The Legion
Moderators: th15, Moderators
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- Vice Admiral
- Posts: 1435
- Joined: Tue Dec 04, 2007 7:31 am
So your trying to mod a deflector so that it comes on to protect a section for a second or two, then is drained and has to recharge? If so thats a great idea cuz I get sick of ships with a dozen deflectors that stay on for dayz.Ixranin wrote: Issues:
-The Flash Shielding on the Type B Fatal Quickening doesn't work because modding module energy appears to have no effect.
I'll fool around with it but can you set the cost of activation to be very close to the default energy? So it activates but only has like 2% power to work with before it drops? If nothing works it may just be broken but still an interesting concept.
*edit* bah, either I'm not entering the right amounts or it really is broken...
A significant portion of the module stats are hard coded game even though the editor lets you think you're changing them. Deflectors, for example, can only have their recharge value editted. For some, only one value is ignored, meaning you can still control it by scaling the others, but it's frustrating to diagnose and do. So I tried to make flash shielding before and got my ego bruised when it wouldn't let me. Wanna make something of it?
Office hours: 12:30-2:00 PST M-F, in #BSF.
It'd basically be a Frosch with an extremely long duration, but also an extremely long recharge time and a low projectile speed. (Probably ~65) The Projectile speed I know works, but I haven't worked on the other two yet, mainly since I got stuck on the Deflector and Impeder issues and stopped doing much module modding after that.TheBlueEcho wrote:Well, how do you want the Frosch gun to work? My Module Energy Modding Track record is not super either, but maybe I can help?
This appears to be the case, so we'll probably just have to wait and see if BSF2's system is more open to such modding.mtheminja wrote:A significant portion of the module stats are hard coded game even though the editor lets you think you're changing them. Deflectors, for example, can only have their recharge value editted. For some, only one value is ignored, meaning you can still control it by scaling the others, but it's frustrating to diagnose and do.
Also whoo, an emblem:
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- Vice Admiral
- Posts: 1435
- Joined: Tue Dec 04, 2007 7:31 am
Try setting the Frosch Reload time to 0.01 (by editing the string), and setting the stun duration to around 900 (~30 sec.) to 1800 (~1 min.). See if that gets you near your expectations.Ixranin wrote:It'd basically be a Frosch with an extremely long duration, but also an extremely long recharge time and a low projectile speed. (Probably ~65) The Projectile speed I know works, but I haven't worked on the other two yet, mainly since I got stuck on the Deflector and Impeder issues and stopped doing much module modding after that.TheBlueEcho wrote:Well, how do you want the Frosch gun to work? My Module Energy Modding Track record is not super either, but maybe I can help?
IMO Projectile speed at 65 seems kind of fast, since it's based on your number = how many pixels it moves across the screen per frame.
This is completely unrelated, but I don't feel like making another thread for just one ship.
Me spoofing the ships of BlackRidge Pharmaceuticals, since he seems to have gone missing, at least for now.
The Plasmas and Mega Beams are decorational, and I see a layering issue caused by mirroring in the front.
Me spoofing the ships of BlackRidge Pharmaceuticals, since he seems to have gone missing, at least for now.
The Plasmas and Mega Beams are decorational, and I see a layering issue caused by mirroring in the front.
- DeathsHand
- Captain
- Posts: 397
- Joined: Sun Feb 17, 2008 1:54 am
- Location: Human Resources
Thanks, let's see:
The sections are actually black and hidden beneath all the plating, that's just the boosters. I can try seeing if any other colors match better though.Hege wrote:Though the cyan section 07's near the middle don't fit in my opinion.
I only use "Overlay" when Photoshopping BSF pics. And I didn't overlay that one.Empty wrote:Is the outline an effect he photoshopped in?