Alecto II

Archives for ships and fleets. 'nuff said. Most of the ships here are very very old and will not work in current versions of BSF or SM. You have been warned!

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Syngyne
Lieutenant Commander
Lieutenant Commander
Posts: 92
Joined: Sat Sep 01, 2007 1:04 pm

Alecto II

Post by Syngyne »

Just started messing around with the ship maker today, and this is what I came up with.

Alecto II

Image

Arcs, if you can make any of them out:
Image

Armaments:
Beam Array (8xBeamers, stacked in two sets of 4 in the bow, 20 arc, for that omghuge laser beam look and feel)
6x Railguns (4 facing forward, 2 covering the sides, all with a 180 arc)
10x Scatter Beams (4 in the bow, the rest spread around the ship's perimeter, 120 arc)
8x point defense Particle Guns (4 in the bow, 1 each on the sides, 2 in the stern)
Modules:
3x Deflectors (in the round hull sections)

The ship is meant for long range frontal assault, though the railguns enable it to deliver a respectable broadside, especially if you pinpoint target. It has problems up close. The scatter beams help, but they're meant as a deterrent more than anything else. Keep your distance and slug away with the beam array and railguns.

Heavy shielding will also cause problems for this ship.
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