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Posted: Wed Aug 13, 2008 11:15 am
by Commodore111
Lizzie wrote:
Commodore111 wrote:The Battleship needz moar gunz. Not enough gunz...
Throw yourself into a furnace and burn. If you live somehow then I'll dump salt all over you.

Seriously the weapons on the ships are fine as they are. :|
Lizzie's post needs moar insults...





Ans, magick, you have a link in your profile that's stretching the screen.

EDIT:
opps I thought he posted in this topic. my bad.

Posted: Wed Aug 13, 2008 11:44 am
by Lizzie
Commodore111 wrote:
Lizzie wrote:
Commodore111 wrote:The Battleship needz moar gunz. Not enough gunz...
Throw yourself into a furnace and burn. If you live somehow then I'll dump salt all over you.

Seriously the weapons on the ships are fine as they are. :|
Lizzie's post needs moar insults...
I don't need to state that your a dipshit when you do a good enough of a job at making it rather obvious that you are one.

Anyway. Back on topic now or else I come after you with a rusty kitchen knife.

Posted: Wed Aug 13, 2008 4:45 pm
by ArcaneDude
Calm down, children... :roll:

The weapons are fine as they are. I'd rather see a bit more ship and concentrate power into fewer weapons than having the whole thing covered in guns.

Posted: Thu Aug 14, 2008 3:14 pm
by Darkship
less weapons, but have them modded to be more powerful is what im going for with these.

by the way, bump Tal'Tyr added.

credits to CT for the ion stream cannon (called something else by the Tal'Vorah but whatever)

the Tal'Tyr is quite a bit bigger than the Tal'Shar, even if the picture doesn't show it.

Posted: Fri Aug 15, 2008 9:37 pm
by Darkship
Apologies for double post, but bump for update. The Tal'Vun Direct Fire Support Ship, using a whole new beam cannon (but mainly as an excuse to try green with the Tal'Vorah color scheme).

Story goes that the Tal'Vun is using newly discovered exotic matter found in the Tal'Vorah home system to power its new high powered beam cannon.

A simulated scenario where the Tal'Vun fires its main cannon at an enemy.

Image
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Side note: i have CT to thank again as i used his method of staggering the beam durations to create a better 'power down' beam effect at the end of each salvo.
I should probably thank Droid as well, since his Scourge subspace cannon ship inspired some of the design in the Tal'Vun.

Posted: Fri Aug 15, 2008 9:44 pm
by Spoot Knight
FreeSpace 2 beam cannons, here we come.
Another good design there, fitting for a big weapon.

Posted: Sat Aug 16, 2008 4:53 am
by Blackhart
Ooooo exotic matter... sounds sexy :lol:

Any way nice beam cannon colour, i would stick with it.

Posted: Sat Aug 16, 2008 5:02 am
by ChaosTheory
I'm glad my beam design is getting around. :D

Posted: Sat Aug 16, 2008 6:40 am
by Arcalane
Spoot Knight wrote:FreeSpace 2 beam cannons, here we come.
Another good design there, fitting for a big weapon.
'cept we can't do raking without the beams splitting up. :P
ChaosTheory wrote:I'm glad my beam design is getting around.
It's amusing that someone tried blending the two overlay techniques.

Which reminds me, I need to experiment with recolouring yours some more. The orange came out rather well...

Posted: Sat Aug 16, 2008 8:09 am
by Spoot Knight
Arcalane wrote:'cept we can't do raking without the beams splitting up. :P
Very true, but you can make the non-slashing beams without that problem.

Posted: Sat Aug 16, 2008 11:20 pm
by Darkship
Blackhart wrote:Ooooo exotic matter... sounds sexy :lol:
^i loled :lol:

Anyway i have something new in mind but before progressing i got a question to pose. Since the green beam color seems to be highly welcomed, i was wondering if i should change the beam colors on all the ships to green.

what do you say? Yay or Nay?

edit: actually i dunno where i got the "green is highly welcomed" but my question still stands :P

Posted: Sat Aug 16, 2008 11:48 pm
by jwa8402
Yes to green weapons, but not all of them. Make it realisitc, where the ship has several different kinds of weapons. If all of the beams run off of the exotic material, use green. But please don't use it for every single weapon.

Posted: Sun Aug 17, 2008 12:16 am
by ArcaneDude
The exotic material is more of a 'kind of weapon' like plasma weapons, projectile weapons...can have many colors, but if green is it's 'realistic' color, I'd use it for every weapon that runs on it. Maybe different shades, though.

Posted: Sun Aug 17, 2008 11:37 am
by Darkship
I have struck upon an idea, i might split the Tal'Vorahian fleet in two. One is a special technical dispatch tasked with testing the viability of using 'exotic matter' in combat while the other is the standard military fleet :!:


Hmm yes this might work. Provides a chances for structural deviation...

Posted: Sun Aug 17, 2008 10:05 pm
by Darkship
Update:

Added The Tal'Au'Vah the Central Research Vessel and also reorganized the set of ships into two groups, the Au Technical Dispatch Research Group and the Naval Battlefleet Au.

The purpose of the Tal'Au'Vah are threefold, firstly it is to test a new reactor that is built to use this new reaction compound, secondly it is to test the viability of the Exotic Matter (ExMa) to power beam weapons, and thirdly to see if bottling the reactor gases in a magnetic field and shooting it at a target can serve as a weapon.

Comments?