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Just Another ship

Posted: Fri Oct 17, 2008 5:59 am
by Freak
Yet another crappy ship I built out of boredom.
Image

Posted: Fri Oct 17, 2008 7:23 am
by FIREST0RM000
it has some potential. develop the back a little bit more, and add color.

Posted: Fri Oct 17, 2008 7:26 am
by Caesius
The bow looks tacked on. Instead of having the Section 18s sticking out of the section 22s, move the Section 15s up and give them a depth shallower than the Section 18s so that the bow segues into the rest of the ship.

Posted: Fri Oct 17, 2008 8:23 am
by Veronw
hmm i disagree with firestorm, i think the back of the ship is fine, looks good, the front however does not meld very well with the flowing curves of the back, looks too angular imo.

Posted: Fri Oct 17, 2008 8:27 am
by derekiv
*Slap
bow is the front

Posted: Fri Oct 17, 2008 10:29 am
by Freak
This better?

Image

Posted: Fri Oct 17, 2008 11:19 am
by Caesius
Much better.

Posted: Fri Oct 17, 2008 11:19 pm
by Freak
Ok, now I just need to arm it. I was thinking something involving a broadside arrangement.

Posted: Fri Oct 17, 2008 11:44 pm
by T-002
I'd actually think broadside/45 degree weaponry would be cool. Broadside on the back, and diagonal to the front.

Cool ship, by the way.

Posted: Fri Oct 17, 2008 11:52 pm
by Ninteen45
You could have just removed the middle altogether.

Posted: Sat Oct 18, 2008 2:24 am
by Veronw
nah i think it looks fine now, much more flowing with the general design of the ship, as for weapon placement, i agree with T-002, broadside/45 degree weapony and a diagonal formation in the front would work well, depending on the size of the ship

Posted: Sat Oct 18, 2008 5:05 am
by Freak

Posted: Sat Oct 18, 2008 8:32 am
by Caesius
The weapons look very cluttered. Gatling blasters in particular look ugly when used in groups like that, but even the normal blasters could be spread and thinned out a bit.

And 10 deflectors on a ship that size? Are you out of your mind? Ships like that are the reason I made a "ship" that consists only of a core and a mega beam that does 9000 damage (plus a shock beamer that does 10 damage, so... you know...). It shouldn't have to be a pain in the ass to kill ships in the sandbox, especially when they're only outfitted with what I assume to be default weaponry.

Posted: Sat Oct 18, 2008 2:08 pm
by jwa8402
My only suggestions right now are that:

You shouldn't make the center line so dark; before I did a double take I thought you still hadn't filled it in.

Spread out the weaponry and make the weapons towards the front be angled 45 degrees forward and offset from each other. Imagine its a real ship and you can't have a gun fire past a gun thats right in front of it.

That many deflectors is fine, as long as you have alot of sections making up the outline of your hull. Aegis would be a different story.

Add details besides weapons. I really like the shape but otherwise its a very boring ship internally. Add some reactors and definitely engines too.

Otherwise, good ship. As I said, i like the curves.

Posted: Sun Oct 19, 2008 2:41 am
by Caesius
jwa8402 wrote:That many deflectors is fine, as long as you have alot of sections making up the outline of your hull. Aegis would be a different story.
The Memento Mori has 16 deflectors and despite its size it's difficult to outflank the deflected sections (though that's partly because of its insane speed and turning). He should have AT MOST 4 deflectors if he's only going to outfit it with default weaponry because as it is it's like outfitting a WWII cruiser with 12-inch armor and 6-inch cannons.