Random Ships of Mine

Archives for ships and fleets. 'nuff said. Most of the ships here are very very old and will not work in current versions of BSF or SM. You have been warned!

Moderators: th15, Moderators

salanos
Lieutenant Commander
Lieutenant Commander
Posts: 72
Joined: Thu Mar 13, 2008 2:53 am

Post by salanos »

Arcalane wrote:MSPaint also saves jpegs poorly, but it saves pngs very well. I recommend Irfanview for screenshot conversion. Easy to crop and save as new format. :)
Photoshop's batch processing, imo.
[img]http://i56.photobucket.com/albums/g200/salanos/Rnvtbw.jpg[/img]
Killer
Lieutenant Commander
Lieutenant Commander
Posts: 68
Joined: Tue Nov 04, 2008 7:57 am
Location: Virginia

Post by Killer »

I forgot to change the picture in the OP. Updated.
User avatar
350dryfty
Ensign
Ensign
Posts: 3
Joined: Wed Apr 23, 2008 8:03 am

Post by 350dryfty »

Nice ship, But I don't like the coloring, a bit too mismatched for my liking bt a good looking ship
Hi
Killer
Lieutenant Commander
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Joined: Tue Nov 04, 2008 7:57 am
Location: Virginia

Post by Killer »

Bumped for new ship.
C&C appreciated.
Ingens Remus
Lieutenant Commander
Lieutenant Commander
Posts: 67
Joined: Sat Nov 15, 2008 9:33 am

Post by Ingens Remus »

I like the flames for the engines, very nice effect. However, the railgun doesn't look very good. Try hiding it.
Slayer0019
Commodore
Commodore
Posts: 535
Joined: Mon Jul 21, 2008 1:04 pm
Location: CT, America

Post by Slayer0019 »

Go Download Irfanview and Paint.NET. Irfanview can open every file type known to man, and several known to dolphin. Paint.NET is what happened when Photoshop knocked up MS Paint and sent the baby to live with GIMP.
Got Steam?
Join the official BSF Steam group today!
Sign up [url=http://steamcommunity.com/groups/wyrdysm]here![/url]

[img]http://i192.photobucket.com/albums/z148/JohnDG/sig-1.png[/img]
Killer
Lieutenant Commander
Lieutenant Commander
Posts: 68
Joined: Tue Nov 04, 2008 7:57 am
Location: Virginia

Post by Killer »

:-/
The quality is a bit better, but the picture is also larger... oh well.
What do you think about my changes?
Ingens Remus
Lieutenant Commander
Lieutenant Commander
Posts: 67
Joined: Sat Nov 15, 2008 9:33 am

Post by Ingens Remus »

Much better. The driver is a better choice imo.
Killer
Lieutenant Commander
Lieutenant Commander
Posts: 68
Joined: Tue Nov 04, 2008 7:57 am
Location: Virginia

Post by Killer »

Ingens Remus wrote:Much better. The driver is a better choice imo.
>_< The railgun is still there; I hid it like you said.
Killer
Lieutenant Commander
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Posts: 68
Joined: Tue Nov 04, 2008 7:57 am
Location: Virginia

Post by Killer »

Bump due to lack of C&C.
Please let me know if I'm doing things correctly. Also, I'm working on a back story for the new line of ships I'm working on.

Anna edit: READ THE FUCKING RULES, YOU STUPID NEWBIE FUCKS. Bump your threads with content, or responses. Do not make worthless spamposts to bump your thread. It will not be tolerated for even one moment. Enjoy your warning.
Killer
Lieutenant Commander
Lieutenant Commander
Posts: 68
Joined: Tue Nov 04, 2008 7:57 am
Location: Virginia

Post by Killer »

BUMP FOR NEW CONTENT.

It's getting really annoying how all of my ships are being ignored.

EDIT:: When do warnings go away, so I know when to breathe again?
SHAD0Wdump
BANNED
Posts: 413
Joined: Thu Nov 06, 2008 9:35 pm

Post by SHAD0Wdump »

Be aware that although the flame effect looks ok,that it will never animate,thus it will look funky in space.(stationary unmoving flames,not to mention it will be full blast when the ship isn't moving at all)
Killer
Lieutenant Commander
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Posts: 68
Joined: Tue Nov 04, 2008 7:57 am
Location: Virginia

Post by Killer »

SHAD0Wdump wrote:Be aware that although the flame effect looks ok,that it will never animate,thus it will look funky in space.(stationary unmoving flames,not to mention it will be full blast when the ship isn't moving at all)
I am aware of that, although the aegis effect gives slight animation. The only real problem is the not moving whilst going at full blast thing. In hindsight, I probably should have gone with a different engine, but I thought that this looked unique.

EDIT:: I fooled around with the engines; tell me what you think.
Download the ship [http://www.wyrdysm.com/battleshipsforev ... (EDIT).shp]

It's not a link because apparently parentheses screw up links.
jwa8402
Admiral
Admiral
Posts: 1988
Joined: Tue Feb 26, 2008 9:09 am

Post by jwa8402 »

wild coloring on the nose of the frigate.
For the engines, try pasting this. Will have to resize it but it at least makes engines look decent since it kinda vibrates as if it was aegised without the messy lines.
section|spr_DooNoise|-1|33023|5000|183.95|-90|2.80|-2.50
or something I just found. Use a few of these overlapping eachother with different shades of flame colors... Haven't built a ship with it yet but their animates so its better than nothing and you could do the same flame design.
section|spr_Meteor|-1|33023|-1|159.24|0|-1|0.30

*edit* whoa, section|spr_BigBoom|-1|33023|-1|163.43|0|1|0.40 is even wilder.
Killer
Lieutenant Commander
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Posts: 68
Joined: Tue Nov 04, 2008 7:57 am
Location: Virginia

Post by Killer »

Fixed:
Image

And I'm messing with the engines now.
Also, thanks for the advice.

EDIT:: Whenever I copy and paste that string, the section turns into a bridge for me.
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