My First Ship Designs

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Which ship do you like the best?

Forerunner
5
71%
Omega
0
No votes
Tulus
2
29%
 
Total votes: 7

Drumad
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My First Ship Designs

Post by Drumad »

These are the first 3 ships I made using the Shipmaker. I figured I would post them here and see what people think, please leave your comments good or bad, anything is fine by me.

The first ship is the Forerunner, and this is the first ship I made:
Image

The second ship is the Omega, It is the only one that has been uploaded to the ship database:
Image

The Third ship is the Tulus, its firing a modified beamer:
Image
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Gkug
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Post by Gkug »

The Forerunner i think is the best, because it is the most pleasing to look at then the others, although it could be improved abit and on the Omega and Tulus you need to reduce the number of weapons.
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Darkship
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Post by Darkship »

i suggest beefing up the super structure of the forerunner and Omega, those ships are on a bit of the skinny side.

Also it is a good idea to design ships with a style of your own. imo the your style could be worked on.

good luck on future endeavors.
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Master Chief
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Post by Master Chief »

I see three ships with lots of empty space. Beef them up, dude. And welcome to the Wyrdysm community. Enjoy your stay.
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Drumad
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Post by Drumad »

Thank you for the quick responces, tbh, I had no real plan when designing these ships, I just sorta through pieces togeather and different weapons to see how they would act and such.
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Master Chief
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Post by Master Chief »

Drumad wrote:I had no real plan when designing these ships, I just sorta through pieces togeather and different weapons to see how they would act and such.
I'd suggest getting one, eh? :lol:

You could always look around the Custom Ships forum for examples of ships designed by other shipmakers for inspiration.
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Darkship
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Post by Darkship »

:!: no plan?! blasphemy! :shock:

well not really blasphemy but i do suggest, as MC does, to have a plan, usually a themed fleet will help with this too. so like following a single design theme will really assist in future ship building

and yup the forums are a great place for inspiration.
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Drumad
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Post by Drumad »

Well, after playing around some more I came up with a theme I like, and started applying to the Forerunner, I still have some more work I want to put into it, mostly installing weapons. But here is the revised version so far:
Image
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Gkug
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Post by Gkug »

It's getting there you just need to now bulk up the middle and back.
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Master Chief
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Post by Master Chief »

Three points I have to make:

1. Mid-section is too empty, you might eventually end up with what we would call "frog-ships". Which look unaesthetic.
2. The nose looks like a very clear bunch of repeated sections. Section repetition is usually an ugly thing if not done tastefully, so I think you might have to watch out for that. It's not a really big problem now, but it will be if you continue to use the sections, 2, 17 and 25 for the nose every single time you construct a ship in the same theme.
3. You still need to beef that ship up further. Especially the rear.

That's all, I guess. :)
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Darkship
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Post by Darkship »

beef up the middle section, people here generally don't like anorexic ships. besides you don't want your ship splitting in half after one shot right?

just thoughts.
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Drumad
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Post by Drumad »

Darkship wrote:beef up the middle section, people here generally don't like anorexic ships. besides you don't want your ship splitting in half after one shot right?
Actually, one of the reasons I've kept the middle section so narrow, is because I always enjoyed watching it get split in half :twisted:
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DR nibbles
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Post by DR nibbles »

on the new ship i don't like how big the head is to the rest of the body maby knock off one layer or something so the head isnt that big
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Post by Pyper »

I am liking that last ship for some reason. I like the big wedge up front with the thin rear, though I'd try to increase the aft area's complexity with more sections that keep roughly to the original shape.

I also like the idea of the thin waist, giving the ship a built-in Achilles heel. Maybe keep it relatively thin while increasing the complexity with a few more sections though. I have kind of the same idea on the fleet I am currently building; there is a weak point on some of the larger ships that can cause a catastrophic series of explosions that move up towards the bow. Ships getting cut in half gives a kind of flair to battles, heh.
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Post by Commodore111 »

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