Tal'Vorah Fleet, now updated with Juggernaught

Archives for ships and fleets. 'nuff said. Most of the ships here are very very old and will not work in current versions of BSF or SM. You have been warned!

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Commodore111
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Post by Commodore111 »

Lizzie wrote:
Commodore111 wrote:The Battleship needz moar gunz. Not enough gunz...
Throw yourself into a furnace and burn. If you live somehow then I'll dump salt all over you.

Seriously the weapons on the ships are fine as they are. :|
Lizzie's post needs moar insults...





Ans, magick, you have a link in your profile that's stretching the screen.

EDIT:
opps I thought he posted in this topic. my bad.
Lizzie
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Post by Lizzie »

Commodore111 wrote:
Lizzie wrote:
Commodore111 wrote:The Battleship needz moar gunz. Not enough gunz...
Throw yourself into a furnace and burn. If you live somehow then I'll dump salt all over you.

Seriously the weapons on the ships are fine as they are. :|
Lizzie's post needs moar insults...
I don't need to state that your a dipshit when you do a good enough of a job at making it rather obvious that you are one.

Anyway. Back on topic now or else I come after you with a rusty kitchen knife.
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ArcaneDude
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Post by ArcaneDude »

Calm down, children... :roll:

The weapons are fine as they are. I'd rather see a bit more ship and concentrate power into fewer weapons than having the whole thing covered in guns.
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Darkship
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Post by Darkship »

less weapons, but have them modded to be more powerful is what im going for with these.

by the way, bump Tal'Tyr added.

credits to CT for the ion stream cannon (called something else by the Tal'Vorah but whatever)

the Tal'Tyr is quite a bit bigger than the Tal'Shar, even if the picture doesn't show it.
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Post by Darkship »

Apologies for double post, but bump for update. The Tal'Vun Direct Fire Support Ship, using a whole new beam cannon (but mainly as an excuse to try green with the Tal'Vorah color scheme).

Story goes that the Tal'Vun is using newly discovered exotic matter found in the Tal'Vorah home system to power its new high powered beam cannon.

A simulated scenario where the Tal'Vun fires its main cannon at an enemy.

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Side note: i have CT to thank again as i used his method of staggering the beam durations to create a better 'power down' beam effect at the end of each salvo.
I should probably thank Droid as well, since his Scourge subspace cannon ship inspired some of the design in the Tal'Vun.
Last edited by Darkship on Fri Aug 15, 2008 9:55 pm, edited 1 time in total.
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Spoot Knight
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Post by Spoot Knight »

FreeSpace 2 beam cannons, here we come.
Another good design there, fitting for a big weapon.
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Blackhart
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Post by Blackhart »

Ooooo exotic matter... sounds sexy :lol:

Any way nice beam cannon colour, i would stick with it.
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Post by ChaosTheory »

I'm glad my beam design is getting around. :D
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Post by Arcalane »

Spoot Knight wrote:FreeSpace 2 beam cannons, here we come.
Another good design there, fitting for a big weapon.
'cept we can't do raking without the beams splitting up. :P
ChaosTheory wrote:I'm glad my beam design is getting around.
It's amusing that someone tried blending the two overlay techniques.

Which reminds me, I need to experiment with recolouring yours some more. The orange came out rather well...
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Spoot Knight
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Post by Spoot Knight »

Arcalane wrote:'cept we can't do raking without the beams splitting up. :P
Very true, but you can make the non-slashing beams without that problem.
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Darkship
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Post by Darkship »

Blackhart wrote:Ooooo exotic matter... sounds sexy :lol:
^i loled :lol:

Anyway i have something new in mind but before progressing i got a question to pose. Since the green beam color seems to be highly welcomed, i was wondering if i should change the beam colors on all the ships to green.

what do you say? Yay or Nay?

edit: actually i dunno where i got the "green is highly welcomed" but my question still stands :P
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jwa8402
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Post by jwa8402 »

Yes to green weapons, but not all of them. Make it realisitc, where the ship has several different kinds of weapons. If all of the beams run off of the exotic material, use green. But please don't use it for every single weapon.
ArcaneDude
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Post by ArcaneDude »

The exotic material is more of a 'kind of weapon' like plasma weapons, projectile weapons...can have many colors, but if green is it's 'realistic' color, I'd use it for every weapon that runs on it. Maybe different shades, though.
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Post by Darkship »

I have struck upon an idea, i might split the Tal'Vorahian fleet in two. One is a special technical dispatch tasked with testing the viability of using 'exotic matter' in combat while the other is the standard military fleet :!:


Hmm yes this might work. Provides a chances for structural deviation...
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Post by Darkship »

Update:

Added The Tal'Au'Vah the Central Research Vessel and also reorganized the set of ships into two groups, the Au Technical Dispatch Research Group and the Naval Battlefleet Au.

The purpose of the Tal'Au'Vah are threefold, firstly it is to test a new reactor that is built to use this new reaction compound, secondly it is to test the viability of the Exotic Matter (ExMa) to power beam weapons, and thirdly to see if bottling the reactor gases in a magnetic field and shooting it at a target can serve as a weapon.

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