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First ship in a very long while
Posted: Tue Dec 30, 2008 3:17 pm
by Zess
Well, I named it Zeus (thinking of a better name

), and I'm quite happy with how it turned out. I just made it last night, so there really isn't much of a back story or description. I'm just posting to get some constructive criticism. I may or may not do color layering. I also may change the weaponry, but as of now it's fine. The main issue at the moment is the fact that, even though I selected broadside ai in the ship maker, the ship still tries to point the longest-end towards the enemy to attack it. Did I do something wrong there? Anyways, to the pictures.
Parenting:
C&C welcomed!
Posted: Tue Dec 30, 2008 7:04 pm
by ArcaneDude
God, this reminds me of my first ships.
The ship itself isn't bad. There is a lot of repetition, though, meaning the rounded sections you've used as ablatives. That could use some fixing. Otherwise, not bad.
EDIT; to have it broadside properly, go (in the sandbox) to the options popup (the "?" button). There, select "game options" and set Max AI Range to around 10000. That should do the trick.
Posted: Tue Dec 30, 2008 7:39 pm
by Arcalane
Honestly any non-standard AI types are really, really finicky. There's no real one-shot fix for them.
Ship itself is rather bland and simple. It's nothing amazing or new, let's face it.
Posted: Wed Dec 31, 2008 12:14 am
by Bad Boy
This is basically the ship style that was used by most people sometime in early 2008 or late 2007 which, considering his last post was in 2007, is excusable.
On the whole, the internals are not bad, but the shape and weapon placement is pretty mediocre and bland. Also, you should really use colours (as in more then one, and probably not stock colours), it'll help a lot.
Posted: Wed Dec 31, 2008 4:26 am
by TheBlueEcho
It's like Longbow all over again! °-° ¬_¬ ...
Other than that, my comment is the same as the rest:
AD wrote:God, this reminds me of my first ships.
Bad Boy wrote:This is basically the ship style that was used by most people sometime in early 2008 or late 2007 which, considering his last post was in 2007, is excusable.
On the whole, the internals are not bad, but the shape and weapon placement is pretty mediocre and bland. Also, you should really use colours (as in more then one, and probably not stock colours), it'll help a lot.
I say just look around abit, and you may get up with the times.
Posted: Wed Dec 31, 2008 6:32 am
by Ingens Remus
It's not bad, but its not too terribly good either. It seems a bit weapon-spammy, but I suppose the size of the ship diffuses that. I also cannot get over the fact of how much like a penis it looks like.
Posted: Wed Dec 31, 2008 6:59 am
by Dr. Freud
Ingens Remus wrote: I also cannot get over the fact of how much like a penis it looks like.
Sometimes a cigar is just a cigar. Get over it.
Posted: Wed Dec 31, 2008 7:05 am
by XEALMOX
here comes the penisbrick
Posted: Wed Dec 31, 2008 7:07 am
by Ingens Remus
I don't know what kind of cigars you're smoking....

Posted: Wed Dec 31, 2008 10:21 am
by Zess
My most recent creation-- The Arcatoa -- is a destroyer-class armed with Type-B beamers, two quad missile salvos, and an Ion Beam, specializes in medium to long range combat. It does not have ablative armor, but can hold its own in close range combat.
I think it's pretty decent. I tried to make unique shapes, and I think it turned out well. One question: How do I shade in the ship maker? I'm assuming that you go to change color and pick a color, but wouldn't that make the rest of the ship not be the player's color he picked in the game?
Posted: Wed Dec 31, 2008 10:33 am
by Ingens Remus
It's decent, and not spammy, but could do with some coloring.
If you change the color of a section, it will not affect the color of the rest of the ship, just that section. It will stay that color until you change it. If you change the core color, it will not change any other sections colors, but will revert back to its default as set in options in-game when you reload it in ship maker.
Posted: Wed Dec 31, 2008 10:58 am
by Zess
Small update to the Arcatoa. I was messing a little with some shading, I think it's a bit of an improvement.

Posted: Wed Dec 31, 2008 11:26 pm
by XEALMOX
there is only one thing changed and its still missing the diversity in colour(not the american :color)
Posted: Wed Dec 31, 2008 11:35 pm
by Blackhart
Its not that bad, although the weapons on the wings kind of bug me.
Also the nose of the ship could use a bit of work.
Posted: Fri Jan 02, 2009 1:17 pm
by Warrior of Anarchy
I think you ought to replace the majority of those weapons with fewer more powerful weapons