, the Laudatus. Shields open to reveal powerful broadside torpedo and blaster bays.
What exactly isn't working for you? if those plates just need to slide back then it's entirely possible right now. although I suppose getting the weapons to go online/offline exactly when you want them to is a pain in the ass.
Perturabo
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Post by Perturabo »

The moving parts work, but any attempt to make the triggers control turrets being active/inactive results in an error.
When in deadly danger, When beset by doubt, Run in little circles, Wave your arms and shout
Aederrex
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Post by Aederrex »

Perturabo wrote:The moving parts work, but any attempt to make the triggers control turrets being active/inactive results in an error.
Ah right forgot about that, now I remember why I haven't touched my own retracting armor ships for a while.
Kaelis
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Post by Kaelis »

Post a proper bug report, please.
Wicky_42
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Post by Wicky_42 »

You could spoof the effect by linking large segments of the battery to a couple of dummy weapons, and have one central dummy weapon to trigger the armour when an enemy comes within engagement range...

Hell, just have the last idea - use 'weapon aquires enemy' and 'weapon looses enemy' on a central dummy gun, and give it enough range on the broadside that 9/10 times the armour is deployed before you're in range. Set the covered guns to ignore small targets (more likely to get close too quickly) and the effect should work most of the time :D

At least, that's what I was thinking of doing, but since you've got the ship, you might as well ;)
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