Xor Fleet: Version 3.5 (Dreadnought added)
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Xor Fleet: Version 3.5 (Dreadnought added)
Hello one and all, The Mulletron here. After numerous hours of making, editing and re-designing, I've finally decided to upload the fruits of my labour on Shipbuilder.
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New update. I called it v3.5 since I've only modified half of the fleet, but I have included the new Xor Dreadnought, which holds my best example of weapon modification to date, and this release showcases my first use of my own sprites on a ship. I have also been experimenting with the ThrusterEX module, the results of which can be seen on the destroyer.
I haven't quite finished yet. I still need to do some more sprites for use on the other three ships, and I have a few more things in store, ship-wise. Regardless, here are the new screenshots.
Xor Gunship
Xor Destroyer
Note: I have experimented with using modified ThrusterEX modules. It should make the green aegis'd sections glow when it's moving. Tell me what you think of it.
Xor Cruiser
Note: Still doesn't work. I'll probably wait until a new patch is released for BSF before I'll resume work on this ship.
Xor Carrier
Xor Battleship
Xor Dreadnought
Note: This ship includes a weapon which utilizes weapon layering to make a unique beam effect. Again, give me your thoughts on this.
If you download my ships, please leave a comment or criticism (and if you do hate my work please tell me why. I can't improve my work unless you tell me where I went wrong.)
DOWNLOAD
New update. I called it v3.5 since I've only modified half of the fleet, but I have included the new Xor Dreadnought, which holds my best example of weapon modification to date, and this release showcases my first use of my own sprites on a ship. I have also been experimenting with the ThrusterEX module, the results of which can be seen on the destroyer.
I haven't quite finished yet. I still need to do some more sprites for use on the other three ships, and I have a few more things in store, ship-wise. Regardless, here are the new screenshots.
Xor Gunship
Xor Destroyer
Note: I have experimented with using modified ThrusterEX modules. It should make the green aegis'd sections glow when it's moving. Tell me what you think of it.
Xor Cruiser
Note: Still doesn't work. I'll probably wait until a new patch is released for BSF before I'll resume work on this ship.
Xor Carrier
Xor Battleship
Xor Dreadnought
Note: This ship includes a weapon which utilizes weapon layering to make a unique beam effect. Again, give me your thoughts on this.
If you download my ships, please leave a comment or criticism (and if you do hate my work please tell me why. I can't improve my work unless you tell me where I went wrong.)
Last edited by the mulletron on Fri Mar 13, 2009 11:04 pm, edited 5 times in total.
Actually, the last ship was completely symmetrical.jwa8402 wrote:Huzzah for asymmetry! Not sure I like some of the stuff you did, its kinda random in places. On the other hand, once you get used to which sections look good together I think you could design some sweet ships!
I think they look pretty good, except for the randomness.
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Look again, It wasn't mirrored, instead, he put the same pieces on both sides, they are facing opposet directions.Magick wrote:
Actually, the last ship was completely symmetrical.
The randomness isn't nesisarily a bad thing, It gives each ship a personality. Overall, good work, your "labor" has payed off. I'd like too see what you can do with bogger hulls.Magick wrote:I think they look pretty good, except for the randomness.
Alls Requiem, my current project, with many more to come. Feel free to critique my site as much as you please.
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Glad you like the concept. And yeah, the ships will look a little weird whilst I get to grips with the editor.LordGarcia wrote:Nice idea you got there althought the execution is a bit funky.
Could you be a bit more specific? I was aiming for metallic colours when I was choosing a colour scheme. There are various shades of gray in there. Perhaps they need more contrast?LordGarcia wrote:I'd request a bit more colors for them.
Indeed, the "randomness" is the overall style of the fleet. As for the bigger hulls, I generally dislike most of the screen fillers that are circulating this forum. Battleships Forever was meant to be played on a small scale IMO. But, I do plan on creating a "Dreadnought" class ship, (which is larger than the Battleship,) but I'm not planning on making this until I've re-designed a few of the existing ships.IBurn36360 wrote:The randomness isn't nesisarily a bad thing, It gives each ship a personality. Overall, good work, your "labor" has payed off. I'd like too see what you can do with bogger hulls.
I didn't say he mirrored them.IBurn36360 wrote:Look again, It wasn't mirrored, instead, he put the same pieces on both sides, they are facing opposet directions.Magick wrote:
Actually, the last ship was completely symmetrical.
I know exactly how to do that. I just said that the ship was completely symmetrical, not mirrored. There is a difference.
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well yes. The differences in the shading are a bit too subtle. maybe you could really increase the contrast and aditionally let some sections at every ship to default for the team colors.the mulletron wrote:Could you be a bit more specific? I was aiming for metallic colours when I was choosing a colour scheme. There are various shades of gray in there. Perhaps they need more contrast?LordGarcia wrote:I'd request a bit more colors for them.
Himura.Kenshin said: What kind of pure, absolute [i]retard[/i] would run a bomb by Windows?
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Understood. I'll work that suggestion into my next release. And maybe I'll leave the core section as the default colour (seeing as it always reverts to the default colour every time I load it! :evil: ).LordGarcia wrote:well yes. The differences in the shading are a bit too subtle. maybe you could really increase the contrast and aditionally let some sections at every ship to default for the team colors.
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Sorry for bumping an old thread, but I felt this update should be posted here instead of creating a new thread for the same fleet.
I've resumed building this fleet following the recent update to the shipmaker. To tell you the truth, I gave up on shipbuilding altogether, since the previous editor, although good, was quite limited in what it could do. But on seeing the release of version 0.9a, I decided to pick up where I left off to see what has changed (needless to say I was pleasantly surprised ).
First off, I must say that creating a greebled effect is MUCH easier when you have a larger (not to mention better) selection of parts to choose from, and my ship designs benefited greatly from the new sections. At the moment, I've only redesigned 2 of the 5 ships in this fleet, so only screenshots I'm afraid. I'll re-edit my first post with a link and new pictures once I've finished.
Xor Battleship
IMO a massive improvement over my previous design, but still needs some work. I gave up the massive block of metal in favour of a more spacious design, with beams and girders crisscrossing the inside of the superstructure.
Xor Cruiser
My first real attempt at making a ship with moving parts. The idea was that it would open up when the ship acquires an enemy target, but I can't figure out how to do it, and, as of yet, haven't found a solution on the forums. If anyone could tell me how, or re-direct me to a relevant thread that would be great.
As always, comments and criticisms welcome.
I've resumed building this fleet following the recent update to the shipmaker. To tell you the truth, I gave up on shipbuilding altogether, since the previous editor, although good, was quite limited in what it could do. But on seeing the release of version 0.9a, I decided to pick up where I left off to see what has changed (needless to say I was pleasantly surprised ).
First off, I must say that creating a greebled effect is MUCH easier when you have a larger (not to mention better) selection of parts to choose from, and my ship designs benefited greatly from the new sections. At the moment, I've only redesigned 2 of the 5 ships in this fleet, so only screenshots I'm afraid. I'll re-edit my first post with a link and new pictures once I've finished.
Xor Battleship
IMO a massive improvement over my previous design, but still needs some work. I gave up the massive block of metal in favour of a more spacious design, with beams and girders crisscrossing the inside of the superstructure.
Xor Cruiser
My first real attempt at making a ship with moving parts. The idea was that it would open up when the ship acquires an enemy target, but I can't figure out how to do it, and, as of yet, haven't found a solution on the forums. If anyone could tell me how, or re-direct me to a relevant thread that would be great.
As always, comments and criticisms welcome.
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Heh, the asymmetry looks interesting to say the least. The feeling of depth is there, even if the colors are limited to shades of gray.
Personally I've never been a fan of asymmetry to begin with so it's hard for me to comment on that (design looks very "random" to me ). I do however think that the metallic colors don't look too shabby but you should definitely experiment with breaking that scheme in "special cases", where a hull part may stand out vastly from the rest, for instance.
Personally I've never been a fan of asymmetry to begin with so it's hard for me to comment on that (design looks very "random" to me ). I do however think that the metallic colors don't look too shabby but you should definitely experiment with breaking that scheme in "special cases", where a hull part may stand out vastly from the rest, for instance.
Im gonna have to agree with kaelis. As space stations, your cruiser and battleship look good. But as ships.... uh...I don't know really quite how to describe them.
All I can really say is that the cruiser looks alot better when all the parts are retracted, and I really like how the battleship is built. In closing, they are well built, and I like what you are trying to do, but you need to work on making them look like ships.
All I can really say is that the cruiser looks alot better when all the parts are retracted, and I really like how the battleship is built. In closing, they are well built, and I like what you are trying to do, but you need to work on making them look like ships.