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Posted: Sun Sep 07, 2008 4:23 pm
by Darkship
OH wow, I like the Frigates and the Destroy designs a lot! Very neat stuff.

The larger ships i do not quite like as much, there is just something there that is not right.

Ill comment on the Archangel though. The struts that connect the outer pods seem rather weak and could do with some additional strengthening.

Posted: Tue Sep 09, 2008 8:14 am
by Water_and_Wind
Yeah the struts are kinda thin but it accentuates the Archangel's relative fragility (as opposed to the lolbrick Renault which can absorb lots and lots of damage).

A smaller battlestation and defense platform added.

Posted: Tue Sep 09, 2008 3:00 pm
by Ixranin
That Gomorrah station is just pure awesome. It also reminds me that I need to go back and remodel some of the Legion ships.

Though I'll have to Darkship that the huge ships doesn't seem to work as well, though the small-medium ships are definitely good.

Posted: Tue Sep 16, 2008 10:57 am
by Water_and_Wind
A small warpgate used by the Thrusallanians, which is able to transport ships as large as destroyers. Has a lengthy startup and cooldown sequence.

Image

Posted: Tue Sep 16, 2008 12:18 pm
by Lizzie
The warpgate is niiiiiiiiice.

Posted: Tue Sep 16, 2008 11:27 pm
by Swamp Fox
Lizzie wrote:The warpgate is niiiiiiiiice.
Seconded. But I have to ask, is the 23 on the lower-right supposed to be on the bottom when all the others are on top?

Posted: Tue Sep 16, 2008 11:30 pm
by Arcalane
Lizzie wrote:The warpgate is niiiiiiiiice.
Ehh... I think the old beamer-based gates were more visually appealing. Plus you could do some fun startup/shutdown stuff using bursts. ;)

Posted: Wed Sep 17, 2008 2:20 am
by Blackhart
I love these ships! Nice job!

Posted: Wed Sep 17, 2008 2:30 am
by Exethalion
Hmm, is the bottom right warp gate arm meant to have different layering? :?

Epic fleet anyway.

Posted: Wed Sep 17, 2008 4:49 am
by Water_and_Wind
The mirroring errors have since been fixed (stupid, yet so wonderful group clone).

The beamer-based gates are pretty laggy, aren't they? This one can run nearly 30 FPS if its the only thing around. The real problem with pulsars is that unlike beams they can't be invisible so there will have to be a thin grey line in the middle (which you can't see in the pic, of course, it would only be there when the gate is off).

Posted: Wed Sep 17, 2008 5:00 am
by jwa8402
I like the warp gate...I got an effect similar to this that moves with the ship, but it wasn't nearly as pretty. Perhaps you could build an infrastructure across (dreamcatcherish I suppose) which would also cover the pulsar? Maybe too ugly though...

Posted: Mon Sep 22, 2008 12:42 pm
by Water_and_Wind
One more battleship added, and downloads up!

http://www.wyrdysm.com/battleshipsforev ... _Fleet.rar