First Ships! (WIP)

Archives for ships and fleets. 'nuff said. Most of the ships here are very very old and will not work in current versions of BSF or SM. You have been warned!

Moderators: th15, Moderators

Bad Boy
Vice Admiral
Vice Admiral
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Joined: Mon Jan 21, 2008 4:34 am
Location: Halifax, Canada

Post by Bad Boy »

jwa8402 wrote:Ya shield ships like from homeworld would be nice, but your only choices here are a literal shield ship that pysically stops projectiles, or using the flux projector.
Or you could mod an impeder to reverse or instantly stop projectiles.
zero-saber
Lieutenant, Junior Grade
Lieutenant, Junior Grade
Posts: 11
Joined: Thu Sep 18, 2008 1:14 pm

Post by zero-saber »

Bad Boy wrote:Or you could mod an impeder to reverse or instantly stop projectiles.
/me tries
Bad Boy
Vice Admiral
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Posts: 1276
Joined: Mon Jan 21, 2008 4:34 am
Location: Halifax, Canada

Post by Bad Boy »

Simply set the Effect Multiplier to 1 to stop projectiles, or above 1 (or 2, I'm not sure) to reflect them. Anything below 1 slows them down.
FIREST0RM000
Captain
Captain
Posts: 486
Joined: Thu Aug 07, 2008 11:32 pm

Post by FIREST0RM000 »

Simply set the Effect Multiplier to 1 to stop projectiles, or above 1 (or 2, I'm not sure) to reflect them. Anything below 1 slows them down.
something around 1.5 seems to work best. when I set it higher, I had problems making it work right.
"any problem can be solved with a gratuitous enough use of high explosives" Normandy
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