An unamed fleet from a long-time lurker
Posted: Sat Dec 13, 2008 5:33 am
I've posted ships on this forum only once before about a year ago and then promptly disappeared. Well, I regained some interest with Battleships Forever recently, and I decided to make a few ships.
The result is the small fleet of five ships shown here. All sections are assigned custom hit point values because I hate waiting for ships to explode after being reduced to little more than their cores. As you may have noticed, I have yet to give the fleet a name; however, each ship does have its own name.
Flagships and/or additional ships may come with time.
Comment and critique to your hearts' content.
Crusader

http://www.wyrdysm.com/battleshipsforev ... usader.sb3
The Crusader is a Destroyer class ship. Its battlefield specialization is flank attacks. Drawing on classic naval fighting, the Crusader is designed to broadside its target as it executes its flanking maneuver.
Besides its shielded sections, it is poorly armored; thus, careful use is required. It is typically not a good idea to use this ship by itself.
Note: I just realized that I missed one of the turrets while I was changing bullet color. Sorry about that.
Deliverance

http://www.wyrdysm.com/battleshipsforev ... erance.sb3
The Deliverance is a long-range artillery platform. It is heavily armed with six primary cannons and two secondary beamers.
It is vulnerable to flank attacks as all of its weapons fire forward only.
Repent

http://www.wyrdysm.com/battleshipsforev ... Repent.sb3
The Repent is a light-destroyer designed to be used in groups. It is armed with laser guided missiles. During battle, it is usually best to use it for flank attacks or just as supporting fire.
It has the weakest armor of the fleet, but is also more mobile then the others.
Note: I kind of feel like this is underpowered: like its size doesn't fit its firepower.
Bulwark

http://www.wyrdysm.com/battleshipsforev ... ulwark.sb3
The Bulwark is a specialty ship. Its only purpose is to provide cover for other ships on the field. Expert management of these ships is required to get the most out of them.
It is armed with no weapons or point defenses. Any weapon strong enough to overload the shields, or instead, get around them is effective against the Bulwark. It is also vulnerable to flank attacks.
Paladin

http://www.wyrdysm.com/battleshipsforev ... aladin.sb3
The Paladin battleship is the front line of the fleet. It is heavily armored with both a small shield and ablative armor. Armed with a heavy beamer, it can easily burn through most ships' armor in seconds. In addition, it is armed with two missile bays that launch radar-guided missiles for long-range fights.
While the Paladin possesses heavy ablative armor on it frontal sections, it has no such armor on the sides or rear. It is especially vulnerable to attacks from the rear: none of its weapons fire in that direction, and the main structural supports are exposed to rear attackers.
The Paladin also has a "blind" spot if the enemy ships have the right countermeasures. The missiles do not have a particularly high turn rate; thus, a ship capable of countering its beamer fighting it at close range will be safe from all of the Paladin's weapons.
Additionally, armor piercing weapons are effective against the Paladin.
The result is the small fleet of five ships shown here. All sections are assigned custom hit point values because I hate waiting for ships to explode after being reduced to little more than their cores. As you may have noticed, I have yet to give the fleet a name; however, each ship does have its own name.
Flagships and/or additional ships may come with time.
Comment and critique to your hearts' content.
Crusader

http://www.wyrdysm.com/battleshipsforev ... usader.sb3
The Crusader is a Destroyer class ship. Its battlefield specialization is flank attacks. Drawing on classic naval fighting, the Crusader is designed to broadside its target as it executes its flanking maneuver.
Besides its shielded sections, it is poorly armored; thus, careful use is required. It is typically not a good idea to use this ship by itself.
Note: I just realized that I missed one of the turrets while I was changing bullet color. Sorry about that.
Deliverance

http://www.wyrdysm.com/battleshipsforev ... erance.sb3
The Deliverance is a long-range artillery platform. It is heavily armed with six primary cannons and two secondary beamers.
It is vulnerable to flank attacks as all of its weapons fire forward only.
Repent

http://www.wyrdysm.com/battleshipsforev ... Repent.sb3
The Repent is a light-destroyer designed to be used in groups. It is armed with laser guided missiles. During battle, it is usually best to use it for flank attacks or just as supporting fire.
It has the weakest armor of the fleet, but is also more mobile then the others.
Note: I kind of feel like this is underpowered: like its size doesn't fit its firepower.
Bulwark

http://www.wyrdysm.com/battleshipsforev ... ulwark.sb3
The Bulwark is a specialty ship. Its only purpose is to provide cover for other ships on the field. Expert management of these ships is required to get the most out of them.
It is armed with no weapons or point defenses. Any weapon strong enough to overload the shields, or instead, get around them is effective against the Bulwark. It is also vulnerable to flank attacks.
Paladin

http://www.wyrdysm.com/battleshipsforev ... aladin.sb3
The Paladin battleship is the front line of the fleet. It is heavily armored with both a small shield and ablative armor. Armed with a heavy beamer, it can easily burn through most ships' armor in seconds. In addition, it is armed with two missile bays that launch radar-guided missiles for long-range fights.
While the Paladin possesses heavy ablative armor on it frontal sections, it has no such armor on the sides or rear. It is especially vulnerable to attacks from the rear: none of its weapons fire in that direction, and the main structural supports are exposed to rear attackers.
The Paladin also has a "blind" spot if the enemy ships have the right countermeasures. The missiles do not have a particularly high turn rate; thus, a ship capable of countering its beamer fighting it at close range will be safe from all of the Paladin's weapons.
Additionally, armor piercing weapons are effective against the Paladin.